Re: The Infinite Unbalanced BGTSCC Mechanics Thread
Posted: Wed Jul 25, 2018 9:26 pm
3.5 D&D Mechanics in their entirety.
Neverwinter Nights 2 Persistent World BGTSCC Discussion Forum
https://bgtscc.net/
The only place Where HiPS doesn't have a shadow is on the planar Plane of Universally Constant Illumination and Absolute Flatness.Sun Wukong wrote:The DM that comes up with some asine restrictions on shadows is just plain incompetent. A shadow only requires a source of light, and objects.The only place where HiPS doesn't have a shadow is on the planer Plane of Lightless Visibility and Absolute Flatness.
Do I need to paste pictures of grass blades casting their shadow? Do I need to paste pictures of desert dunes casting their shadow? The description of the ability makes no distinction to the shape or dimension of the shadow. You are not even described to hide in the shadow, it is only enough that you are within the range of another shadow than your own. You basically just pop invisible, unless your hide skill roll is less than an observer's spot skill roll.chad878262 wrote:I disagree. If you're out in the middle of the plains surrounded by grass or in the midst of a desert there would be a distinct lack of shadows which you could use as cover (for example).
Bigby 7 and 9, when casted by players, seem to be much less effective than they used to be. They just summon a giant hand that kind of floats around and doesn't do much. So I don't think the Bigby spells are OP anymore. Maybe I am missing something, though.blowuup wrote:I have to mention Bigby's again for a third time.
Yeah, having a level cap of 30 makes the server unbalanced all on its own. But lowering the cap would be server suicide, so I doubt that will ever happen.Steve wrote:Disparity between Level 1 and 30 PCs interacting with each other.
Epic shops make flippin' sweet gear available for everyone, and that means grandfathered gear is a bit less enviable. So I think epic shops are the most balanced thing being mentioned in this thread. Maybe if the best items in the loot table could match grandfathered gear, epic shops could/should be nerfed. Until then though, I like epic shops.chad878262 wrote:Regarding the Epic shops...
Having rolled up a toon that takes advantage of Manyshot/DA, I think the damage output is probably less than a F/FB/WM build. Especially considering that the big damage burst of Manyshot/DA builds is only in the initial flurry, and then your subsequent attacks in the round are considerably less stellar.mrm3ntalist wrote:Manyshot + DA
The Bigby line of spells became unreliable, and lost much of its value. Having it simply allow a Reflex save would have been better.blowuup wrote:I have to mention Bigby's again for a third time.
Especially combined with Isaac's Greater Missile Storm.
Having used a Desert Eagle to shoot people, I think the damage is probably less than connecting with a 6-foot-long broadsword swung by a very strong man. That's what you're saying. I can use a sword, and I have the strength to kill in one cut...but I'd still take the gun, even if I am a mediocre shotArn wrote:Having rolled up a toon that takes advantage of Manyshot/DA, I think the damage output is probably less than a F/FB/WM build. Especially considering that the big damage burst of Manyshot/DA builds is only in the initial flurry, and then your subsequent attacks in the round are considerably less stellar.mrm3ntalist wrote:Manyshot + DA
I got to echo the last point.blowuup wrote:I have to mention Bigby's again for a third time.
Especially combined with Isaac's Greater Missile Storm.
Low-level areas for newcomers. Many will go to the graveyard first and be crushed.
Encounters made more difficult by increasing monster stats rather than variety (Large HP Pools and the nonsense saving throws of high-level mobs)
How do you define ability to play?Invoker wrote:
Said this, the game doesn't really have a balance problem on BGTSCC. Provided people can play, that is. PvP is another story, but also not so important to be honest.
Let's not make this personal, lest others devolve to that level and join in the fun, aye?Progressive-Psy wrote:Whiney wieners.
BGTSCC becoming the life of the player.
Friendships with people you'd never meet.
Ravial's lore knowledge.
Fair point on the "save or it's over" factor. This is not a rhetorical question: do you think most Manyshot/DA builds have a high enough INT modifier to make this truly broken/OP? I've noticed that a Death Attack DC of 24 does seem to trigger paralysis with some regularity against lizards and yetis in Cloud Peaks, but I still wouldn't try to take on the frost giants alone. If the paralysis does not trigger, the only thing saving your bacon is HiPS. So this may really be a discussion about whether HiPS is broken/OP.Invoker wrote:A Manyshot/DA build can land at least 6 death attacks per round (first flurry) from a distance, while moving around with wands of Dimension Door and using Stealth to relocate. Dealing damage in the same league of probably the biggest glass cannon of the game, whom however has to get to melee to deliver it, and does not force 6x "save or it's over" rolls per round isn't so sound as you think.
Yes, while I certainly understand why you'd take a gun over a sword IRL, I can imagine quite a few instances in BG where I'd prefer a F/FB/WM build to a ranged build. After all, we're not talking about IRL. We're talking about BG game mechanics, which are so silly that we've devoted this entire thread to debating them. XDInvoker wrote:I can use a sword, and I have the strength to kill in one cut...but I'd still take the gun, even if I am a mediocre shot.
Valefort wrote:Bigby 7 & 9, wether cast by players or mobs, do exactly the same thing to the target, it's the same code that is running. The only difference between mobs and players is that an hand is actually spawned and if it's killed the effects stop.
From personal experience, I have to agree with Invoker here. Maybe mobs just have higher DCs on their Bigby spells and higher saving throws?Invoker wrote:The Bigby line of spells became unreliable, and lost much of its value.
And you'd be entirely wrong in not trying it on the Giants. Because they would be paralyzed exactly as much as the Lizards...by rolling 1 (forcing at least 6 saves per round? That's a lot of "1"s in the making...). You talk about HiPS saving your bacon, but the truth is, the WM/FB you mentioned can't hide. What's saving his bacon?Arn wrote: Fair point on the "save or it's over" factor. This is not a rhetorical question: do you think most Manyshot/DA builds have a high enough INT modifier to make this truly broken/OP? I've noticed that a Death Attack DC of 24 does seem to trigger paralysis with some regularity against lizards and yetis in Cloud Peaks, but I still wouldn't try to take on the frost giants alone. If the paralysis does not trigger, the only thing saving your bacon is HiPS. So this may really be a discussion about whether HiPS is broken/OP.
When soloing, almost none. When in group, they both perform excellently, and it's a matter of taste. WM/FB is a very good base for a build, but archer assassins are markedly stronger since UMD nerf.Invoker wrote: Yes, while I certainly understand why you'd take a gun over a sword IRL, I can imagine quite a few instances in BG where I'd prefer a F/FB/WM build to a ranged build. After all, we're not talking about IRL. We're talking about BG game mechanics, which are so silly that we've devoted this entire thread to debating them. XD
The spells you are considering do not offer saving throws, the problem is the AI and/or pathing, as well as server subroutines or lag that I have come to believe can break the spell entirely.From personal experience, I have to agree with Invoker here. Maybe mobs just have higher DCs on their Bigby spells and higher saving throws?
It's the ability to overcome the odds following server rules, within the constraints of mechanics and what is allowed to players.Hoihe wrote: How do you define ability to play?
Pretty sure even the P&P-sanctity crowd will agree that if a GM saw a player gaming the mechanics in a P&P game, said GM will throw things at the player they can't mechanic their way out without undeniably using OOC knowledge, or acting out of character.
I'll do it for you...Sun Wukong wrote: Do I need to paste pictures of grass blades casting their shadow? Do I need to paste pictures of desert dunes casting their shadow? The description of the ability makes no distinction to the shape or dimension of the shadow. You are not even described to hide in the shadow, it is only enough that you are within the range of another shadow than your own. You basically just pop invisible, unless your hide skill roll is less than an observer's spot skill roll.
How something works is irrelevant. You might just as well demand a wizard to explain their fireball spell before they can use it. A good PnP DM simply knows how to counter the player shenanigans without the need to come up with arbitary limitations. For example a necromancer with a host of undead minions leaves that shadowdancing rogue surprisingly few valid targets for sneak attacks. And so on... and so on.

Look at the sand.chad878262 wrote: I'll do it for you...
The ability itself states as clearly as it can be: As long as our HiPSer is within 10 feet of some sort of shadow that is not her own, she can hide in plain sight. What is the difference between the shadows cast by a dry blade of grass, differences of terrain elevation, humps of baktrian camel, or the clouds hanging above the desert?Hide in Plain Sight (Su)
A shadowdancer can use the Hide skill even while being observed. As long as she is within 10 feet of some sort of shadow, a shadowdancer can hide herself from view in the open without anything to actually hide behind. She cannot, however, hide in her own shadow.
Yeah, frost giants are susceptible to DA paralysis, but not as badly as lizards and yetis. Lizards and yetis have to roll about 5 or higher to save, which I think is significantly worse than a frost giant's 1. Frosties also hit a lot harder than lizards or yetis. While you're waiting on HiPS cooldown, you're taking quite a beating while having no damage output, or at least that's been my experience. Meanwhile, a F/FB/WM build will certainly take a beating, but can at least take down the frost giant attacking him in the time that a Manyshot/DA build is waiting for HiPS to cooldown.Invoker wrote:And you'd be entirely wrong in not trying it on the Giants. Because they would be paralyzed exactly as much as the Lizards...by rolling 1 (forcing at least 6 saves per round? That's a lot of "1"s in the making...). You talk about HiPS saving your bacon, but the truth is, the WM/FB you mentioned can't hide. What's saving his bacon?
Saying you "only" have stealth to protect yourself, is like saying a wizard "only" has spells to protect himself: it's your mechanic of choice. HiPS isn't broken. Manyshot/DA, which allows you to do what I described, is more powerful than intended. I don't advocate for any nerf, but that has nothing to do with being well aware of the fact.
Yeah, I am not familiar with what factors into whether the spell connects or not. I am also not sure why the hand often stops in front of the target without doing anything. I am also not familiar with what you mean when you say sweet words can convince it to release opponents; is that an actual mechanic?Invoker wrote:If you cast the spell, and it connects, it works as before, with the exception the hand can be killed (which would be fine). The fact even a light breeze can make it stop in front of the target without doing anything, or that sweet words can convince it to release the most unlikely opponents in the most amazing of fashions make them generally not worth taking.
I've played one of those before! I think his Death Attack DC was 32 or 33? But he was not a Manyshot user, and his AB was no bueno.KOPOJIbPAKOB wrote:(unless you are dealing with weird INT based assasin build)