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Re: Spell / Scroll / Feat Bugs

Posted: Mon May 23, 2016 10:46 pm
by JCVD1
Flesh to Stone does not work against player Character.

Made an attempt today and the character fails the save, and does not turn to stone.

Also, my DC is 3 point too low.

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Re: Spell / Scroll / Feat Bugs

Posted: Tue May 24, 2016 12:09 pm
by JCVD1
Also, now I can petrify placeables.

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Re: Spell / Scroll / Feat Bugs

Posted: Thu May 26, 2016 3:24 pm
by Theodore01
the lv3 spell 'conjure shadows' summons lv19 undeads with ~247hp. :o

Re: Spell / Scroll / Feat Bugs

Posted: Fri May 27, 2016 7:44 am
by Theodore01
moonblade does no damage to the skeletons at the graveyard. :shock:
and the zombies (undead) take no additional damage as they should. :?
Attacks with the moon blade are melee touch attacks. Its strike saps vitality or life force, causing no visible wounds but dealing 1d8 points of damage plus 1 point per two caster levels (to a maximum of +15) to any type of creature except undead. Undead are visibly wounded by a moon blade. Their substance boils away from its touch, and they take 2d8 points of damage plus 1 point per caster level (to a maximum of +30) per blow. The blade is immaterial, and your Strength modifier does not apply to the damage. A successful moon blade strike temporarily scrambles magic. (Spell failure 20% + total damage from the blade, for 9 seconds)
ohh and how do i get rid of the "attack icon" on the top of my screen, it stays there after the spell wears of :?: (a relog gets rid of it)



Ok, now that i've seen that icon and used it,
i figured out that using that "attack icon" applies the magical damage of the spell. But normal attacking does not, despite having the glowing sword in hand. :?
That's a bit confusing and you have to cancel your default attack as the moonblade attack gets chained in the attack queue.

Re: Spell / Scroll / Feat Bugs

Posted: Fri May 27, 2016 10:16 am
by Nyeleni
Intuitive attack bonus disappears upon resting. :/

Re: Spell / Scroll / Feat Bugs

Posted: Sat May 28, 2016 10:05 am
by Aurali
Nyeleni wrote:Intuitive attack bonus disappears upon resting. :/
I believe this is a known issue. If you unequip something (anything) and re-equip it, intuitive attack becomes enabled again.

Re: Spell / Scroll / Feat Bugs

Posted: Sat May 28, 2016 10:41 am
by Nyeleni
Ah ok, will have to live with it then.

Just created NINE water elementals with whirlpool while being in water elemental shape. Don't know if it is related. But nine is certainly a bit excessive?

Re: Spell / Scroll / Feat Bugs

Posted: Tue Jun 07, 2016 2:15 pm
by ctothep
Shield of Shadows still doesnt work at all. It is the 4th level Shadow Adept feat.

Shadow Jump from 10th lvl Shadowdancer doesnt work aswell. When i try to use it i get the message "You cannot teleport to this location.". Also why does this have a cast time? It should work like monks ki-step in my opinion. Can this be changed please?

Re: Spell / Scroll / Feat Bugs

Posted: Tue Jun 07, 2016 3:23 pm
by Darradarljod
Hi guys. I've taken the feat Battle Howl - however, it doesn't seem to fire.

Battle Howl counts as a charge action. When I use it, the log reads "Casts Battle Howl" (no animation, no effect), followed immediately by a charge. However, there is not an attack at the end of the charge - just rush up to the enemy and stand there. Also, activating this feat poses no DC check to the enemy (If I recall, it should be a will save vs DC 10 + half intimidate score to resist taking -2 to hit for 1d4 rounds).

My character is a bard/dread pirate, so I wonder if not being a fighter has caused this. I don't know. Does anyone have any insight here?

Re: Spell / Scroll / Feat Bugs

Posted: Thu Jun 16, 2016 5:59 pm
by Tsidkenu
Summon Creature (number) spells no longer work. The pop up GUI appears with no selections available. I'm not sure if other summoning spells (Planar Ally, Planar Binding, Gate, etc) have been affected.

Detect Magic no longer works with the Appraise Creature function. It does not work with it's prior tab-targeting function either. The 6th level divination Analyse Dweomer is the same, it does not work at all (does not even roll will saves).

Dismiss Spells function is now broken. The GUI appears, and even populates with active spells, but clicking them, or clicking Dismiss All/Dismiss Buffs no longer removes them.

Counterspelling seems to bug out. It permits the counterspelling Spellcraft Check, but does not proceed to the Caster Level check.

Bigby's Hands are still causing NPCs to toggle hostile under certain circumstances. This happened with one of Bigby's Forceful Hand or Bigby's Grasping Hand (they were the only two I tested at the time).

Improved/Reactive/Epic Counterspelling

Posted: Sun Jun 19, 2016 8:55 am
by MKhael
To expand on the previous post, it looks like counterspelling only fires with a dispel spell slot (in my case it was Mords) rather than the same spell or a spell of the same school 1 level or more higher.

My sorcerous gish was fighting Bhazark Two-horn who cast an IGMS and Bigby's Forceful hand at me. I have selected both of those spells (as well as higher level spells of the same schools) but after a succesful identify check and counterspell check the text "You quickly work your dispel magic and Bhazark Two-horn's spell is unravelled" and a 9th level slot was expended - presumably the successful use of a Mords

Re: Spell / Scroll / Feat Bugs

Posted: Sat Jun 25, 2016 6:36 am
by Legofsalmon
The Fey power feat doesn't seem to grant the +1 to DCs as it should

Re: Spell / Scroll / Feat Bugs

Posted: Thu Jun 30, 2016 10:57 pm
by NeonAvenger
A rather specific bug with elixir brewing.

When brewing Ethereal Jaunt:
If you set the CL to greater than 15 it pops up a message along the lines of:
CL 15 is the maximum possible with brewing.
If you set the CL to less than 18 it pops up a message saying somthing like "Invalid CL, below minimum allowed".
Either way it sets the CL of the resultant elixir to 18

Re: Spell / Scroll / Feat Bugs

Posted: Fri Jul 01, 2016 3:06 am
by realayer
cleric's flame strike deals divine damage to caster, is it intentional or bug?

The description says it only deals fire damage to allies, so I assume it also only deals fire damage to myself, but no it deals both fire and divine damage. Haven't try it on ally so not sure if it also deals both damage to teammates.

Re: Spell / Scroll / Feat Bugs

Posted: Fri Jul 01, 2016 7:40 pm
by V'rass
Archmage spellshaping ability only works 50% of the time. Some aoe's dont affect allies as they should but some also do harm allies even though they shoulden't. Makes the feat unreliable.