AC81 wrote: I assumed you meant taking these items out. Along with other threads about removing junk or whatever, in my mind that means an increased chance of finding higher tier items (not even sure the loot system works like that).
The paradigm that has been designed is: run circles looting, more or less an OOC behavior, kinda like a "I have to do this to get what I want" scenario. As has been pointed out by many, DMs find themselves unable to equal this system, in terms of reward-for-time-spent.
I can RP my heart out, make every effort in every minute to forward role-play, but come up light-years short of what AC81—hi AC!!!!

—can do just on an "off day" of his regular Circle Farming. Or, M3nt. Or, Chad. Or, Monkey Man. 3 out of 4 of this people are Staff, who make decisions about Change. Perhaps then, if the Circle Farming paradigm IS REALLY SO GOOD, then I guess it is DEFINITELY time to remove the chains of the DMs, and let them start to gift to their hearts desire. Let favoritism be great again!!!
+1/+2 items are simply being discarded or ignored all over the Server. +1/+2 items being generated to fill up Inventory to be traded for Coin are altogether unnecessary, since it could just as easily be Coin +/- gems, which stack (saving inventory). Not to forget to mention that unlimited enchanted items is pretty ridiculous, any way you look at it (and this applies to all aspects of the Server design, if you'd ask me...which you probably don't want to, or, don't need to, since you know what I think!).
What is the goal, right? Circle Farming in order to "trade in" one commodity for another, using the 2nd commodity for getting exactly what you want = Epic Store Items. THAT seems to be the paradigm promoted.
However, it ALSO seems to be working for some, not all. As evidenced by my own empirical experiences as of late. So still, the balance is not there.
What I am saying is to adjust this Constructed Economy to be more direct, instead of more indirect, because the indirect route is just a fabrication, totally without realism...so why not bypass the "extra effort" part and get right to the heart? It is EVEN more realistic, when you look at it.
You can also look at how +1/+2 items are not even worth using, since you can equip a +4 item at Level 1, now. Add to that the massive increase in availability of +3/+4 items on the Server, and you'll see that we are racing towards a devaluation of those upper tier items, and quick.
Coin is a unit of measurement. It has a transferable aspect that +1/+2 items do not—except to become Coin. Why not just go straight to coin? I mean...isn't this WHY coin was invented in the first place?
More Coin, less Crap. See! It's a great motto! Get on board, eh?!