Scout
Any force on the move, whether it's an army or an adventuring group, needs information about what's ahead and what's behind and, more important, time to prepare for battle. A scout can navigate difficult terrain at good speed, and she specializes in seeing her foe before the opponent ever detects her presence. In a dungeon or in the wild, a scout is seen only when she wants to be.
This is a base class and has 30 levels.
Class Features:
- Hit Die: d8
- Base Attack Bonus: Medium.
- High Saves: Reflex
- Weapon Proficiencies: All Simple and Rogue weapons.
- Armor Proficiencies: Light armor.
- Skill Points: 8 + Int modifier.
- Class Skills: Craft Armor, Craft Weapon, Craf Armor, Disable Device, Hide, Listen, Lore, Move Silently, Search, Spot, Survival, Sense motive and Tumble.
Class Abilities:
Level 1: Trapfinding, Skirmish (+1d6)
Level 2: Battle Fortitude + 1
Level 3: Skirmish (+1d6, +1 AC)
Level 4: Bonus Feat, Uncanny Dodge
Level 5: Evasion, Skirmish (+2d6, +1 AC)
Level 6:
Level 7: Skirmish (+2d6, + 2 AC)
Level 8: Bonus Feat, Camouflage
Level 9: Skirmish (+3d6, +2 AC)
Level 10: Battle Fortitude + 2, Trackless Step,
Level 11: Improved Initative, Skirmish (+3d6, +3 AC)
Level 12: Bonus Feat
Level 13: Skirmish (+4d6, +3 AC)
Level 14:
Level 15: Skirmish (+4d6, +4 AC)
Level 16: Bonus Feat
Level 17: Skirmish (+5d6, +4 AC
Level 18: Hide in Plain Sight
Level 19: Skirmish (+5d6, +5 AC)
Level 20: Bonus Feat, Blind-Fight, Battle Fortitude + 3
Level 21: Skirmish (+6d6, +5 AC)
Level 22:
Level 23: Bonus Epic Feat, Skirmish (+6d6, +6 AC)
Level 24:
Level 25: Skirmish (+7d6, +6 AC)
Level 26: Bonus Epic Feat
Level 27: Skirmish (+7d6, +7 AC)
Level 28:
Level 29: Bonus Epic Feat Battle Fortitude + 4, Skirmish (+8d6, +7 AC)
Level 30:
Bonus feats are: Bonus feats are: Alertness, Cleave, Combat Expertise, Manyshot, Toughness, Skill Focus, Dodge, Mobility, Iron Will, Lightning Reflexes, Improved Combat Expertise, Quickdraw, Rapid Reload, Track, Spring Attack, Point Blank Shot, Frontline Archer, Deadeye Shot, Brutal Throw, Improved Skirmish, Furious Charge, Improved Charge, Dire Charge, Epic Precision, Epic Ability Score Increase, Epic Superior Initative, Epic Prowess, Epic Energy Resistance, Epic Toughness, Epic Skill Focus, Epic Reflexes, Epic Will, Epic Dodge, Epic Damage Reduction, Epic Armored Skin.
Scouts gain bonus epic feats at 23rd, 26th, and 29th level.
- Battle Fortitude: At 2nd level, a scout gains a +1 bonus on Fortitude saves. This bonus increases to +2 at 11th, +3 at 20th, and +4 at 29th.
- Skirmisher: A scout relies on mobility to deal extra damage and improve her defense. She deals an extra 1d6 points of damage on all atacks she makes during any round in which she moves at least 10 feet. This extra damage increases by 1d6 for every four levels gained above 1st. The extra damage only applies against living creatures that have a discernable anamtomy. Creatures immune from from critical hits are not considered vulnerable to Skirmishing. Scouts can apply this extra damage to ranged attacks made while skirmishing, but only if the target is within 30 feet. A 3rd level scout gains a +1 competence bonus to AC during any in which she moves at least 10 feet. This bonus improves by 1 for every four levels gained. A scout loses this ability when wearing medium or heavy armor, or when encumbered.
Exclusive Feats: Swift Ambusher, Swift Hunter and Improved Skirmisher
Again, this is (very) old stuff. I'm not sure if it would be approved, what the issues where, and if any development has ever been done.
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