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Re: Spell / Scroll / Feat Bugs
Posted: Thu Aug 25, 2016 6:52 am
by RagingPeace
Rasael wrote:Teleport has a 5% fail chance, if I remember correctly.
Are you sure it's only 5%? I swear it happens like 30% of the times.
Re: Spell / Scroll / Feat Bugs
Posted: Thu Aug 25, 2016 8:08 am
by Tsidkenu
1 on a d20 causes you to fail automatically, regardless of the Concentration check. NWN2 RNG makes it certain this happens more frequently than 1 in 20 rolls. Greater Teleport does not have this chance of failure

Re: Spell / Scroll / Feat Bugs
Posted: Fri Aug 26, 2016 8:02 am
by genbor
Having a pretty big Cooldown issue with my Rage. I should be able to activate Rage 7 (8 in the future) times per day, and I have no issues in doing that if I stay on a map. If I go through a transition though, it imposes ridiculous cooldown times of 2-5 hours. This is one of the reasons why I never use Rage unless I need to, even though I could just constantly be Raging.
Re: Spell / Scroll / Feat Bugs
Posted: Fri Aug 26, 2016 8:15 am
by Theodore01
genbor wrote:Having a pretty big Cooldown issue with my Rage. I should be able to activate Rage 7 (8 in the future) times per day, and I have no issues in doing that if I stay on a map. If I go through a transition though, it imposes ridiculous cooldown times of 2-5 hours. This is one of the reasons why I never use Rage unless I need to, even though I could just constantly be Raging.
that happens to many feats, if the feat is on cooldown and you transition. Just rick-click your char
->barbarian and choose it from there.
Re: Spell / Scroll / Feat Bugs
Posted: Thu Sep 01, 2016 4:50 am
by Shad
Greater Dispell bug
It wrote in combat log list of dispelled spells, but all of them continued to work.
Re: Spell / Scroll / Feat Bugs
Posted: Sat Sep 03, 2016 12:28 pm
by Akroma666
Not sure if this is a bug or not.. but I just RCR'd my mage and I keep getting this message when attempting to mark rune..

Tried in the wyvern area between beregost and Nashkel, in the eastern farmlands, at FAI, none seem to be working.
Re: Spell / Scroll / Feat Bugs
Posted: Sat Sep 03, 2016 12:31 pm
by Tsidkenu
Because you have divination as your prohibited school. Either change your prohibited school, or if you have already then live with the consequences of your choice

Re: Spell / Scroll / Feat Bugs
Posted: Sat Sep 03, 2016 12:55 pm
by Akroma666
Tsidkenu wrote:Because you have divination as your prohibited school. Either change your prohibited school, or if you have already then live with the consequences of your choice

Mark rune is a universal spell?...

Re: Spell / Scroll / Feat Bugs
Posted: Sat Sep 03, 2016 1:04 pm
by Tsidkenu
Nope, it's divination. Ras changed it some while ago although I'm of the opinion it should be Universal, since its an OOC mechanic to use with the teleport system as per here:
Subject: DM Rulings: A Record of DM Decisions
Administrator wrote:DM RULINGS
Teleportation Runestones
Runestones exist as a mechanism to allow the teleportation (including tree stride) system to work. They are a deviation from the way teleport works in pencil and paper D&D required by the limitations of the NWN2 game engine. It is still the case, however, that PCs are only intended to be able to teleport to places they have themselves visited and a mechanical fix for trading of marked runestones is on its way.
Until any fix comes IG the following ruling applies from the date of posting:
- Teleportation has an IC gold cost that represents reagents and preparations. This does not need to reflect a huge sack of gold being expended at the moment of teleportation.
- Unmarked runes (and leaves) are tradeable items with a weight and gold cost.
- Marking a rune (or leaf) is an IC act, and owning the rune (or leaf) is IC.
- The location stored on a rune (or leaf) is NOT tradeable and runes should not be traded with a location stored in them. This is because, IC'ly, knowledge of a location is required in order to be able to teleport (or tree stride) to it.
- Using a rune (or leaf) with a stored location on it which was acquired by trade is forbidden. It should be considered in effect a form of metagaming.
- The spell description for Mark Rune is in error and has been amended on the forums as follows.
Please consider the IG description in error and we apologise for any confusion. We will update it as soon as we can:
http://www.bgtscc.net/viewtopic.php?p=58789#p58789 wrote:
Mark Rune
Caster Level(s): Clr 0, Wiz / Sorc 0
School: Universal
Descriptor(s):
Component(s):
Range: Personal
Area of Effect / Target: Location
Duration: Permanent Inscription of a Rune
Save: n/a
Spell Resistance: n/a
You inscribe a rune with the location you are currently occupying and link it to that location permanently. The rune may then be used to provide a connection to the location for teleportation magic
. Unmarked runes can be traded. Marked runes cannot be traded as actual knowledge of the location is required to teleport. Use of a traded rune's location is considered a form of metagaming. By targeting a rune that is already marked you can remove the binding spell
Re: Spell / Scroll / Feat Bugs
Posted: Sat Sep 03, 2016 1:08 pm
by Akroma666
The description reads universal still and it DEFINITELY should be. Can QC or DM staff please review this decision.
Re: Spell / Scroll / Feat Bugs
Posted: Sat Sep 03, 2016 1:48 pm
by mrm3ntalist
Akroma666 wrote:The description reads universal still and it DEFINITELY should be. Can QC or DM staff please review this decision.
I am not saying it should or not be, but why it
has to be universal?
Re: Spell / Scroll / Feat Bugs
Posted: Sat Sep 03, 2016 2:06 pm
by LISA100595
I agree it should be
universal. Especially since this was changed with no warning to the community.
Please change it back for the sake of those who cannot cast it due to their prohibited school.
Thanks

Re: Spell / Scroll / Feat Bugs
Posted: Sat Sep 03, 2016 6:22 pm
by NeonAvenger
Not that this is a shameless plug for the services of my character but:
Whether intended or not, Mark Rune potions seem to work just fine...
Re: Spell / Scroll / Feat Bugs
Posted: Mon Sep 05, 2016 12:33 pm
by Tantive
Aurali wrote:Sembian Fencing doesn't seem to be giving the proper bonus to AB. I have 6 attacks per round so it should add 8 AB and 4 dex. With weapon finesse, that should add 10 to my AB. It looks like it is only adding 7 total. It does add the 4 dex so it looks to count the number of attacks properly.
I have an odd issue there also. It as if its not adding up correctly. Sembian fencing is supposed to grant me 6 Ab, but with Bullstrength and Greater magic weapon combined, it only adds +1 on top of those buffs.
Re: Spell / Scroll / Feat Bugs
Posted: Mon Sep 05, 2016 8:36 pm
by Boddynock
Scroll of Summon Djinn does nothing when used (I even saved it for a sweet event and then was quite crestfallen when nothing happened, lol). Also the new ring in Avernus with Summon Djinn 1/day does not work.