Coming Soon: Discussion Thread (2021)

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Ravial
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Re: Coming Soon: Regional History Feats and Human Subraces (Split 1.2)

Unread post by Ravial »

Rhifox wrote: Fri Jul 23, 2021 6:00 pm The region is specifically for elves from the Western Heartlands in general (but not from Evereska, which has its own entry). The fluff just talks about Doron Amar and EDE as significant settlements in the area (since they are the main ones on our server).
Cool! Sounds well done.
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Re: Coming Soon: Regional History Feats and Human Subraces (Split 1.2)

Unread post by the_flame_of_anor »

Kitunenotsume wrote: Fri Jul 23, 2021 12:45 pm Would 'Kara-Turan' (or as-appropriate) be possible to add for Humans?

I am aware that beyond myself, there are a frequent minority coming from Kozakura, Shou-Lung, Tabot, and such countries East of Thay, but I suspect that one umbrella for the continent may be sufficient.
Just to second this. An umbrella one for the Kara-Tur eastern realms will be much appreciated! (One of my characters hails from Kozakura.)

Thanks for the great work as always, Rhifox :clap:
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Kalgain
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Re: Coming Soon: Minor Class Changes (Split 1.2)

Unread post by Kalgain »

I just tested wildshape + monk flurry in jegs and it works!

Is there a mismatch between jegs and bgtscc server?
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Re: Coming Soon: Regional History Feats and Human Subraces (Split 1.2)

Unread post by Xorena »

There are a few errata from sources I can't recall. I did this for another server so I remember the hours and hours of research this required.

I can find my original file and share it with you if you'd like, and I'm sure I can find those other sources too, but in the morning.
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Re: Coming Soon: Regional History Feats and Human Subraces (Split 1.2)

Unread post by yyj »

Thank you oh so so much for this change!
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Re: Coming Soon: Regional History Feats and Human Subraces (Split 1.2)

Unread post by YYA »

It is another wonderful change. Honestly, beats having to dig up some source books to see what languages my character is supposed to have.
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Re: Coming Soon: Minor Class Changes (Split 1.2)

Unread post by EasternCheesE »

Kalgain wrote: Fri Jul 23, 2021 10:48 pm I just tested wildshape + monk flurry in jegs and it works!

Is there a mismatch between jegs and bgtscc server?
I believe Theodore didn't give fully accurate answer. Some of creature shapes do have just unarmed damage and flurry will work with them.
Some may have like claw/bite/tail attack and for that one, i'm not sure if flurry will work since it's creature weapons.
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Re: Coming Soon: Minor Class Changes (Split 1.2)

Unread post by Theodore01 »

Now, I don't know for sure either. As druid/monk was forbidden here all the time - I never tried it.
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Re: Coming Soon: Minor Class Changes (Split 1.2)

Unread post by YYA »

Unmodified NWN2, Monk 1/Druid 29:

Elemental Forms:
Fire Elemental Shape -- Gets one extra attacks at highest BAB, and one additional at -5 AB penalty compared to your lowest BAB attack, when Flurry of Blows is Active.
Water Elemental Shape -- Gets one extra attacks at your highest BAB, and one additional at -5 AB penalty compared to your lowest BAB attack, when Flurry of Blows is Active.
Earth Elemental Shape -- Gets one extra attacks at your highest BAB, and one additional at -5 AB penalty compared to your lowest BAB attack, when Flurry of Blows is Active.
Air Elemental Shaoe -- Gets one extra attacks at your highest BAB, and one additional at -5 AB penalty compared to your lowest BAB attack, when Flurry of Blows is Active.

Plant Forms:
Treant -- Gets one extra attacks at your highest BAB, and one additional at -5 AB penalty compared to your lowest BAB attack, when Flurry of Blows is Active.
Shamblind Mound -- Gets one extra attacks at your highest BAB, and one additional at -5 AB penalty compared to your lowest BAB attack, when Flurry of Blows is Active.

Animal Forms:
Bear -- Gets one extra attacks at your highest BAB, and one additional at -5 AB penalty compared to your lowest BAB attack, when Flurry of Blows is Active.
Wolf -- Gets one extra attacks at your highest BAB, and one additional at -5 AB penalty compared to your lowest BAB attack, when Flurry of Blows is Active.
Boar -- Gets one extra attacks at your highest BAB, and one additional at -5 AB penalty compared to your lowest BAB attack, when Flurry of Blows is Active.
Badger -- Gets one extra attacks at your highest BAB, and one additional at -5 AB penalty compared to your lowest BAB attack, when Flurry of Blows is Active.

Dragon Forms:
Red -- Gets one extra attacks at your highest BAB, and one additional at -5 AB penalty compared to your lowest BAB attack, when Flurry of Blows is Active.
Blue -- Gets one extra attacks at your highest BAB, and one additional at -5 AB penalty compared to your lowest BAB attack, when Flurry of Blows is Active.
Black -- Gets one extra attacks at your highest BAB, and one additional at -5 AB penalty compared to your lowest BAB attack, when Flurry of Blows is Active.

Magical Forms:
Celestial Leopard -- Gets one extra attacks at your highest BAB, and one additional at -5 AB penalty compared to your lowest BAB attack, when Flurry of Blows is Active.
Phase Spider -- Gets one extra attacks at your highest BAB, and one additional at -5 AB penalty compared to your lowest BAB attack, when Flurry of Blows is Active.
Winter Wolf -- Gets one extra attacks at your highest BAB, and one additional at -5 AB penalty compared to your lowest BAB attack, when Flurry of Blows is Active.

So to sum it up, in unmodified NWN2 a Druid with Flurry of Blows gets one extra attack at highest BAB, and one attack as an additional BAB progression attack. (If you have BAB of 21, you would normally have five attacks per round, but a Monk/Druid gets additional 6th attack at -25 AB penalty.)

I did not test this with elemental damage and whether every attack applies Flame Weapon or Storm Avatar.


Oh, and if you go Sacred Fist, you get -10 to AB because creature weapons are not considered as unarmed by the game. The player suffers from that limitation, any AI controlled character can just switch to unarmed weapons and avoid the penalty altogether.
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Re: Coming Soon: Regional History Feats and Human Subraces (Split 1.2)

Unread post by Steve »

It would be fitting that the Gur are added, since Baldur’s Gate is one of the few settlements in which the Gur have a consistent population.

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Re: Coming Soon: Shifter PRC

Unread post by matelener »

UPDATE
Hidden: show
- Natural Spell is available as a feat to Shifters (that means wizard/shifter may select it if he meets the requirement of 13 WIS)
- DM/EDM damage is reduced by 50% in wildshape effects
- lowered a bit the scaling of Shifter defensive stats: CON / Shield AC (it will also give me some breathing room for future Shifter content)
- two new commands for all characters: ">POLYNOWEAPON" - removes weapon while under polymorph effect, ">POLYTOGGLEWEAPON" - toggles on/off weapons under polymorph effects that will be remembered
- updated info on class requirement: it requires score of 13 in primary casting ability without equipped items
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Re: Coming Soon: Self-concealment requirements changes

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matelener wrote: Sat Jul 24, 2021 1:15 pm Next update, the epic feat line of Self-Concealment will have its requirements changed from:
Dexterity 27, Hide 30, Tumble 30, Improved Evasion
to:
Dexterity 25, Hide 30, Tumble 30
Wwaaahhh, I struggled over a year to reach it's requirements with one of my toons and now every Tom, (person) or Harry (shifter) can get it... :snooty: :P
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Re: Coming Soon: Shifter PRC

Unread post by The_Sorting_Hat »

You managed to do it, didn't you? You all managed to complain to the point where the damn shifter will be pre-nerfed to the point of there being no reason to pick it up instead of a dragon druid.

And don't even try to start with the old "But the druid has to cast spells..." crap. I'd rather have to cast buffs and end up being useful than just flat out not having the option to do either.





*sigh*


...I'll just get my bitter old back side off the forums. They make me sad.

o/
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Re: Coming Soon: Self-concealment requirements changes

Unread post by mrm3ntalist »

Have the self concealment feats been added to any other classes bonus feat list, such as Fighter, AK or divine champion?
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Re: Coming Soon: Self-concealment requirements changes

Unread post by Theodore01 »

Type of feat: General, Epic
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