Chad, thanks for this info. This is great! So given all this info, I'm good to go with class breakdown then and general build direction. As you are clearly the resident build expertchad878262 wrote: ↑Mon Apr 20, 2020 12:54 pmNah, M25/SD5 is very strong. What it gives up with regard to defense is made up for. Yes AC is lower, but the first attack (highest AB of the round) always misses when you have Epic Dodge that can be better than AC in some cases. The loss of SR is made up for by learning how to HiPS so you can break target lock. The main issue with the M25/SD5 is not defense, it is just that it kills slower than most other Monks (Fiery Fists is a must). M20/A10 variant that Steve suggested is a little different in that you don't get Epic Dodge and lose more monk levels so are a bit weaker in terms of AC and Spell Resistance. In return you get more offense (5d6 death attack dice + chance to paralyze enemy=instant win). The Assassin also allows for you to focus on WIS if you chose instead of DEX, but as a stealth build that may not always be ideal.Bobbydean wrote: ↑Mon Apr 20, 2020 12:38 pm Chad,
To your points above, do you feel that going M25, SD5 takes away too much from the Monks ability to shrug off most of what NPC's throw at it vs a M30? Can you supplement the lost 5 SR with gear to compensate? Pretty sure I'm going with M25/SD5 but do want to understand what I'd be giving up in terms of defense.
Thanks!
All in all, M20/A10 is (in my opinion) a bit more difficult to play without any PC deaths while M25/SD5 would require the player to really screw up or should have no issue staying alive. SR gear does not stack so no supplementing, but really should not be a major issue. If you have decided upon M25/SD5 I say go for it, you won't have any issue with the results.
1. As regard to race, I kinda wanted to go elf for rp reasons, but losing that extra feat and skill points seems like it's gonna really hurt given all of the feats I'm gonna need. Namely:
- Luck of Heroes, Dodge, Mobility, Weaopn Finesse, Weapon Focus, Improved Critical, Great Dexterityx3, Epic Dodge, Epic Prowess, Expose Weakness, Fiery Fists.
Do you think elf could work, or do I really need to go human.
2. Is blindfight considered essential? With limitations on feats, it might not get added to the build. If so, is there a way to compensate?
3. I mentioned HIPS having a cooldown, needing to be "learned" properly, and being vulnerable after using it. Can you elaborate a little more on that?
4. With fists, you lose 2 items that you could be holding in your hands. How do fist-based monks compensate for that? is the extra unarmed damage sufficient to make up for it? Seems like there could be a LOT of useful enchants on those extra two items that monks are losing out on. Thoughts on this?
5. Is there any purpose for the "search" skill if you have spot/listen maxed out? Does the keen senses skill change this equation significantly?
Thanks!