Coming Soon: Discussion Thread (2021)

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Kitunenotsume
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Re: Coming Soon: Regional History Feats and Human Subraces (Split 1.2)

Unread post by Kitunenotsume »

Coolbeans.

Figured I would ask, if only to get the suggestion out there for either feats or subraces.

Brilliant work as ever, Rhifox. Greatly appreciate it.
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Re: Coming Soon: Domains Rework and New Domains (Split 1.2)

Unread post by Rhifox »

cosmic ray wrote: Fri Jul 23, 2021 12:57 pm Talking to another player who knows a little more about these things than I do, it seems that neither Divine Champion nor Divine Seeker are divine classes, in spite of their names, so you should be able to pick an archfiend as patron deity as either, right?
If they do not use the cleric deity list, then yes, they should be able to pick them.
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Re: Coming Soon: Shifter PRC

Unread post by joleda »

I’m playing an Orc when I eventually get back into the server. Requiring the ability to Cast third level divine spells requires 13 wisdom. Getting combat expertise will require 13 intelligence. Both of those will be harder for the Orc compared to other races. Maybe this isn’t the droid I’m looking for?

I think you’ve done a great job with this class at four so don’t take it personal, but it looks like the class is tuned too much for the goody goody Aasimar players.
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Re: Coming Soon: Shifter PRC

Unread post by DaloLorn »

... I don't think there's a single race where I would struggle to get level 3 spells on a spellcasting class.

Heck, I'm making a sorcerous tiefling shifter and she's easily going to get level 5 spells! (She'd be eligible for level 8 with my build plan, but she only gets 10 levels of spell progression.)
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Re: Coming Soon: Domains Rework and New Domains (Split 1.2)

Unread post by Hoihe »

cosmic ray wrote: Fri Jul 23, 2021 12:57 pm Talking to another player who knows a little more about these things than I do, it seems that neither Divine Champion nor Divine Seeker are divine classes, in spite of their names, so you should be able to pick an archfiend as patron deity as either, right?
Rhifox wrote: Fri Jul 23, 2021 1:07 pm
cosmic ray wrote: Fri Jul 23, 2021 12:57 pm Talking to another player who knows a little more about these things than I do, it seems that neither Divine Champion nor Divine Seeker are divine classes, in spite of their names, so you should be able to pick an archfiend as patron deity as either, right?
If they do not use the cleric deity list, then yes, they should be able to pick them.

Both Divine Champion and Divine Seeker have supernatural powers that are given to them by their deities.

Sacred Steal is explicitly described to use the power of one's deity:
Player's Guide to Faerun, p52 wrote:Sacred Stealth (Su): At 1st level, the divine seeker can call upon her deity's power to shield her from prying eyes and ears. As a standard action, she can grant herself a +10 sacred bonus (or profane bonus, if her patron deity is evil) on Hide and Move Silently checks. This benefit lasts for a number of minutes per day equal to her Charisma modifier (minimum 1 minute per day). This duration need not be consecutive—the divine seeker may break it up into increments as small as 1 round if she so desires. Ending the effect is a free action.
Player's guide to Faerun, p52 wrote:Divine Perseverance (Su): If a 4th-level or higher divine seeker is brought to —1 hit points or lower, she automatically heals a number of hit points equal to 3d6 + her Charisma bonus (if any). This ability is usable once per day.
Player's Guide to Faerun, p49 wrote:Lay on Hands (Su): Beginning at 1st level, a divine champion may heal wounds (her own or those of others with the same patron deity) by touch. This ability otherwise functions like the paladin's lay on hands ability. If the divine champion has the lay on hands ability from another source (such as paladin levels), her daily uses of the ability from that source are not limited by the strictures of this version. Only the daily uses derived from divine champion levels are restricted to characters with the same patron deity.
Player's Guide to Faerun, p49 wrote:Smite Infidel (Su): Once per day, a divine champion of at least 3rd level may attempt to smite a creature that has a different patron deity with one normal melee attack. Creatures of Intelligence 2 or less do not have patron deities and are not subject to this attack, but creatures of Intelligence 3 or higher who do not choose patron deities are. She adds her Charisma bonus (if any) to the attack roll and deals 1 extra point of damage per divine champion level. For example, a 4th-level divine champion armed with a longsword would deal 1d8+4 points of damage, plus any additional bonuses from high strength or magical effects that would normally apply. If a divine champion accidentally smites a creature that is not of an opposing alignment or deity, the smite has no effect but is still used up for that day.

If the divine champion has a smite ability from another source (such as cleric or paladin levels), she may instead use that ability one extra time per day.
Player's Guide to Faerun, p49 wrote:Divine Wrath (Su): Once per day, a 5th-level divine champion can channel a portion of her patron deity's power to greatly enhance her own battle prowess. She gains damage reduction 5/— and a +3 bonus on attack rolls, damage, and saving throws for a number of rounds equal to her Charisma modifier (minimum 1 round). These modifiers are sacred bonuses if the divine champion's patron is of good alignment, or profane bonuses if her deity is of evil alignment. If the patron deity is neutral, the divine champion's alignment determines whether the bonuses are sacred or profane. If both the divine champion and her patron are neutral, the character chooses whether the bonuses are sacred or profane when she first gains the ability.



Same issue exists for fiends as for clerics: the actual granting of such divine powers with the reliability the class can call upon such.
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Re: Coming Soon: Domains Rework and New Domains (Split 1.2)

Unread post by Rhifox »

Was answering in terms of mechanics, not lore.
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Re: Coming Soon: Domains Rework and New Domains (Split 1.2)

Unread post by cosmic ray »

May I ask what the specific reason behind the restriction is, since it deviates from the source books.
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Re: Coming Soon: Shifter PRC

Unread post by Grendunor »

joleda wrote: Fri Jul 23, 2021 1:09 pm I’m playing an Orc when I eventually get back into the server. Requiring the ability to Cast third level divine spells requires 13 wisdom. Getting combat expertise will require 13 intelligence. Both of those will be harder for the Orc compared to other races. Maybe this isn’t the droid I’m looking for?

I think you’ve done a great job with this class at four so don’t take it personal, but it looks like the class is tuned too much for the goody goody Aasimar players.
9 wisdom +3 wisdom Item

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Re: Coming Soon: Domains Rework and New Domains (Split 1.2)

Unread post by YYA »

Rhifox wrote: Fri Jul 23, 2021 1:07 pm
cosmic ray wrote: Fri Jul 23, 2021 12:57 pmTalking to another player who knows a little more about these things than I do, it seems that neither Divine Champion nor Divine Seeker are divine classes, in spite of their names, so you should be able to pick an archfiend as patron deity as either, right?
If they do not use the cleric deity list, then yes, they should be able to pick them.
A divine seeker must have a patron deity, and it must be the one she serves as a divine seeker.
A divine champion must have a patron deity, and it must be the one he serves as a divine champion.
These deity requirements do not exist in NWN2, nor in BGTSCC. Thus, you would be able to make a Divine Champions and Seekers that worship archfiends as part of their cults. I suppose it could be within reason that the 'divine' abilities of these PRC classes are therefore signs of an archfiend's favour, and the signs of this favour are much lesser in power than actual divine spellcasting. Can Blackguards worship archfiends? In case archfiends are forbidden from having clerics on this server, and you know you could have cult of Divine Champions, Divine Seekers, and Blackguards work towards unlocking their patron fiend as a clerical deity. But in all due honesty, I do not even understand what the lot of you are talking here.

And technically, the elemental four are not deities either, even though they are considered as such in the Forgotten Realms setting.
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Re: Coming Soon: Regional History Feats and Human Subraces (Split 1.2)

Unread post by TheKai »

Wow...this is awesome. Really.

Thanks so much for all the work and efforts, Rhifox!
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Re: Coming Soon: Regional History Feats and Human Subraces (Split 1.2)

Unread post by Ravial »

To speak from the server history side, Doron Amar is... around 9 years old. Logically, that's not quite enough for elves to have it's own identity/unique culture to that place beyond being perhaps more hardened Evereskans. With dwarves and Karak Helzak it works since it's established as having been there for a good while. And orcs are also coolio. They mature at 7 years old, lol. EDE seems also nice- the same deal as with Karak Helzak.

But yeah, Doron Amar is just an Evereskan colony- a player-made one into other canon colonies.
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Re: Coming Soon: Regional History Feats and Human Subraces (Split 1.2)

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Rhifox wrote: Fri Jul 23, 2021 12:37 pm I hope you all enjoy!
Absolutely! Thank you for making so many wonderful things possible.

Cheers!
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Re: Coming Soon: Regional History Feats and Human Subraces (Split 1.2)

Unread post by Rhifox »

Ravial wrote: Fri Jul 23, 2021 5:38 pm To speak from the server history side, Doron Amar is... around 9 years old. Logically, that's not quite enough for elves to have it's own identity/unique culture to that place beyond being perhaps more hardened Evereskans. With dwarves and Karak Helzak it works since it's established as having been there for a good while. And orcs are also coolio. They mature at 7 years old, lol. EDE seems also nice- the same deal as with Karak Helzak.

But yeah, Doron Amar is just an Evereskan colony- a player-made one into other canon colonies.
The region is specifically for elves from the Western Heartlands in general (but not from Evereska, which has its own entry). The fluff just talks about Doron Amar and EDE as significant settlements in the area (since they are the main ones on our server).
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Re: Coming Soon: Regional History Feats and Human Subraces (Split 1.2)

Unread post by Planehopper »

Ironfaar is new, too, and KH came after that. That doesn't detract from its inclusion. It's pretty cool that player RP is given a nod in these. Should help differentiate appearances, language use, and facilitate RP.

Pretty cool stuff.
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Re: Coming Soon: Domains Rework and New Domains (Split 1.2)

Unread post by Ravial »

Firstly, everyone has to realise that in Forgotten Realms Setting, all divine magic comes from Deities, with very very few exceptions (ergo, some archfiends, some celestial paragons).

As such, if a class gets divine-magic based powers, in Forgotten Realms that class has to have a deitific patron. Classes taken from setting neutral/default books have to be adjusted with their restrictions to the setting. That's really about it. Any deviation from that is on DMs and any questions about whether or not Divine Champion, Blackguard or Divine Seeker is allowed should be directed to them, I assume.

And the Elemental Powers are actual, proper Deities. Their status as deities and becoming "primordials" changes in the Edition-That-Does-Not-Exist and 5e
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