BG Revamp (Jan 3 2023) Bug Reports

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Józef Taktyka
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Re: BG Revamp (Jan 3 2023) Bug Reports

Unread post by Józef Taktyka »

Flatted Fifth wrote: Mon Jan 09, 2023 6:29 pm Though idk what a farmer would be doing selling them.
That's my point. Before the revamp there was a dwarf from Kraak Helzak in the Wide selling those +3 items. Now it's a generic 'Farmer'. :)
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Snarfy
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Re: BG Revamp (Jan 3 2023) Bug Reports

Unread post by Snarfy »

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The sewer maintenance exit marked with the yellow X no longer works. This used to exit into the East Gate just north of the Commercial exchange.

The only way to exit the room now is to make a DC70 open lock roll, or to teleport out, as the other doors either require a key or are simply non-functional.
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Re: BG Revamp (Jan 3 2023) Bug Reports

Unread post by Józef Taktyka »

The Wide:

Dwarven merchant from KH is back but the Farmer still offers the same stuff. The other two merchants I mentioned before still have no dialogue.

Also, a City Watchman in front of Magaritta is not moving.

Harbor district:

Doors to Iron Throne have bugged size and Sergeant Schmidt wears pinky outfit :mrgreen:

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Planehopper
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Re: BG Revamp (Jan 3 2023) Bug Reports

Unread post by Planehopper »

Józef Taktyka wrote: Tue Jan 10, 2023 5:19 pm The other two merchants I mentioned before still have no dialogue.
These fellas havent had a dialogue since they were put into the old Wide. I believe they are placeholders for future additions, unless someone has some lore on them that I am unaware of.
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Ashenie
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Re: BG Revamp (Jan 3 2023) Bug Reports

Unread post by Ashenie »

Hello there,

Thank you for reporting!

As a information, there has been no update yet, so the corrections are not yet live.
From what I was able to find, the dwarven merchant is still there selling the items.
There is also a farmer that, when he comes too close to the dwarven merchant, sells the same items. But not always. He has been removed for future update, and moved.

The doors have been adjusted, but each time we update, some previously corrected resize. For a later work, a complete revision of the doors of the city is planned, but not as an immediate priority.

Thank you dearly for reporting, and for your help,

Cheers,

Ashenie
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mrm3ntalist
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Re: BG Revamp (Jan 3 2023) Bug Reports

Unread post by mrm3ntalist »

One issue I would like to report is that it now feels we graduated from being impossible to meet someone along the Sword Coast, to being impossible to meet someone in the city of BG
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Snarfy
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Re: BG Revamp (Jan 3 2023) Bug Reports

Unread post by Snarfy »

mrm3ntalist wrote: Wed Jan 11, 2023 8:12 pm One issue I would like to report is that it now feels we graduated from being impossible to meet someone along the Sword Coast, to being impossible to meet someone in the city of BG
Best chances of encountering another character is in The Wide. Other than that, good luck :lol:

Now, I'll preface this by saying the whole revamp looks great, and it's fun to explore.... but... I have to wonder how eager players are going to be to do the city quests. They were time consuming before, but I'll wager they just tripled in completion time.

Other than that, I'm curious about the fog. I can only speak for myself, and my ancient PC, but my framerates and game performance drop dramatically due to how thick the fog is on most of the maps at night. While it makes some areas look creepy and cool, at certain points it's so dense that one can barely see the area around them at all. Is the fog adjustable as far as density goes? If not, which graphics setting, if any, might tone it down a bit?

Lastly, when I first started exploring the new maps, I was a bit overwhelmed with the sheer scope, complexity and size of them. I'm starting to get a little more used to them now, but still... going from the farmlands nexus-zone-in to The Wide used to take 1 transition. Now we're up to 3, and I wonder if, at some point, some consideration might be given to creating a "guide" type NPC that will be able to take characters to a selection of points of interest(not unlike the caravans), for a modest sum of gold, of course.
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Snarfy
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Re: BG Revamp (Jan 3 2023) Bug Reports

Unread post by Snarfy »

I'm getting an "invalid location" when trying to load into my last saved location from nexus to Baldurs Gate Temples map (Mask shop, specifically). It's happened a few times now, and there were no updates that I noticed.
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Re: BG Revamp (Jan 3 2023) Bug Reports

Unread post by Steve »

The revamp of Baldurs Gate is amazing. The complexity and depth should allow many hours of discovery and play before even being close to “knowing” the city. A great addition to the Server.

My only desire for change would be to increase the number of NPCs moving around, even of they only are titled “Citizen.” The city just seems too empty to be this large. But I don’t know if the Engine could handle it.

Cheers.

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Fire Wolf
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Re: BG Revamp (Jan 3 2023) Bug Reports

Unread post by Fire Wolf »

The circled portion of the wall is unwalkable.
Otherwise, very cool up there!
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Ashenie
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Re: BG Revamp (Jan 3 2023) Bug Reports

Unread post by Ashenie »

Hello there,

Everything that has been reported was corrected for next update, thank you all really much for your help and vigilance.

The walkable portion of the wall is already corrected but not live yet.

On a side note, as it was asked, we cannot really change the density of the fog. We have three options :
~ The diminution of the fog effects, which would imply some streets with fog, others with no fog. This would be strange.
~ The removal of the fog effect to just keep the weather effect, which means you have a short vision. But no more effect in the streets proper.
~ The diminution of the line of sight, which would improve your experience, but at the same time affect the distance from which you can see. This would prbably have a negative effect on the high point of view and panorama over the districts.

In lore, Baldur's Gate is described with very low visibility and a nearly constant fog rolling up from the river. The streets are damp and slippery, at least in the lower city. But if many people have a really bad experience with the fog, I can try to change it. Though it will need some time.

As for non player characters and citizens, it is a planned addition. Since it takes time, it will not be tomorrow.

Other planned additions include more interiors for referenced key locations, a complete correction of doors (It takes time, but obviously I found a way for this), a rework of the sewer system.

When everything will be done, I might add a few more balconies and rooftops experiences, if that would not impact the maps negatively.

Do not hesitate to contact me if there is any specific feedback or addition you wish to see,

Thank you again,

Ashenie
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Józef Taktyka
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Re: BG Revamp (Jan 3 2023) Bug Reports

Unread post by Józef Taktyka »

Seatower district

Enterence to the FF Citadel courtyard looks like this. Gate size is broken and the terrain is messy.
Edit: in overall it looks like the gate itself was placed to low in relation to terrain around it.
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Temples district

Few of the transition areas have no mark on the map, screen below. Also, the City Watch Citadel gate is usable but the PC cannot reach it.
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Manor district

The Manor Gate is not working. It is usable but there is no area transition linked to it. There is also floating smoke effect in front of it.
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Józef Taktyka
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Re: BG Revamp (Jan 3 2023) Bug Reports

Unread post by Józef Taktyka »

Temples district.

The areas are still not marked and the gate is unreachable :( Additionally, the door to House Provoss Estate has broken size.

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Ashenie
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Re: BG Revamp (Jan 3 2023) Bug Reports

Unread post by Ashenie »

Hello there,

Thank you for reporting!

Just for information, there has been no update yet, so the corrections that have been made are not yet live. They should be once the update comes!

Cheers,

Ashenie
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Re: BG Revamp (Jan 3 2023) Bug Reports

Unread post by Blackhorizon »

Just as a suggestion, perhaps it would be good to post here once the update has taken place so that people do not report the same things over and over again. Some hotfixes have taken place since, so it's hard to tell when the areas have actually been updated.
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