Underdark General Discussion Thread

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Lambert
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Re: Underdark General Discussion Thread

Unread post by Lambert »

*cries* my two year old son deleted the post... I've had to re-write it.

*sighs* Well they say the second time round is always better.

I was thinking that one thing that may help to attract old players back and attract new ones would be a UD facelift. Meaning new content.

I think Sshamath is an awesome city, and I would not change a thing about it. I would consider making a drow/lolth centric town or city further off though, with room for new Qu'ellars to expand in. Perhaps a new settlement, start it small, let the players expand it. Maybe make it a large unhewn cavern that needs expansion and building. Perhaps even start it as a dungeon, multi-layered, and have players collects no weight drops that tell you how many creatures they've killed for the purpose of settling the area. Have only the temple area developed and a rudimentary merchant, inn, and guard area. The whole cavern would need building and expanding, and the Ilharesses that settle their with their Qu'ellar guilds then help direct the expansion and building interiorly.

Meanwhile, I would add two dungeon areas. One area would be a lost forbidden temple area to Krinshalee, perhaps between Shamath and the new settlement (cutting them off more or less) with undead creatures roaming those underwild areas around the forbidden templed. Undead dipslacer beasts, carrion crawlers, etc.

I would also consider another multi-layered dungeon in the form of another UD city, but all the NPCs here are (almost all) are hostile. Perhaps a Elder Father Vhaerunian Shadow Dragon rules there with fire giant minions and tanaruk shock troopers. Shadow creatures and shadow undead beasts roam the corridors while male half shadow dragon drow roam about. When yo approach the cavern you get a birds eye view, then have to travel downwards, and meet the tier one foes, the tanaruk shock troops, then the fire giants, then the shadow creatures, the personal guards to the Shadowdragon which would be the half shadow dragon male drow, and finally the Elder father himself. Within this hostile city would be some merchants willing to sell their products to anyone able to get by the defenses. You could have some special gear here for your shadow mages.

Just some thoughts and fantastical ideas. I'm about 6,000 pages into my Drow fiction now and spent 1 year playing a drow female Dreadguard to an Ilharess and her replacement. I find that drow rp is quite a lot of fun but very challenging.

I think Lolthian rp is exclusive and does not mix well with what most UD beginners would want to get into. But I also know there are tons of NWN UD rpers out there itching and looking for a drow server to play in.

Just some thoughts. I know the surface rpers would benefit from all these areas because surface DMs could draw many of their villains from the rich lore and stock of these various places.

BG is an impressive server. I wouldn't touch Sshamath. It is perfect the way it is. But I would start adding content to attract old players and new ones. It would make my job easiser of trying to coax them here. :)

Lam
12 I will make your battlements of rubies,
your gates of sparkling jewels,
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DM Novus
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Re: Underdark General Discussion Thread

Unread post by DM Novus »

Rasael's update for the Underdark is slotted next on the Master List of Exciting Additions.

That is something to look forward to.
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Lambert
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Re: Underdark General Discussion Thread

Unread post by Lambert »

whoot! That is awesome. Any teaser hints?

:)
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illithid
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Re: Underdark General Discussion Thread

Unread post by illithid »

I never make mistakes…I thought I did once; but I was wrong.
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Lambert
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Re: Underdark General Discussion Thread

Unread post by Lambert »

Izzy! Get over here!
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Izz'orgoll
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Re: Underdark General Discussion Thread

Unread post by Izz'orgoll »

Hello old friends.

Life sometimes takes one away from gaming for extended periods of time.

I think I might just start playing again.

Really I have but one question...
Charnag Maelthra
Sshamath Special Forces
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Lambert
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Re: Underdark General Discussion Thread

Unread post by Lambert »

Shyntra you evil Yath'tallar you.... What are you waiting for! Get yourself back here!
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Lambert
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Re: Underdark General Discussion Thread

Unread post by Lambert »

Sorry Izz, I got ahead of myself. Didn't mean to cut you off...

*goes silent*
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your gates of sparkling jewels,
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Izz'orgoll
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Re: Underdark General Discussion Thread

Unread post by Izz'orgoll »

Is Sshamath and the whole of the surface realm ready for the return of the Charnag Maelthra?
Charnag Maelthra
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Lambert
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Re: Underdark General Discussion Thread

Unread post by Lambert »

*blubber bursts*

I have no freaking idea, but Aloria misses her Izzy. And so does Dilly!
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your gates of sparkling jewels,
and all your walls of precious stones.
Broham2
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Re: Underdark General Discussion Thread

Unread post by Broham2 »

Izzy ol man, let me know if you need your pride back.. its probably still in a wyndsoul inventory. Lol.

Hope to see you around!
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Jaden
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Re: Underdark General Discussion Thread

Unread post by Jaden »

Izz'orgoll wrote:Is Sshamath and the whole of the surface realm ready for the return of the Charnag Maelthra Baleful Maw?
I think it is ;)
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Aeb Ankor
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Re: Underdark General Discussion Thread

Unread post by Aeb Ankor »

Lambert wrote:I was thinking that one thing that may help to attract old players back and attract new ones would be a UD facelift. Meaning new content.

I think Sshamath is an awesome city, and I would not change a thing about it. I would consider making a drow/lolth centric town or city further off though, with room for new Qu'ellars to expand in. Perhaps a new settlement, start it small, let the players expand it. Maybe make it a large unhewn cavern that needs expansion and building. Perhaps even start it as a dungeon, multi-layered, and have players collects no weight drops that tell you how many creatures they've killed for the purpose of settling the area. Have only the temple area developed and a rudimentary merchant, inn, and guard area. The whole cavern would need building and expanding, and the Ilharesses that settle their with their Qu'ellar guilds then help direct the expansion and building interiorly.
This is called a guild location, and as an organized group the Loth centric group could certainly invest their gold and IC RP to create a town of their own away from Sshamath. Many other guilds have had home locations created for them to use in game (Dwarves, Surface Elves X2, Barbarian Tribe, Etc). They could then use this guild location to grow and RP into a full blown city.

I wish the UD appealed to me more, I get bored down there faster than I do with my surface characters. Unfortunately I don't play any First-Class Drow and do play Second-Class citizens only; having one half drow Cleric, plus a Roguish Merchant Thiefling and a Storm Singer Musician Deep Imaskari... the arrogant Drow don't fit my preferred play style, of course neither do I like surface elves (I have only one, he is a dirty rough spoken smelly barbarian/ drummer/ magician whom doesn't get along with other elves except his own brother).

More people and more incentive to play in the UD and I would try to find more time to spend down there playing.
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Servin
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Re: Underdark General Discussion Thread

Unread post by Servin »

Izz'orgoll wrote:Is Sshamath and the whole of the surface realm ready for the return of the Charnag Maelthra?
I hate to burst your bubble, but Charnag Maelthra is no longer a playable option, neither is the Flaming Fist on the surface. Other than that - Welcome back.

With all the posts above, is Asgorath reading all that? :) Positive nuh? Now to hope every returning player won't end up in a fraction of their own.
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Eviloth
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Re: Underdark General Discussion Thread

Unread post by Eviloth »

*looking back over this*
"Seriously, the Maw?"Cazna Sshamath
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