Khazrak wrote:If soul doesn't want to come back, then its a player choice, and thus makes it completely irrelevant as that would be the equivalent of accepting the characters death.
You seem to assume I'm solely considering player deaths. I imagine there's a fair few NPCs someone with True Resurrection handy would want to raise.
Khazrak wrote:I've only seen discussion about that, no specific ruling on it. Besides, even if so it would still be possible to get someone else to help who would be able to cast it, obviously this means DM assistance, but LORE-WISE that is very much so still a possibility with True Resurrection.
I'm not sole considering player deaths, however with permadeath and permastrikes being an OOC term for a permanent death of a PC, then its rather irrelevant to discuss npc deaths.
Khazrak wrote:You seem to assume you can't already ask a DM for True Resurrection to be cast. Most P&P spells are available with DM supervision, so I understand. Ergo... why should it be given to players who shouldn't be able to cast it in the first place due to the level the players should be lore-wise? Shouldn't it be limited to an appropriately powerful NPC whose abilities would naturally have to be beyond the player scope if s/he can cast True Resurrection?
Not the case, because I know you can ask a DM for that, which basically is what I was saying with you can always gets someone else who can, but it obviously means DM-assistance. But lore-wise its most certainly possible, its the lore aspect thats the important part.
Khazrak wrote:A couple more notes:
1) I am not trying to be rude. I am not endorsing the "lol git gud" sort of language NegInfinity is using, and I really think we need to keep this conversation civil.
I agree.
Khazrak wrote:2) I don't think high fantasy means "everyone can raised, always." High fantasy implies that magic is present and powerful, but no matter how powerful magic is, story takes precedence, and some measure of realism - yes, realism in a fantasy setting; call bullocks on me as you please - should be enforced.
Alright, lets say most then because there are some cases that are out of reach, but would only be so due things that actually have taken place IC or the very least fits the context. Because using some lame excuse to legitimize a permadeath, wouldn't be alright. Yes, realism, but then I'm going to point out that its perfectly realistic to get resurrected after a failed assassination - When you refer to realism, please do consider what is realistic in a HIGH FANTASTY HIGH MAGIC Setting. Story takes presedence, thats OOC, because a lack of a better way to handle it.
Khazrak wrote:4) Remember, too, that even in this high fantasy setting, magic hasn't solved all the world's problems. Indeed, most peasants yet don't know very much about magic at all; and in the setting we're in, with the high magic available to the characters, people don't yet fully understand things relating to the gods and their actual power. They don't even understand, by and large, that the Wall of the Faithless exists at this point in time! Remember, the setting occurs in the 1st Edition D&D timeline, NOT 3.5's timeline.
High magic to peasants is more folklore, myth, tales and legends, but given the fact that most are playing characters that will get know these things on a personal level, which means they will be more likely to seek out those that can do these things.
Khazrak wrote:5) Finally, if you're insistent on the idea that the PCs are totally the levels they are in-game, then you're claiming that a ton of Epic Level characters are tromping about the Sword Coast and not, y'know, challenging gods or establishing their own kingdoms or what-have-you. Because that's the sort of thing epic level characters do, not go see about blowing up some orcs again because they need 10,000 more gold to buy that epic item from EpicMart. Epic level characters go on epic level adventures. They plane hop constantly, they conquer nations, they wrest power from demigods...
EDIT: I think I said timeline where I meant timeframe. Whoops.
This is a simulation, and that must be understood and accepted. If indeed the "actual" level cap is 15, then lore-wise True Resurrection makes no sense.
No, I'm not insistent on that, I'm just pointing that out, thats not an actual ruling but something that has been very hotly debated, well that is at least as far as I know.
Personally, I think the level cap on the server should cap at level 17-20, where exceeding that cap could be possible but wouldn't be something you could just grind past, it would take some serious roleplaying, dedication and effort - and could only happen through DM assistance.