Cool! Sounds well done.
Coming Soon: Discussion Thread (2021)
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- Ravial
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Re: Coming Soon: Regional History Feats and Human Subraces (Split 1.2)
"I sometimes wonder if Ravial is actually rav'ialquessir irl" ~ Colonic 2017
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~Arundae Dyraalis - Retired.
~Amaevael Laelyssil - Retired, Selu'Taar on Evermeet
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Ravial ~ By CommanderKrieg ~
~Viridiana Lydhaer - Retired. Silverymoon!
~Arundae Dyraalis - Retired.
~Amaevael Laelyssil - Retired, Selu'Taar on Evermeet
~Laeria Amarillis - #HideThePainLaeria
Ravial ~ By CommanderKrieg ~
- the_flame_of_anor
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Re: Coming Soon: Regional History Feats and Human Subraces (Split 1.2)
Just to second this. An umbrella one for the Kara-Tur eastern realms will be much appreciated! (One of my characters hails from Kozakura.)Kitunenotsume wrote: ↑Fri Jul 23, 2021 12:45 pm Would 'Kara-Turan' (or as-appropriate) be possible to add for Humans?
I am aware that beyond myself, there are a frequent minority coming from Kozakura, Shou-Lung, Tabot, and such countries East of Thay, but I suspect that one umbrella for the continent may be sufficient.
Thanks for the great work as always, Rhifox

The love of loot is the root of all evil.
Arlan ~ Wandering Abbot of the Common Folk.
Zirvoden ~ Deep Reserves of Power.
Ryu'jin ~ Former Imperial High Mage of Kozakura.
Arlan ~ Wandering Abbot of the Common Folk.
Zirvoden ~ Deep Reserves of Power.
Ryu'jin ~ Former Imperial High Mage of Kozakura.
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Re: Coming Soon: Minor Class Changes (Split 1.2)
I just tested wildshape + monk flurry in jegs and it works!
Is there a mismatch between jegs and bgtscc server?
Is there a mismatch between jegs and bgtscc server?
- Xorena
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Re: Coming Soon: Regional History Feats and Human Subraces (Split 1.2)
There are a few errata from sources I can't recall. I did this for another server so I remember the hours and hours of research this required.
I can find my original file and share it with you if you'd like, and I'm sure I can find those other sources too, but in the morning.
I can find my original file and share it with you if you'd like, and I'm sure I can find those other sources too, but in the morning.
Re: Coming Soon: Regional History Feats and Human Subraces (Split 1.2)
Thank you oh so so much for this change!
- YYA
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Re: Coming Soon: Regional History Feats and Human Subraces (Split 1.2)
It is another wonderful change. Honestly, beats having to dig up some source books to see what languages my character is supposed to have.
If you are offended by what I said have said above, I have recieved my last warning, I have discussed Intuitive Attack, so report - for I do not mind. Getting me banned is nothing special, it happens every week. But you could also choose not to be offended, this place needs more banter, your choice.
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Re: Coming Soon: Minor Class Changes (Split 1.2)
I believe Theodore didn't give fully accurate answer. Some of creature shapes do have just unarmed damage and flurry will work with them.
Some may have like claw/bite/tail attack and for that one, i'm not sure if flurry will work since it's creature weapons.
- Theodore01
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Re: Coming Soon: Minor Class Changes (Split 1.2)
Now, I don't know for sure either. As druid/monk was forbidden here all the time - I never tried it.
- YYA
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Re: Coming Soon: Minor Class Changes (Split 1.2)
Unmodified NWN2, Monk 1/Druid 29:
Elemental Forms:
Fire Elemental Shape -- Gets one extra attacks at highest BAB, and one additional at -5 AB penalty compared to your lowest BAB attack, when Flurry of Blows is Active.
Water Elemental Shape -- Gets one extra attacks at your highest BAB, and one additional at -5 AB penalty compared to your lowest BAB attack, when Flurry of Blows is Active.
Earth Elemental Shape -- Gets one extra attacks at your highest BAB, and one additional at -5 AB penalty compared to your lowest BAB attack, when Flurry of Blows is Active.
Air Elemental Shaoe -- Gets one extra attacks at your highest BAB, and one additional at -5 AB penalty compared to your lowest BAB attack, when Flurry of Blows is Active.
Plant Forms:
Treant -- Gets one extra attacks at your highest BAB, and one additional at -5 AB penalty compared to your lowest BAB attack, when Flurry of Blows is Active.
Shamblind Mound -- Gets one extra attacks at your highest BAB, and one additional at -5 AB penalty compared to your lowest BAB attack, when Flurry of Blows is Active.
Animal Forms:
Bear -- Gets one extra attacks at your highest BAB, and one additional at -5 AB penalty compared to your lowest BAB attack, when Flurry of Blows is Active.
Wolf -- Gets one extra attacks at your highest BAB, and one additional at -5 AB penalty compared to your lowest BAB attack, when Flurry of Blows is Active.
Boar -- Gets one extra attacks at your highest BAB, and one additional at -5 AB penalty compared to your lowest BAB attack, when Flurry of Blows is Active.
Badger -- Gets one extra attacks at your highest BAB, and one additional at -5 AB penalty compared to your lowest BAB attack, when Flurry of Blows is Active.
Dragon Forms:
Red -- Gets one extra attacks at your highest BAB, and one additional at -5 AB penalty compared to your lowest BAB attack, when Flurry of Blows is Active.
Blue -- Gets one extra attacks at your highest BAB, and one additional at -5 AB penalty compared to your lowest BAB attack, when Flurry of Blows is Active.
Black -- Gets one extra attacks at your highest BAB, and one additional at -5 AB penalty compared to your lowest BAB attack, when Flurry of Blows is Active.
Magical Forms:
Celestial Leopard -- Gets one extra attacks at your highest BAB, and one additional at -5 AB penalty compared to your lowest BAB attack, when Flurry of Blows is Active.
Phase Spider -- Gets one extra attacks at your highest BAB, and one additional at -5 AB penalty compared to your lowest BAB attack, when Flurry of Blows is Active.
Winter Wolf -- Gets one extra attacks at your highest BAB, and one additional at -5 AB penalty compared to your lowest BAB attack, when Flurry of Blows is Active.
So to sum it up, in unmodified NWN2 a Druid with Flurry of Blows gets one extra attack at highest BAB, and one attack as an additional BAB progression attack. (If you have BAB of 21, you would normally have five attacks per round, but a Monk/Druid gets additional 6th attack at -25 AB penalty.)
I did not test this with elemental damage and whether every attack applies Flame Weapon or Storm Avatar.
Oh, and if you go Sacred Fist, you get -10 to AB because creature weapons are not considered as unarmed by the game. The player suffers from that limitation, any AI controlled character can just switch to unarmed weapons and avoid the penalty altogether.
Elemental Forms:
Fire Elemental Shape -- Gets one extra attacks at highest BAB, and one additional at -5 AB penalty compared to your lowest BAB attack, when Flurry of Blows is Active.
Water Elemental Shape -- Gets one extra attacks at your highest BAB, and one additional at -5 AB penalty compared to your lowest BAB attack, when Flurry of Blows is Active.
Earth Elemental Shape -- Gets one extra attacks at your highest BAB, and one additional at -5 AB penalty compared to your lowest BAB attack, when Flurry of Blows is Active.
Air Elemental Shaoe -- Gets one extra attacks at your highest BAB, and one additional at -5 AB penalty compared to your lowest BAB attack, when Flurry of Blows is Active.
Plant Forms:
Treant -- Gets one extra attacks at your highest BAB, and one additional at -5 AB penalty compared to your lowest BAB attack, when Flurry of Blows is Active.
Shamblind Mound -- Gets one extra attacks at your highest BAB, and one additional at -5 AB penalty compared to your lowest BAB attack, when Flurry of Blows is Active.
Animal Forms:
Bear -- Gets one extra attacks at your highest BAB, and one additional at -5 AB penalty compared to your lowest BAB attack, when Flurry of Blows is Active.
Wolf -- Gets one extra attacks at your highest BAB, and one additional at -5 AB penalty compared to your lowest BAB attack, when Flurry of Blows is Active.
Boar -- Gets one extra attacks at your highest BAB, and one additional at -5 AB penalty compared to your lowest BAB attack, when Flurry of Blows is Active.
Badger -- Gets one extra attacks at your highest BAB, and one additional at -5 AB penalty compared to your lowest BAB attack, when Flurry of Blows is Active.
Dragon Forms:
Red -- Gets one extra attacks at your highest BAB, and one additional at -5 AB penalty compared to your lowest BAB attack, when Flurry of Blows is Active.
Blue -- Gets one extra attacks at your highest BAB, and one additional at -5 AB penalty compared to your lowest BAB attack, when Flurry of Blows is Active.
Black -- Gets one extra attacks at your highest BAB, and one additional at -5 AB penalty compared to your lowest BAB attack, when Flurry of Blows is Active.
Magical Forms:
Celestial Leopard -- Gets one extra attacks at your highest BAB, and one additional at -5 AB penalty compared to your lowest BAB attack, when Flurry of Blows is Active.
Phase Spider -- Gets one extra attacks at your highest BAB, and one additional at -5 AB penalty compared to your lowest BAB attack, when Flurry of Blows is Active.
Winter Wolf -- Gets one extra attacks at your highest BAB, and one additional at -5 AB penalty compared to your lowest BAB attack, when Flurry of Blows is Active.
So to sum it up, in unmodified NWN2 a Druid with Flurry of Blows gets one extra attack at highest BAB, and one attack as an additional BAB progression attack. (If you have BAB of 21, you would normally have five attacks per round, but a Monk/Druid gets additional 6th attack at -25 AB penalty.)
I did not test this with elemental damage and whether every attack applies Flame Weapon or Storm Avatar.
Oh, and if you go Sacred Fist, you get -10 to AB because creature weapons are not considered as unarmed by the game. The player suffers from that limitation, any AI controlled character can just switch to unarmed weapons and avoid the penalty altogether.
If you are offended by what I said have said above, I have recieved my last warning, I have discussed Intuitive Attack, so report - for I do not mind. Getting me banned is nothing special, it happens every week. But you could also choose not to be offended, this place needs more banter, your choice.
- Steve
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Re: Coming Soon: Regional History Feats and Human Subraces (Split 1.2)
It would be fitting that the Gur are added, since Baldur’s Gate is one of the few settlements in which the Gur have a consistent population.
Talsorian the Conjuransmuter - The (someTIMEs) Traveler
The half-MAN, the MYrchanT(H), the LEGENDermaine ~ Jon Smythe [Bio]
Brinn Essebrenanath — Volamtar, seeking wisdom within the earth dream [Bio]
- matelener
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- Theodore01
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Re: Coming Soon: Self-concealment requirements changes
Wwaaahhh, I struggled over a year to reach it's requirements with one of my toons and now every Tom, (person) or Harry (shifter) can get it...


- The_Sorting_Hat
- Posts: 64
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Re: Coming Soon: Shifter PRC
You managed to do it, didn't you? You all managed to complain to the point where the damn shifter will be pre-nerfed to the point of there being no reason to pick it up instead of a dragon druid.
And don't even try to start with the old "But the druid has to cast spells..." crap. I'd rather have to cast buffs and end up being useful than just flat out not having the option to do either.
*sigh*
...I'll just get my bitter old back side off the forums. They make me sad.
o/
And don't even try to start with the old "But the druid has to cast spells..." crap. I'd rather have to cast buffs and end up being useful than just flat out not having the option to do either.
*sigh*
...I'll just get my bitter old back side off the forums. They make me sad.
o/
- mrm3ntalist
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Re: Coming Soon: Self-concealment requirements changes
Have the self concealment feats been added to any other classes bonus feat list, such as Fighter, AK or divine champion?
Mendel - Villi of En Dharasha Everae | Nikos Berenicus - Initiate of the Mirari | Efialtes Rodius - Blood Magus | Olaf Garaeif - Dwarven Slayer
Spelling mistakes are purposely entered for your entertainment! ChatGPT "ruined" the fun 

- Theodore01
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Re: Coming Soon: Self-concealment requirements changes
Type of feat: General, Epic