Snarfy wrote: ↑Thu Aug 27, 2020 9:48 pm
Alrighty then, you asked for it.
This is just comparing apples and oranges. I had a good chuckle at hearing rogues are better than rangers though, thanks for that!
60-70 damage when you eventually critical hit with your Ranger vs. 15 to 90 damage not counting weapon+strength bonus+enhancement+elemental damage (if any)+critical hits. All the Rogue's sneak attack damage is halfed (8 to 45) if they are against a non-critical hit enemy. That's is not counting crippling strike that lowers damage and epic dodge that negates the first attack.
Rogue also pick any lock without cross-class skills/Able Learner and disarm looping traps, which rangers can't do. Rogues have far more cross-class potential than a ranger and do a lot of the skill as a ranger including setting traps. Most PrCs have FAAAR more favoritism towards Rogue progression, where at there are no Ranger classes outside of Cavestalker than continue a Ranger's Favor Enemy progression.
Most players use ranger for Arcane archer mixes or elemental archer mixes depending on the server. Sure the Ranger get HIPS, but the Rogue easily gets that with one PRC class and it's the universal kind.
Yes, so choose wisely.
And the Rogue, Fighter, and Bard don't have this problem because their damage is nigh universal. Same with spell flingers like mages, druids, and clerics. To a certain extend Paladins.
Once you get familiar enough with the content, choosing which FE's should be pretty easy. I did a combination of RP choices, and content choices, and I don't feel like 7 isn't enough.
No one said, anything about content familiarity. Ranger problem isn't choosing wisely, but the problem is the Ranger is a situational class existing in a server that encompasses every species. In PnP a DM would cater the enemies to the Ranger's favored enemy most of the time. In MMORPGs, not so much, as you have to cater to the server. In my opinion, Ranger favored enemy should be made simplified like the Hunter from WoW instead of having several favored enemies, just have a few to encompass all.
Why would you even want to tank with a ranger? And I can push my rangers AC up close to 50 with a tower shield if need be, which isn't low.
Ranger AC with my shield bashing Ranger.
10 Base
14/2 Dexterity base
+4/2 Dexterity with item
+6 Chainmail
+2 Heavy Shield
+20 Deflect/Shield/Natural/Armor/Dodge
+1 Luck of Heroes
+1 Tumble
+2 Protective Ward
----------------------------------------------------
46---> 47 (+1 Buffs like Barkskin) --> 49 (+2 Improve Mage armor wand)
I can get 50 if I add on Shield Specialization or Natural Armor....All without a tower shield.
I'm starting to think you've never tried a STR based ranger.
See above. I play a shield bash ranger, they do good damage against their favored enemy. Also see #page 2/Post#5 in reference to Ranger damage with a longsword.
I don't even use my pet, and for personal protection... ranger spell selection is pretty damned amazing. You should play around with the spellbook more, and try things out.
Apparently, you haven't use Ranger spells because you can't identify one spells that increase their damage output on their weapon. I, on the other hand, have use their spells and read the description. Most of their spells are for their pets, buffings for accuracy, and rest on defense. Paladins have more spells to increase damage. Paladin are well known in NWN2 community as dpr monkeys. Both paladins and clerics are well known for their buffing AA gameplay over Battle mages, Battle druids, and Warsingers. RANGER DO NOT HAVE ANY WEAPON DAMAGE OR DAMAGE OUTPUT INCREASING SPELLS FOR THEMSELVES.
My feats worked out great, and aren't dependent on outdoor use at all.
So your outdoor HIPS is not dependent on being outdoors? Your camouflage is not dependent on the outdoors? Your speed increase is not dependent on outdoors? Rangers biggest advantage is fighting outside. Sure you can make do inside, but outside fighting has no comparsion. I'm not sure what you are event trying to accomplish with this comment.
The only time I felt like my ranger was a liability was when I took him with a group to the Grey Peaks, and he didn't yet have FE giants. He got rocked. But not because of low damage output, but because of cheezy AI, and my reluctance to put on that tower shield
Not even sure how to reply to this. What does this have to do with anything or any other ranger?
I have a rogue with epic precision, and I've seen archery based rangers ANNIHILATE content twice as fast as my rogue.
So you've seen a rogue with epic precision (which you don't know what it does), get beat out by a ranger twice as fast? Nevermind a ranger who can't critical hit his enemy does 7 favored enemy + 4 enchantment + 2d6 bane of enemies + 1d8 longbow damage for 14 to 31 vs. Rogue's 15d6 sneak attack + 1d6 short + 4 enhancement for 13 to 55?
This might just be you, indeed. Rangers can manage just fine in indoor environments, you just need to be creative with the terrain, and line of sight. And thinking outside the box when making a ranger might help too.
Except the posts after mine agreed with the notion, but I wouldn't be surprised you ignored those on purpose. As you said good talk. I think I'm done here as I got a good grasp on what you know based on this post. You seem to think about the ranger from your point of view and you've only build one type of ranger, but for some reason you think it is the quintessential ranger. (That being a Str PTWF) I don't know why nor am I interested, but this discussion (at least with you) is done.
Forgot to add that you can't be creative with terrain since the terrain is premade or whatever you mean by being creative, which has no bearing on the label/tag the DM puts on the area they created. As I and others have said, the Ranger is situational class and the class performance is based on the whims of said situation as well as environment. No matter how much you try to compensate for the situation BY TRYING TO SPECIALIZE, another class will always do it better if they choose to do the same.