Svabodnik wrote: ↑Fri May 24, 2019 4:34 am
1. I really hope that we're talking about the same thing, because as far as I know, there are no Scarce Flames on the server. Regardless, the first character I got to 30 on this server was a Sacred Fist build. Specifically, a STR-based 16 Monk/4 Paladin/10 SF. You seem to forget that Sacred Fist is a full BAB PRC with reasonably high spell progression which synergizes amazingly well with Monk. It's not just self-buff clerics who want the versatility of some monk abilities that it benefits.
Sorry got the name wrong, but yes. It's gets a High BAB and 8/10 spell progression, which is MINOR compared to the fact you lose your epic bonus since this class does not have a PrC epic level 20 progression. In addition this is a level 30 server meaning because we got beyond level 30, there is no way to compensate for the lack of PrC epic level progression. In order to do this, you need to choose class that closely makes up for what you are lacking. The only part it synergize with the monk in is fast movement and damage, but without the full 20 level of PrC, you are at best getting 13 to 16. Anymore than that and you're just playing a monk minor cleric abilities (and very easily dispellable) and there is no where in description that says this class is suppose to be a minor cleric or major cleric. The class was SPECIFICALLY MADE to be a MONK/CLERIC blend. Mind you isn't even the strongest PRC in the game. Most of the Wizard/Sorcerers PrCs are the strong and don't get any real nerfs.
Also, I don't know why people flip out over the High BAB progression.

If It had PrC 20 like the Templar PrC in Dalelands, I could understand the need to leave it at 8/10 (or a 18/20 in this case), but that isn't the case. Need I remind you, even without the High BAB, it's a cleric build that can cast Divine Power for a full BAB progression. DID ANYONE TAKE THIS IN CONSIDERATION when they thought what should be done with the class? I mean you can take the full progression off of Warpriest, it will be any less useless of a PrC then it already is. Same applies here to SF because of it's limit level progression. However, thanks to Divine Power, full progression is not needed.
Again, this up to the DMs and builders and we already know how they feel about it. This topic asking how people like myself feel about nerfs. You can freely argue about why something is wrong and should stay the way it is, but you'd missing the point of the topic and underminding people's opinion. Again, the topic is about why people like myself don't like nerfs and how it affect content. I'm voicing my opinion.
Svabodnik wrote: ↑Fri May 24, 2019 4:34 amThere ought to be a give-and-take between the martial ability of a character and their spellcasting ability. The considerations regarding CL helped limit the potential cheese of the Mnk/Pally/SF build I mentioned, since while it was possible to get the full Bull's Strenght + Righteous Fury +8 STR bonus running for an ideal 24 minutes, it was at CL 12, and was easily stripped by enemies.
Still, Sacred Flames is a fantastic ability whose damage output rivals EDM, without the need to build for CHA.
Um...no, but okay. I'll leave the dps thing alone as that is for another topic.

Anyway, you can make a Monk/Pally/SF, Monk/FS/SF, Monk/Cleric/SF, or EDM SF build, but it doesn't matter because you can dispel it, which means you aren't much of a cleric, but just a monk who wasted his time buffing up to get bodied by a mage enemy NPC. If I want to play a character who relies more on martials than spells then I'll just play a pure monk. If I play a SF, it is with the intent of being versatile, being able to heal and frontline while at same time playing using a unique style.
Again, as I said before, why are you worried about what a person builds?

The obsession of what someone is making is no one's business. Not yours or mine. One of the reasons we have imbalance IN MY OPINION is due to people worrying about what someone else is building instead of focusing on their own builds and how they play. Everyone want to metagame someone else game instead of playing their own. Part of the reason why I stopped playing WoW years ago.
Svabodnik wrote: ↑Fri May 24, 2019 4:34 amAs was mentioned before, buffs or nerfs to a single class or ability don't exist in a vacuum - they must be considered as a gear within the whole clockwork of a system. Being a monk/cleric split doesn't mean that at the end you're both a fantastic monk and a fantastic cleric. You will be mediocre or sub-par when compared to either, but the combination of the two can result in a superb synergy. With WIS to AC, Evasion, bonus Dodge bonuses from SF, and a base Flurry of Blows that comfortably overshadows a heavy mace/heavy shield, taking Monk/SF will, combined with the buffs from Cleric, will elevate the C side of a CoDzilla build at minimal loss.
See above about who the topic for. Buffs and nerfs are put in attempt to create balance, which never works. It breaks the game, it get complaints, and eventually classes are unnerfed, which made nerfing the class in the first place pointless.
I said SF was create specifically to be a monk/cleric blend class and there no reason for 8/10 because it lacks a PrC epic level 20 progression. It just contributes to a low CL in already imbalance game system that favors Wizards/Sorcerer. Again, to compensate for the lack of PrC level characters have to up the Monk levels or pick class that have less CL penalities to it.
Svabodnik wrote: ↑Fri May 24, 2019 4:34 am2: This is a bit of a jumbled mess, and I'm not sure what to address at all. Kaedrin's and BGtSCC's character creation systems are two different branches that have evolved from NWN2. Things that may be good in one may not carry over all that well to the other. I can't be certain how well your cleric/bard performed in the former, but it seems to fall in line with your complaints in regards to the predominantly-Fighter build on this server. I would recommend following Deathgrowl's suggestion in either case.
Also, Blind Fight is a thing.
What this doesn't make any sense consider both my pure fighter build and cleric/bard build have blind fight. I'm not sure if you being sarcastic or daft. My fighter build gets killed largely due to high ab/heavy damage and level 6 to 9 spells, which something I mention in my last post, which is very readable. Fighters are notorious for being bad at saves and ACs are pretty limited unless you gravitate towards a cookie-cutter builds. To suggest so would prove my point about how nerfs and super challenging quest have killed RP. RP aspect of the dungeons died when both those elements were introduced instead of leaving it be.
Svabodnik wrote: ↑Fri May 24, 2019 4:34 am3. Please look up "metaphor" in your local dictionary. What I meant to imply is that NWN2 may possibly never have "perfect balance" between various level, feat, or spell options, where any single option can be as satisfactory as the next (such as a game where you have a 1/3 chance of winning, 1/3 chance of tying, and 1/3 chance of losing, ala "R,P,S"). However, it can still have options that are fun and satisfying whether or not you want to to play it for a technical and skill-based contest against a set challenge, a fun Elfland-RP chatroom, and any combination in between. Balancing applies to the former in the having-fun cuddlepile.
If I make a post similar to this, I get message from the DM telling to change my post. Yet the person who says this doesn't get an equal message in PMs, yet I'm ask to be civil when the other poster refuse to do otherwise.

Literally, this would be part I would have post at the very start and chewed your head off with, but I showing how civil I can be. As I said before, as other have said, and as Gary Gygax has said that DnD will never balance. Talks of balance in a DnD game is like convincing Fox News to tell the truth. It's not just not going to happen.