Make Ranger HiPS normal HiPS

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ARHicks00
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Re: Make Ranger HiPS normal HiPS

Unread post by ARHicks00 »

Snarfy wrote: Thu Aug 27, 2020 6:09 pm Uhhhh huh. :?

So, I've been giving my first go at playing a ranger over the past few months, I rcr'd my Fighter/WM/Bodyguard into one, and now he's almost back up to level 30.

I can honestly say there is nothing weak about rangers. Far from it, actually... mine clobbers things. I've never played any class that could go to Reaching Woods and have a "walk in the park" like my ranger does. As for indoors, if he's squaring off against creatures who are favored enemies then it's still a slaughter-fest... against non-FE is a bit of a challenge, but being in a group remedies that, or if I'm alone - there's easy ways to utilize stealth. Only difference there is that the pace slows down a little. If I start to get beat up, I just slap on that tower shield, heal kit/potion back up, and get back to it.

IMHO, ranger isn't struggling at all. I don't see what the issue is, or why it needs normal hips.
- Situationally, a ranger is a beast. Against, undead my weapon master is bad against them, but my previous ranger was good against them because they were his favored enemy. Against magical beast, he sucks because he had yet to make them his favored enemy along with the goblinoids, but he still did decent damage. My weapon master hands down DOES MORE burst damage and dpr (damage per round) against any creature that can be critical hit and there is no arguing this. Weapon Master was made for burst damage something the Ranger cannot do. My pure shield bashing fighter builds do more universal solid damage than my ranger, but the ranger has more accuracy thanks to TWF feats and does more damage than my pure fighter builds dpr-wise as a result, especially if it is a favored enemy. HOWEVER, MAKE NO MISTAKE, the Ranger class is outclass by most classes in this game IN CERTAIN NICHES and is barely the best archer in this game. If you want a detail description as to why the Ranger is outclassed, please read the last few pages. If you are not going to read it then why are you posting and making assumptions?

- I am not sure what you read, but I would suggest read the last few pages and not just jump in and assume stuff. I didn't make this topic and already gave my two cents on the ranger as well as Ranger HIPS in relation to cave stalker. Please go back and read those. Same with goes with how good the ranger is.
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Snarfy
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Re: Make Ranger HiPS normal HiPS

Unread post by Snarfy »

ARHicks00 wrote: Thu Aug 27, 2020 8:41 pm ... and is barely the best archer in this game. If you want a detail description as to why the Ranger is outclassed, please read the last few pages. If you are not going to read it then why are you posting and making assumptions?

- I am not sure what you read, but I would suggest read the last few pages and not just jump in and assume stuff.
Who's making assumptions? I play a level 29 ranger. If he has keen edge up, he's landing 60 - 70+ damage crits per hand, with perfect two weapon fighting. No assumptions here. I log him on, I play him, he decimates content. And I don't feel like he needs HiPS indoors. End story.

As for archery... I didn't even make any comment about it. I don't play an archery based ranger. Good talk though. :?
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ARHicks00
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Re: Make Ranger HiPS normal HiPS

Unread post by ARHicks00 »

Snarfy wrote: Thu Aug 27, 2020 9:14 pm
ARHicks00 wrote: Thu Aug 27, 2020 8:41 pm ... and is barely the best archer in this game. If you want a detail description as to why the Ranger is outclassed, please read the last few pages. If you are not going to read it then why are you posting and making assumptions?

- I am not sure what you read, but I would suggest read the last few pages and not just jump in and assume stuff.
Who's making assumptions? I play a level 29 ranger. If he has keen edge up, he's landing 60 - 70+ damage crits per hand, with perfect two weapon fighting. No assumptions here. I log him on, I play him, he decimates content. And I don't feel like he needs HiPS indoors. End story.

As for archery... I didn't even make any comment about it. I don't play a ranged based archer. Soooo, good talk.
viewtopic.php?f=446&t=73624&start=15
Post #3

And I'm not sure what your post has to do with what you assume about the Ranger class or what was said.
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Snarfy
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Re: Make Ranger HiPS normal HiPS

Unread post by Snarfy »

Alrighty then, you asked for it.
ARHicks00 wrote: Sat Aug 01, 2020 4:50 am I mean anything the Ranger can do, a bard and rogue can do better. (And fighter and druid)
This is just comparing apples and oranges. I had a good chuckle at hearing rogues are better than rangers though, thanks for that!
Rangers get added damage vs. Favored enemy, but you can only pick 7 favored enemies in server that has whole spectrum of enemies.
Yes, so choose wisely. Once you get familiar enough with the content, choosing which FE's should be pretty easy. I did a combination of RP choices, and content choices, and I don't feel like 7 isn't enough.
Rangers are horrible at tank and spank due to low AC as well as health
Why would you even want to tank with a ranger? And I can push my rangers AC up close to 50 with a tower shield if need be, which isn't low.
their dual wielding is lack luster compared to a rogue, and damage output is horrible unless going up against their favorite enemy
I'm starting to think you've never tried a STR based ranger.
Unlike the paladin, their spells are geared towards their pets that also suck.
I don't even use my pet, and for personal protection... ranger spell selection is pretty damned amazing. You should play around with the spellbook more, and try things out.
Rangers were created to be feat dependent and those same feats are dependent on an outdoor environment.
My feats worked out great, and aren't dependent on outdoor use at all.
So any hindrance to their abilities makes them either a liability or lackluster.
The only time I felt like my ranger was a liability was when I took him with a group to the Grey Peaks, and he didn't yet have FE giants. He got rocked. But not because of low damage output, but because of cheezy AI, and my reluctance to put on that tower shield :lol:
Now rangers ARE good with bows, but a rogue with epic precision can do far more damage to non-critical characters whereas rangers do not have an answer when they run into such enemies.
I have a rogue with epic precision, and I've seen archery based rangers ANNIHILATE content twice as fast as my rogue.
I know rangers were created for outside gameplay, but that is just me.
This might just be you, indeed. Rangers can manage just fine in indoor environments, you just need to be creative with the terrain, and line of sight. And thinking outside the box when making a ranger might help too.
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ARHicks00
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Re: Make Ranger HiPS normal HiPS

Unread post by ARHicks00 »

Snarfy wrote: Thu Aug 27, 2020 9:48 pm Alrighty then, you asked for it.

This is just comparing apples and oranges. I had a good chuckle at hearing rogues are better than rangers though, thanks for that!
60-70 damage when you eventually critical hit with your Ranger vs. 15 to 90 damage not counting weapon+strength bonus+enhancement+elemental damage (if any)+critical hits. All the Rogue's sneak attack damage is halfed (8 to 45) if they are against a non-critical hit enemy. That's is not counting crippling strike that lowers damage and epic dodge that negates the first attack.

Rogue also pick any lock without cross-class skills/Able Learner and disarm looping traps, which rangers can't do. Rogues have far more cross-class potential than a ranger and do a lot of the skill as a ranger including setting traps. Most PrCs have FAAAR more favoritism towards Rogue progression, where at there are no Ranger classes outside of Cavestalker than continue a Ranger's Favor Enemy progression.

Most players use ranger for Arcane archer mixes or elemental archer mixes depending on the server. Sure the Ranger get HIPS, but the Rogue easily gets that with one PRC class and it's the universal kind.
Yes, so choose wisely.
And the Rogue, Fighter, and Bard don't have this problem because their damage is nigh universal. Same with spell flingers like mages, druids, and clerics. To a certain extend Paladins.
Once you get familiar enough with the content, choosing which FE's should be pretty easy. I did a combination of RP choices, and content choices, and I don't feel like 7 isn't enough.
No one said, anything about content familiarity. Ranger problem isn't choosing wisely, but the problem is the Ranger is a situational class existing in a server that encompasses every species. In PnP a DM would cater the enemies to the Ranger's favored enemy most of the time. In MMORPGs, not so much, as you have to cater to the server. In my opinion, Ranger favored enemy should be made simplified like the Hunter from WoW instead of having several favored enemies, just have a few to encompass all.

Why would you even want to tank with a ranger? And I can push my rangers AC up close to 50 with a tower shield if need be, which isn't low.

Ranger AC with my shield bashing Ranger.
10 Base
14/2 Dexterity base
+4/2 Dexterity with item
+6 Chainmail
+2 Heavy Shield
+20 Deflect/Shield/Natural/Armor/Dodge
+1 Luck of Heroes
+1 Tumble
+2 Protective Ward
----------------------------------------------------
46---> 47 (+1 Buffs like Barkskin) --> 49 (+2 Improve Mage armor wand)

I can get 50 if I add on Shield Specialization or Natural Armor....All without a tower shield.
I'm starting to think you've never tried a STR based ranger.
See above. I play a shield bash ranger, they do good damage against their favored enemy. Also see #page 2/Post#5 in reference to Ranger damage with a longsword.
I don't even use my pet, and for personal protection... ranger spell selection is pretty damned amazing. You should play around with the spellbook more, and try things out.
Apparently, you haven't use Ranger spells because you can't identify one spells that increase their damage output on their weapon. I, on the other hand, have use their spells and read the description. Most of their spells are for their pets, buffings for accuracy, and rest on defense. Paladins have more spells to increase damage. Paladin are well known in NWN2 community as dpr monkeys. Both paladins and clerics are well known for their buffing AA gameplay over Battle mages, Battle druids, and Warsingers. RANGER DO NOT HAVE ANY WEAPON DAMAGE OR DAMAGE OUTPUT INCREASING SPELLS FOR THEMSELVES.
My feats worked out great, and aren't dependent on outdoor use at all.
So your outdoor HIPS is not dependent on being outdoors? Your camouflage is not dependent on the outdoors? Your speed increase is not dependent on outdoors? Rangers biggest advantage is fighting outside. Sure you can make do inside, but outside fighting has no comparsion. I'm not sure what you are event trying to accomplish with this comment.
The only time I felt like my ranger was a liability was when I took him with a group to the Grey Peaks, and he didn't yet have FE giants. He got rocked. But not because of low damage output, but because of cheezy AI, and my reluctance to put on that tower shield :lol:
Not even sure how to reply to this. What does this have to do with anything or any other ranger?
I have a rogue with epic precision, and I've seen archery based rangers ANNIHILATE content twice as fast as my rogue.
So you've seen a rogue with epic precision (which you don't know what it does), get beat out by a ranger twice as fast? Nevermind a ranger who can't critical hit his enemy does 7 favored enemy + 4 enchantment + 2d6 bane of enemies + 1d8 longbow damage for 14 to 31 vs. Rogue's 15d6 sneak attack + 1d6 short + 4 enhancement for 13 to 55?
This might just be you, indeed. Rangers can manage just fine in indoor environments, you just need to be creative with the terrain, and line of sight. And thinking outside the box when making a ranger might help too.
Except the posts after mine agreed with the notion, but I wouldn't be surprised you ignored those on purpose. As you said good talk. I think I'm done here as I got a good grasp on what you know based on this post. You seem to think about the ranger from your point of view and you've only build one type of ranger, but for some reason you think it is the quintessential ranger. (That being a Str PTWF) I don't know why nor am I interested, but this discussion (at least with you) is done.

Forgot to add that you can't be creative with terrain since the terrain is premade or whatever you mean by being creative, which has no bearing on the label/tag the DM puts on the area they created. As I and others have said, the Ranger is situational class and the class performance is based on the whims of said situation as well as environment. No matter how much you try to compensate for the situation BY TRYING TO SPECIALIZE, another class will always do it better if they choose to do the same.
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Re: Make Ranger HiPS normal HiPS

Unread post by Thaelis »

TLDR:
a) Rogues do more DPR! Rangers need to be buffed!

b) Rangers and Rogues are different classes. Rangers already have heaps of neat abilities.

I'm with b.
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ARHicks00
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Re: Make Ranger HiPS normal HiPS

Unread post by ARHicks00 »

Thaelis wrote: Thu Aug 27, 2020 11:32 pm TLDR:
a) Rogues do more DPR! Rangers need to be buffed!

b) Rangers and Rogues are different classes. Rangers already have heaps of neat abilities.

I'm with b.
That's not what the thread is about nor is it my argument.
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Snarfy
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Re: Make Ranger HiPS normal HiPS

Unread post by Snarfy »

ARHicks00 wrote: Thu Aug 27, 2020 10:45 pm Apparently, you haven't use Ranger spells because you can't identify one spells that increase their damage output on their weapon.
I checked out at this... yep, you're right, I've never used ranger spells on my level 29 ranger. Not once. I'm out.
There are no level 30's, only level 20's with benefits...
ARHicks00
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Re: Make Ranger HiPS normal HiPS

Unread post by ARHicks00 »

Snarfy wrote: Fri Aug 28, 2020 12:29 am
ARHicks00 wrote: Thu Aug 27, 2020 10:45 pm Apparently, you haven't use Ranger spells because you can't identify one spells that increase their damage output on their weapon.
I checked out at this... yep, you're right, I've never used ranger spells on my level 29 ranger. Not once. I'm out.
So not only did you not prove your point, but you ignore the rest of the post to use this as your exit point. (And please don't tell us later you were going to make a counterpoint or else you would have made one) Thank you proving my point about how you ignored everyone else post to push your own agenda and false narrative.
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izzul
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Re: Make Ranger HiPS normal HiPS

Unread post by izzul »

hi there, i believe you should see ranger as its own league

-dont compare ranger to weapon master or rogue or bard since they are in their own league

normally, there are few options that people took
1- R21/Assn9 (already get hips indoor while sacrificing a bit to take another PRC but full UMD use)
2- R21/SD3/XXX (also gets hips indoor and need to take nother PRC too but no UMD)
3- R26/SD4 (no UMD)
4- R21/F4/SD5 (no UMD)
5- R30 (no hips indoor)
6- R21/AA5/SD4(Archer type without UMD)
and many more (some with creativity like Wilderness Stalker or Cavestalker even EDM Paladin ranger)

we can see here is the trade off if playing a ranger which you need to take another PRC. A must to take another PRC at least 3 lvls to gain all the boons.

[by giving FREE hips to ranger is eliminating 2 other PRCs which is SD or Assn 8, which is the wish of ALL rangers but i dont think you should get this :naughty: ]

anyway, i have heard a statement from a friend that

"if you start a conversation/topic with already prepared answer, always thinking that you are right, always think that you know everything, and have the best solution for buffing the class you want by making an impression that ranger is a weak class, know that many others knows that ranger is one of the top tier PVP choice, and also powerful in PVE that does not need anymore removal of other two SD/Assn PRC from their build".

and lastly, if you already have a mindset that you are correct and im wrong, please just ignore me :whistle:
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c2k
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Re: Make Ranger HiPS normal HiPS

Unread post by c2k »

IDK, I feel like this topic ended after this post. :confusion-shrug:

chad878262 wrote: Sun Aug 16, 2020 8:02 am
Thaelis wrote: Sun Aug 16, 2020 7:51 am Thing is we (Rangers) don't just have "normal" HiPS, we can run whilst in stealth, so being able to HiPS only in certain areas is the trade off. Take that away and Shadowdancers/Assassins are gonna be like "WHAT?! THOSE GUYS CAN STEALTH BETTER THAN US! WE WANT FAST STEALTH TOO!"

If you're going to make two identical base classes whose only difference is one Feat at level 17, why not just give Ranger a choice of Outdoor (Ranger) HiPS or Indoor (Cavestalker) HiPS at level 17?
This is the first suggestion I can get behind. Still retain the option to go outdoor hips+cave stalker to have both outdoor and natural cave hips by taking the prc, but would allow pure underdark rangers to have proper underdark hips. Good suggestion.
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Re: Make Ranger HiPS normal HiPS

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ARHicks00 wrote: Fri Aug 28, 2020 1:13 am
Snarfy wrote: Fri Aug 28, 2020 12:29 am
ARHicks00 wrote: Thu Aug 27, 2020 10:45 pm Apparently, you haven't use Ranger spells because you can't identify one spells that increase their damage output on their weapon.
I checked out at this... yep, you're right, I've never used ranger spells on my level 29 ranger. Not once. I'm out.
So not only did you not prove your point..and false narrative.
Lol. Blades of Fire, Hicks. When extended, a Ranger can get 6 minutes of +1d8 damage, per weapon.

All your positions fall apart in argumentation when you use your own false narratives to attempt to prove a point.

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ARHicks00
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Re: Make Ranger HiPS normal HiPS

Unread post by ARHicks00 »

izzul wrote: Fri Aug 28, 2020 2:30 am hi there, i believe you should see ranger as its own league
I think every class is in its own league and if you read my post on page #2 on post #3, you will know how I feel about the Ranger. I don't know where people get this impression that I think the class sucks. :lol:
izzul wrote: Fri Aug 28, 2020 2:30 am anyway, i have heard a statement from a friend that

"if you start a conversation/topic with already prepared answer, always thinking that you are right, always think that you know everything, and have the best solution for buffing the class you want by making an impression that ranger is a weak class, know that many others knows that ranger is one of the top tier PVP choice, and also powerful in PVE that does not need anymore removal of other two SD/Assn PRC from their build".

and lastly, if you already have a mindset that you are correct and im wrong, please just ignore me :whistle:
See page #2, post #3. I cannot stress this enough.
c2k wrote: Fri Aug 28, 2020 2:52 am IDK, I feel like this topic ended after this post. :confusion-shrug:

chad878262 wrote: Sun Aug 16, 2020 8:02 am
Thaelis wrote: Sun Aug 16, 2020 7:51 am Thing is we (Rangers) don't just have "normal" HiPS, we can run whilst in stealth, so being able to HiPS only in certain areas is the trade off. Take that away and Shadowdancers/Assassins are gonna be like "WHAT?! THOSE GUYS CAN STEALTH BETTER THAN US! WE WANT FAST STEALTH TOO!"

If you're going to make two identical base classes whose only difference is one Feat at level 17, why not just give Ranger a choice of Outdoor (Ranger) HiPS or Indoor (Cavestalker) HiPS at level 17?
This is the first suggestion I can get behind. Still retain the option to go outdoor hips+cave stalker to have both outdoor and natural cave hips by taking the prc, but would allow pure underdark rangers to have proper underdark hips. Good suggestion.
Quote, "That suggestion doesn't make any sense and it creates the illusion we need to have more options when we can just simply have one option that does both. That's like saying I need a bug spray for flies and a bug spray for roaches, when you can just make an all in one bug spray to handle the problem of both. Cavestalker is a useless class because taking the class to get HIPS indoors is stupid when you can just take 3 levels of Shadow dancer to achieve the same thing except you get HIPS that works universally.

The suggestion you made is completely unnecessary and there is no need for two different options when you can just make one option. Not to mention, Shadow dancer HIPS is far superior to both indoor and outdoors consider it does both."

To put it simple, picking the indoor HIPS would lead Ranger players to still want outdoors HIPS and vice versa. This suggestion would not fix the HIPS problem, but attempts to undermine the real problem that ranger HIPS should be more versatile.
Steve wrote: Fri Aug 28, 2020 4:05 am
ARHicks00 wrote: Fri Aug 28, 2020 1:13 am
Snarfy wrote: Fri Aug 28, 2020 12:29 am

I checked out at this... yep, you're right, I've never used ranger spells on my level 29 ranger. Not once. I'm out.
So not only did you not prove your point..and false narrative.
Lol. Blades of Fire, Hicks. When extended, a Ranger can get 6 minutes of +1d8 damage, per weapon.

All your positions fall apart in argumentation when you use your own false narratives to attempt to prove a point.
Quote, "- I'm well aware of the spell list for the ranger. It doesn't disapprove what I said as you can use item to replace what they have already spellwise. In fact, Rangers can get 10 base + 16 from enchantments (like Nat, Def, etc.) + 1 from light clothing + 1 tumble + 1 luck of heroes + 10 Dexterity with items, +1 from Barkskin for 40 (Not counting Protective Ward), but then Rangers aren't know for their stalwart-ness. Although my Shield bashing Ranger was more than capable of getting 46 AC. Not sure why all these spell are mentioned and a lot of other spells can be replace with wands/potions as mentioned earlier. I'm not sure why they were mentioned since I do fine without them or can substitute them. Flaming Weapon is a perfect example as there is a wand that allows me to cast it 50 times where as a ranger can only cast it 4 times. (Same with the other spells) It is ONE of the MANY reasons why the Ranger spell list sucks."

Flame Weapon does same damage for 60 seconds per level and there is a wand that allows you to cast it 50 times. You can get extended spell, but it's not necessary to get that feat solely for just this spell. You're thinking short term, not long term. :lol:
Last edited by ARHicks00 on Fri Aug 28, 2020 10:05 am, edited 1 time in total.
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Re: Make Ranger HiPS normal HiPS

Unread post by zhazz »

Since this thread is not about Flame Weapon, or Ranger spells, I'll chime in with own view on Ranger and the HIPS they receive.

I think it is perfectly fair to have Ranger HIPS default to whichever version makes the most sense for the character's natural environment.

Surface Rangers/Druids stay as they currently are.
Underdark Rangers/Druids get Underdark Affinity for free at a certain (low) class level, but also start out with a feat, which disables their natural abilities, when on the surface.

Cavestalker would then obviously need to get something different than Underdark Affinity. What that would be, I do not know. Perhaps the class ran be renamed, and instead it gets Other Side Affinity (stupid name, I know), which simply enables all the Ranger/Druid goodies on the Surface or in the Underdark for characters starting in the opposite places.

This due to pure logic, where it makes the most sense that Underdark Rangers and Druids have their natural abilities attuned to the Underdark, due to them living there. Just like their Surface counterparts have their natural abilities attuned to the Surface.
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Steve
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Re: Make Ranger HiPS normal HiPS

Unread post by Steve »

ARHicks00 wrote: Fri Aug 28, 2020 10:01 am I'm well aware of the spell list for the ranger.
ARHicks00 wrote: Thu Aug 27, 2020 10:45 pm RANGER DO NOT HAVE ANY WEAPON DAMAGE OR DAMAGE OUTPUT INCREASING SPELLS FOR THEMSELVES.
Again: Blades of Fire.

I rest my case.

And furthermore, I advise you to not play a Ranger, and especially not a Ranger/Cavestalker. And the world...well at least this Permanent World...will be a better place for it. Cheers!

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