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Re: Epic Wizard- not feeling very epic, meta issue or me iss
Posted: Thu Oct 11, 2018 10:40 am
by metaquad4
enginseer-42 wrote:Uh. How did you damage an undead with Negative energy?
It is an untyped damage. Honestly, vampiric touch and disintegrate should probably be the same (they were untyped damage in source). Disintegrate might have originally had magic damage for that, though this server introduced a fair few magic DR items.
Negative energy damage is just a placeholder, since untyped damage doesn't actually exist mechanically in nwn2.
The way you implement untyped damage is like vampiric feast. You insert any damage type and make it bypass any DR or immunities for that damage. That is the best way.
The way it was done for most of the spells/abilities, was to put it on a damage like magic, which no creatures in the campaign had resistances to. Though, that solution wasn't really thinking far to PWs. Probably easier to do on their part though, and bugsidian was all about getting this out ASAP.
Plenty of things are like that. Greater Ruin, for example, does "positive energy damage" to replace untyped damage.
That is the reason it is like that.
Re: Epic Wizard- not feeling very epic, meta issue or me iss
Posted: Thu Oct 11, 2018 6:47 pm
by Deathgrowl
If you read what Vampiric Feast actually does, it shouldn't affect undeads whether it is fire, negative or piercing damage. It just shouldn't work on undeads.
Re: Epic Wizard- not feeling very epic, meta issue or me iss
Posted: Fri Oct 12, 2018 2:38 am
by Invoker
Deathgrowl wrote:If you read what Vampiric Feast actually does, it shouldn't affect undeads whether it is fire, negative or piercing damage. It just shouldn't work on undeads.
That's actually pretty easy to explain: the Undead are animated by forces that the spell messes with. End of the story.
If anything, the fact a 5% Negative Damage Immunity item can save your ass when you fail a saving throw is retarded.
Vampiric Feast is extremely powerful, working as intended (was coded exactly for this) and perfectly fine as is, since it comes with the stigma of that power.
Re: Epic Wizard- not feeling very epic, meta issue or me iss
Posted: Fri Oct 12, 2018 9:39 am
by metaquad4
Invoker wrote:Deathgrowl wrote:If you read what Vampiric Feast actually does, it shouldn't affect undeads whether it is fire, negative or piercing damage. It just shouldn't work on undeads.
That's actually pretty easy to explain: the Undead are animated by forces that the spell messes with. End of the story.
If anything, the fact a 5% Negative Damage Immunity item can save your (hiney) when you fail a saving throw is retarded.
Vampiric Feast is extremely powerful, working as intended (was coded exactly for this) and perfectly fine as is, since it comes with the stigma of that power.
This.
Life Force in D&D is whatever powers the creature uses to survive. The force that gives it life, as it were. For undead, that is negative energy. For the living, that is positive energy.
Ex. Moonblade specifically mentions that its strikes saps vitality or life force to deal damage. It certain deals damage to undead (in-fact, it works to deal double damage!).
Many spells/abilities make reference to life force instead of positive or negative energy.
Blood Magus, according to its BG-Specific Lore/Flavor Text does this to undead as well, via Blood Seeking Spell.