Hoihe wrote:And where do you get 200-800 damage? Pretty sure even my rogue 20/ShadowDancer5/divine seeker 5 didn't do such levels of damage.
Lots of builds can do over 200 damage per round, there are a few that can do 800 per round... Every competent sneak attack based build does at least 200 in the first flurry... Mine does ~300 in the first flurry and another ~50-80 or so if he sticks around to keep attacking after that initial 2 seconds. Your R20/SD5/DS5 has 12d6 sneak dice unless you took Improved Sneak Attack Epic feats. Thus if you are PTWF then you do an average of ~168 sneak damage in the first flurry plus any Weapon, STR, EB or any other bonus damage. My guess is that does in fact hit 200 or higher in the first 2 second flurry...Unless you didn't go PTWF and/or gimped your Attack Bonus to where you don't actually land all your attacks out of stealth.
Hoihe wrote:Valefort's Mealir does 30 damage per hit, and lands maybe 3 / round. He has nowhere 200 damage per hit and it's Valefort's character.
Has Valefort ever claimed Mealir is a powerbuild (or even a strong build)? Also, Mealir can survive pretty much anywhere, he is built and played quite defensively so 30 damage per hit is fine, unlikely his opponents will hit him all that much. Just because Valefort can make something that does insane damage doesn't mean he builds his PC that way. He is a role player too.
Hoihe wrote:Evading rarely works with how the walkmesh is funny, with how you cannot use tumble to cross areas occupied by NPCs, and also the fact that your party needs a tank. And also, if you use your HiPs to evade, you lose its use to dodge dispells.
Say what now?
Hoihe wrote:Why did my rogue 20/shadowDancer 5/divine seeker 5 have permanent sustainability and could do almost literally everything better than any wizard could ever hope for - except PvP.
Because you are not very good at (or refuse to) playing a wizard correctly. You fill up slots with spells that only have SOME value in RP/DM Events on the off chance some DM is going to stroll by and happen to cater an event to the one spell for which your PC is the only wizard on faerun who has memorized (or even scribed the spell). If you set limitations like "does not use summons, does not use cloud spells, does not use polymorph/shapechange, does not use rnd/level or minute/level buffs, does not use enchantment/domination spells" you have effectively ruined your spell economy. So yeah, you are far weaker and less sustainable...cuz you're imposing limitations that take away many things that make wizards powerful and ALL of the things that make them sustainable!
Hoihe wrote:The only thing wizard does better is avoiding DM trouble by having utility spells. Utility spells which they cannot memorize because they need to buff people and then afk. Or utility spells the DMs rule "don't work according to description because it trivializes an issue."
They get a lot of spells... Like ~55 spells. What is wrong with setting aside 4-5 for potential RP spells, 4-5 for OMG I need to kill that thing NOW spells and the other ~45 for sustainability (buffs, summons, clouds, etc.)? Just because you refuse to do it doesn't mean others are doing it wrong. In fact, since pretty much everyone else agrees that is the right way to do it, maybe you should consider the possibility.
Tarent Nefzen is a W20/MA5/T5 and a lot of his spell slots are dedicated to creating popular wands and elixirs. However, he can still Gate in an Omnimental or slap someone with Epic Greater Ruin, etc... He can still provide buffs, he's still a WIZARD!
Hoihe wrote:Wizards - Either you mimic a fighter, be a buffbot to either your own summon or another or be useless.
Wrong. You can also use cloud spells or you can dominate other enemies and set them against their buddies or go ethereal, head to their leader and take the head of the snake instead of messing with the body. Wizards control the ether of reality mate, why would they trouble themselves with scrubs?
Oh, right, cuz they need to level... Well, they can do that too and, while Fighter mimicry works as does buffbot/summons, there are other ways as well. You seem to simply want them to have all the Wizard power with the sustainability of a warlock. Wait, they can do that too with reserve feats. They may be slow, but if you want unlimited spells we got 'em! And hey, you can even add in Rogue, SD and AT levels to apply sneak damage to your invisible needles.
Hoihe wrote:How to solve being useless? Play Gandalf-style, or Song of Celerity style. But that's unbalanced, because people can use it to powerbuild. So, that doesn't work.
Song of Celerity works just fine... other than the DC's that were recently reported, but as I said in that thread...The DCs are supposed to be the same. Besides, I gave you a Bladesinger build, your response was that Bladesinger is not acceptable due to RP.
Hoihe wrote:And what could have worked was made less effective by virtue of scaling AC/AB of creatures. Remember 45 AC used to be enough that you only got hit on a natural 20 for many enemies.
You do realize that if a CR23 area is scaling to CR24 or 25 you have the option to move to a CR21 area, right? In addition, scaling enemies do not gain +5 AB or anything. If 45 AC is good for CR23, it's only going to be marginally worse in CR24 or 25 of the same area. Instead of a natural 20 now they need a 19 or 20 (maybe 18-20). Still fine if you don't let yourself get mobbed.
Hoihe wrote:As for damage and HP soak - I'll concede there's a point. But even when I had 300+ HP I bailed the moment I lost HP beyond what the active tank of my regen cape can sustain in a minute.
That's your call... I've watched Invoker and many other players allow their tanks HP to get down to about a quarter and never bail, because they knew if they really needed to they could heal up, and it was better to try and take the enemy down rather than run and allow the enemy to attack without counter.
Hoihe wrote:As for RP allowing - once again, scaling AC/AB and dispel "fix" - and also the inflated HPs (Deal 100+ damage in a spell? Might as well deal none, since a random person with a sword does more damage than that in equal time.) make even RP that could theoretically allow powerful builds end up becoming useless.
Why do you put "fix" in quotes? It works as per PnP and as it was STATED to work in NWN2 manual/documentation. It is the very definition of a fix since how it originally worked was counter to the documented functionality. If you want to talk about mob HPs and spells we can do that... Not sure it is on the topic of this thread though and would require a bit more thorough examination of the server, class balance, PvE balance. Regardless how far we depower the server though, there is ALWAYS a way to build a combination that is too weak to handle. Is the answer going to be to just keep reducing difficulty?
To be honest I assume if the server was easy enough to make you happy, Hoihe that we would have a lot of other players leave due to the challenge being gone. On top of this, history shows there is a pretty good chance you will find a way to handicap a build enough to make the lesser difficulty still too much for that PC...and then lament how the server doesn't support RP builds.