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Re: Spell / Scroll / Feat Bugs
Posted: Tue Oct 04, 2016 11:54 am
by Wyatt
The battlerager "Fearless" feat does not show up anywhere on the character sheet feat list. I have not yet been able to tell if the character is actually able to be feared but I will test it once I level again. (So I don't lose a ton of exp when I die. LOL)
Re: Spell / Scroll / Feat Bugs
Posted: Tue Oct 04, 2016 7:45 pm
by Snarfy
Wyatt wrote:The battlerager "Fearless" feat does not show up anywhere on the character sheet feat list. I have not yet been able to tell if the character is actually able to be feared but I will test it once I level again. (So I don't lose a ton of exp when I die. LOL)
Sometimes the Battlerager buff(immunity to fear)/debuff(- to charisma) icons will appear next to your portrait, and sometimes they will just disappear... for whatever reason. Before I RcR'd my battlerager
(because I found him rather unbearable to play) I found that resting was the only way to re-apply the class buffs/debuffs.
Re: Spell / Scroll / Feat Bugs
Posted: Wed Oct 05, 2016 7:51 am
by Wyatt
After some testing last night with my battlerager it appears that he is indeed immune to fear. I was able to follow the combat log and watch him fail several will saves and each time the "immune to fear" message popped up so apparently it is working as intended. I have not yet had the character actually become debuffed by fear so I will assume this is working unless further testing proves otherwise.
Re: Spell / Scroll / Feat Bugs
Posted: Thu Oct 06, 2016 10:03 am
by Kauaiian
Divine Spell Power seems to not quite right. I've tested it 6 times now. If one casts divine spell power, the AB gets increased. If you cast another while divine spell power is currently running, it will remove the spell and your AB will revert back. Additional castings have no effect after that until after rest.
Am I missing something? Also, what Aurali wrote previously, divine favor doesn't seem to be extending.
Re: Spell / Scroll / Feat Bugs
Posted: Fri Oct 07, 2016 5:43 am
by Calantyr
Tantive wrote:Aurali wrote:Sembian Fencing doesn't seem to be giving the proper bonus to AB. I have 6 attacks per round so it should add 8 AB and 4 dex. With weapon finesse, that should add 10 to my AB. It looks like it is only adding 7 total. It does add the 4 dex so it looks to count the number of attacks properly.
I have an odd issue there also. It as if its not adding up correctly. Sembian fencing is supposed to grant me 6 Ab, but with Bullstrength and Greater magic weapon combined, it only adds +1 on top of those buffs.
Still an issue after 6+ months. Sembian Fencing only adds +1AB, even without other buffs.
Re: Spell / Scroll / Feat Bugs
Posted: Fri Oct 07, 2016 6:15 am
by Kauaiian
Kauaiian wrote:Divine Spell Power seems to not quite right. I've tested it 6 times now. If one casts divine spell power, the AB gets increased. If you cast another while divine spell power is currently running, it will remove the spell and your AB will revert back. Additional castings have no effect after that until after rest.
Am I missing something? Also, what Aurali wrote previously, divine favor doesn't seem to be extending.
IRT to this, I also noticed the strength damage bonus from Northlander Hewing remains even after Divine Spellpower has worn off.
Re: Spell / Scroll / Feat Bugs
Posted: Fri Oct 07, 2016 10:31 am
by Calodan
Flame weapon scrolls apply to a weapon the first time only currently. What happens is that you apply it and it works then once it expires you can not cast another on yourself or weapon until you rest......For a UMD user this really sucks because Flame Weapon is one of the best ways to get fire damage at 1d8. It is also bad because once you get dispelled which you will for a Epic PC if I wanted to run the VOD and then I can not re-cast it on my spear against undead.
Re: Spell / Scroll / Feat Bugs
Posted: Fri Oct 07, 2016 11:40 am
by Blackhorizon
Weird doesn't show saving throws in the battle log. Things just die or don't.
Re: Spell / Scroll / Feat Bugs
Posted: Fri Oct 07, 2016 7:42 pm
by LISA100595
A dedicated healer reported to me today that she was attempting to heal her party members with Mass Cure spells.. they were standing Right next to her and not one of them was healed but her.
I tested this in the nexus briefly.. same problem. Healed everyone around due to the ooc friendly setting of the nexus that was NOT in party and did Not heal anyone IN party.
is there a fix for this?
Re: Spell / Scroll / Feat Bugs
Posted: Sat Oct 08, 2016 2:24 pm
by Blackhorizon
Spontaneous conversion mass spells only heal caster.
Lvl 9 "normal" mass heal works, however.
Re: Spell / Scroll / Feat Bugs
Posted: Mon Oct 10, 2016 10:44 pm
by Calodan
Status spell does not seem to give feedback on damage taken or healed points.
Also Natural Leader does not seem to be working either.
Aura of courage has a very small radius like almost touching each other.
Re: Spell / Scroll / Feat Bugs
Posted: Mon Oct 10, 2016 10:59 pm
by NegInfinity
Lunge feat still says "one round (60 seconds)".
I also have no idea what the new Parry feat is supposed to do (thankfully the old parry is still avialable).
Re: Spell / Scroll / Feat Bugs
Posted: Thu Oct 13, 2016 1:58 am
by grymhild
Turn Spider from the Spider domain doesn't work
and neither does Conjure Spiders :/
Re: Spell / Scroll / Feat Bugs
Posted: Thu Oct 13, 2016 10:32 am
by LISA100595
The cleric/favored soul 3rd circle spell Bladedance does nothing at all.
Re: Spell / Scroll / Feat Bugs
Posted: Thu Oct 13, 2016 11:11 am
by grymhild
bladedance -used- to work, but I've not tried it recently.
however, even when it did work, it wasn't very good. and not really worth using
this might belong in Its own thread
since it's an Eilistraeen spell, it would be nice if the sword that it summoned wasn't a rapier, it would be even nicer if the "summoned" sword matched the type, appearance and properties of the target weapon of the spell.
it would also be nice if the summoned sword would actually fight with the AB of the cleric casting it. right now its kinda of weird.
and if the sword couldn't be charmed, level drained, criticaled, or anything else (or buffs either, like bulls strength) that shouldn't affect an actual sword.