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Re: Lore Assistance
Posted: Mon Apr 01, 2013 9:08 pm
by Catam
AlfarinIcebreaker wrote:So what, you can later join the clan of your choosing, ie change the surname of your toon or you must pick the clan name upon character creation?
I guess the question to ask is why will you not have a clan name for your dwarf... is he truly clanless or have you simply undecided about his current clan?
Re: Lore Assistance
Posted: Mon Apr 01, 2013 9:18 pm
by 7threalm
you just gotta ask if the dwarf is
from a clanhold?
is the clanhold still there?
why did you leave it?
from a city -
do you have a trade-
where you raised by dwarves -
do you have a clan name or just a tradename
abandoned and raise by wolves -
barbarian? axe idiot?
shield dwarf are more clannish, and rural and bit more reserved to outside races
gold dwarfs are more cityish , open to outside races.
it just how you want to be i guess, but the majority of dwarves know their heritage and its a mark of pride for them.
Re: Lore Assistance
Posted: Tue Apr 02, 2013 5:57 am
by Nomster
A few questions...
Who is the current ruler / leader in Beregost?
http://www.bgtscc.net/viewtopic.php?f=13&t=63
I recall reading somewhere about a female. I don't think its Most Radiant of Lathander (high priest of the temple) Kelddath Ormlyr. What relation does the current ruler have to the temple of Lathander?
What changes were made in Beregost on this server? Beregost is a pro-something of Amn...?
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Forgotten Realms wiki wrote:Novices in the Lathanderian faith are called the Awakened while clerics are known as Dawnbringers. [...] Other titles include (in ascending order): Dawngreeter, Dawnlord, High Dawnlord and Dawnmaster while an elite cleric is referred to as a Morninglord.
When choosing the PrC Morninglord or Lathander are you automatically considered a Morninglord elite cleric as the title? If not... what would an appropriate title be?
-----------
Mage Runes and the Curse of Mystra
http://www.bgtscc.net/viewtopic.php?f=13&t=72
Where exactly can I read more on this? I looked briefly in the player handbook but didn't see anything except for rune magic which didn't seem to be the same thing.
Re: Lore Assistance
Posted: Fri Apr 05, 2013 2:02 pm
by Hoihe
Is the Complete Book of Alcohol included?
Could be useful for me to explain why Calinde's Poison immunity doesn't protect her from getting wasted by minimal alchohol (with her whooping 8 con!)
Also, the link is broken. Gives me 404 error.
Re: Lore Assistance
Posted: Fri Apr 05, 2013 3:17 pm
by Nomster
Its not included in that set. I know as I downloaded it - thank you Catam

I hope you'll be able to upload more of them.
I'm quite sure if you PM Catam he can set up a link for that PDF. I think he stated he could do that if someone wanted something specific.
Re: Lore Assistance
Posted: Sat Apr 06, 2013 12:14 am
by Catam
I had to remove it to make room... I ran out of space so I had to remove a few of the
non-lore/not really cool pdfs
Right now I'm organizing the post so it isn't just a big list... I figured some of you might not want to search throu0gh everything to find what you want
Re: Lore Assistance
Posted: Sat Apr 06, 2013 12:17 am
by Catam
Hoihe wrote:
Also, the link is broken. Gives me 404 error.
I had to remove it to make room... I ran out of space so I had to remove a few of the
non-lore/not really cool pdfs
Right now I'm organizing the post so it isn't just a big list... I figured some of you might not want to search throu0gh everything to find what you want
Re: Lore Assistance
Posted: Sat Apr 06, 2013 1:31 am
by Lockonnow
can you tell me how dose the lord's alliance work? I mean whan there was this Amn/gate war the lord's alliance was there to end the war right? do thier have there owe Knight hood and what about the army was their with them tell me i need to know how the lord's alliance work
Re: Lore Assistance
Posted: Sat Apr 06, 2013 5:20 am
by Catam
Lockonnow wrote:can you tell me how dose the lord's alliance work? I mean whan there was this Amn/gate war the lord's alliance was there to end the war right? do thier have there owe Knight hood and what about the army was their with them tell me i need to know how the lord's alliance work
Maecius said it best here:
Subject: Lore Assistance
Maecius wrote:Some information on the Lords' Alliance, from the Third Edition Campaign Setting:
Also known as the Council of Lords, this group was formed to oppose the Zhentarim and other sinister factions that seek to dominate the North through trade or treachery. Primarily a lawful good organization, it represents the interests of rulers of cities in the North and the Western Heartlands. The rulers of Waterdeep, Silverymoon, Neverwinter, and other free cities and towns in the region make up most of the Alliance.
The various Lords differ on issues of trade, magic, relations with foreign nations such as Thay, and even the treatment of humanoids such as orcs and goblins. The members of the Alliance are all equal in discussing Alliance matters, regardless of station outside the group. Given the increase in Zhentarim holdings in the North, the Lords have been trying to encourage other cities to join their cause, but so far such efforts have been met with little success. Luskan is notoriously independent and feels threatened by the new nation of the Silver Marches [Lore Assistant Note: the Confederacy of Luruar, or the Silver Marches, does not yet exist in our timeline; it is founded in 1371], one of the major members of the Alliance. The Shadow Thieves of Amn are the antithesis of the Alliance, and Calimshan does not consider the Zhentarim (or the Shadow Thieves, for that matter) to be serious threats to its trade.
The agents of the Alliance include sophisticated bards, zealous paladins, talented sorcerers, and grizzled warriors. They are chosen primarily for their loyalty and then trained in observation, stealth, innuendo, and combat. Backed by the wealthy and the privileged, they carry quality equipment (often disguised to appear common), and spellcasters tend to have a large number of scrolls with communication spells.
The Alliance has a history of hiring adventurers, both to raid Zhentarim strongholds and to scout out sources of Zhentarim activity. Local adventuring groups with an interest in combating evil have quickly gained status and valuable contacts by their association with the Lords' Alliance, and just as quickly made enemies of the Black Network because of it. The Alliance pays these groups in information, travel arrangements, and masterwork items, as well as in cold, hard gold.
EDIT: The original blue was hard to read with the lighter gray of the back ground.... had tp darken it up a bit

Re: Lore Assistance
Posted: Sat Apr 06, 2013 5:38 am
by Lockonnow
well that doset say much what i wish to know
Re: Lore Assistance
Posted: Sat Apr 06, 2013 10:13 am
by Hoihe
So Catam!
Any tips on how to explain why Calinde can't drink Alcohol for the life of her despite her Poison immunity?
I want to keep that, since it's a running gag.
"Running Gags MUST be kept, no matter what."
- Jango, on keeping humour in RP to Viktor Kalma Srica.
Re: Lore Assistance
Posted: Sat Apr 06, 2013 11:15 am
by Deathgrowl
Alcohol doesn't affect people immune to poison.
Re: Lore Assistance
Posted: Sat Apr 06, 2013 1:52 pm
by Catam
Hoihe wrote:So Catam!
Any tips on how to explain why Calinde can't drink Alcohol for the life of her despite her Poison immunity?
I want to keep that, since it's a running gag.
"Running Gags MUST be kept, no matter what."
- Jango, on keeping humour in RP to Viktor Kalma Srica.
Does Calinde gag when drinking any type of poison? Being immune to something does not mean that someone's mind or body still doesn't react to it. Cottage cheese makes me want to gag....
The choices would be simply:
A) Subconsciously she gags at any attempt to imbibe all types of poisons. Which, of course, includes alcohol.
B) She has a very defined palette and the taste of all types of poisons causes her to gag.
C) Though I don't know her choice of worship but maybe some influence from her deity causes the reflex.
D) She's insane.
Only suggestions of course.
Re: Lore Assistance
Posted: Sat Apr 06, 2013 1:57 pm
by Hoihe
Deathgrowl wrote:Alcohol doesn't affect people immune to poison.
That's the problem. since there are loopholes in everything DND, there must be some for druids.
I doN't want to lose this running gag that came from when she was started out.
And good ideas catam, can be the residual fear of it after the first few experiences which didn1t disappear with the immunity.
Re: Lore Assistance
Posted: Sun Apr 07, 2013 7:12 pm
by shadowofnight
Can anyone help me with any interesting of special lore on shadowdancers? Stuff I can use in RP. I'm going to end up with all 10 levels so I can use shadow jump which should be interesting in RP.