Spell / Scroll / Feat Bugs

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nwnolan
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Re: Spell / Scroll / Feat Bugs

Unread post by nwnolan »

C2K, you're correct, it lasts the 1 minute/level. Thanks!
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Rasael
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Re: Spell / Scroll / Feat Bugs

Unread post by Rasael »

I was wondering what fluke of quantum physics could have caused such an anomaly in the summoning spells :lol:
Luna
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Re: Spell / Scroll / Feat Bugs

Unread post by Luna »

testmon wrote:
Blackman D wrote:yea would have to delevel then, i know there are two hellballs and damnations, forgot those were the only ones tho
not to be disrespectful to you Blackman D, but i'd like to know if that is Lunas (and i guess with that the official) opinion too. just so i do not go now, annoy a DM just to hear "what do you want? we are working on that right now"
I think 2nd copy of the epic spells is left over from nwn1 and just shouldn't be used at all.
It's not to fix the issue with pale master.
Ol' Kel
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Re: Spell / Scroll / Feat Bugs

Unread post by Ol' Kel »

The bodyguard feat 'Guarding the Lord' will cause you to share health, even when in the fugue.

Effectively you end up protecting someone from beyond the grave. :P Neat! But it can't be right.
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Blackman D
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Re: Spell / Scroll / Feat Bugs

Unread post by Blackman D »

its like that with all shield other spells

shield other when cast is no longer your spell, so you resting does not get rid of the spell, nor does you dying, only when the person you are shielding rests or dies or the duration end will it actually go down
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The Lioness
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Re: Spell / Scroll / Feat Bugs

Unread post by The Lioness »

Is Rainbow Blast not working right?

Image

16 points of damage seems shy of a maximized 5d16.
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Molag__Bal
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Re: Spell / Scroll / Feat Bugs

Unread post by Molag__Bal »

The Lioness wrote:Is Rainbow Blast not working right?

16 points of damage seems shy of a maximized 5d16.
The spell deals 1d16 damage of each element (acid, cold, electricity, fire, sonic) for a total of 5d16. It seems to have dealt the sonic damage first, which killed the wolf. Therefore the rest of the damage was not applied. Try it against something with more hit points.
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Re: Spell / Scroll / Feat Bugs

Unread post by The Lioness »

You might be right. Ill have to fight something with a little more "umph" and Ill repost when I have results.
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testmon
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Re: Spell / Scroll / Feat Bugs

Unread post by testmon »

Luna wrote:
testmon wrote:
Blackman D wrote:yea would have to delevel then, i know there are two hellballs and damnations, forgot those were the only ones tho
not to be disrespectful to you Blackman D, but i'd like to know if that is Lunas (and i guess with that the official) opinion too. just so i do not go now, annoy a DM just to hear "what do you want? we are working on that right now"
I think 2nd copy of the epic spells is left over from nwn1 and just shouldn't be used at all.
It's not to fix the issue with pale master.
you're going to love that one:
today i got to remake the char, so this time i took care not to take these levels on PM, but, and with my luck i should have seen that comming, it looks like the same-friggin issue comes up when you take those spells on ASoC levels. i took the useless one, hellball, on Sorc and that one now got a good DC. it simply didn't occur to me as it always was "yes PM is the issue"

but that again brings up a confusing question, i mean can it really be that i am the only person who plays Sorc, took epic spells and that on a PrC levels? or is that some freak-bug?


p.s. and maybe someone should test that with frostmage levels too i guess...maybe add a warning to the sorc class description or so :?
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LISA100595
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Re: Spell / Scroll / Feat Bugs

Unread post by LISA100595 »

After extensive testing the spell Faerie Fire is found to Not work at all. We tested it with Invisibility And Hips, hostile and non-hostile, VS pc's and npc monsters. Also the Area of Effect portion doesn't give you the option for such (can't cast it on the ground). We did not however test it with darkness or displacement after the main two were found to not work.

The glow is very pretty however and the spell resistance part works fine as well. It also did not dispell when my character rested OR when Albert or Sjinn rested... we had to wait for it to run the full duration. :)

Thanks to both Albert and Sjinn for the help in testing. :)


Faerie Fire
Caster Level(s): Druid 1
Innate Level: 1
School: Evocation
Descriptor(s): [Light]
Component(s): Verbal, Somatic
Range: Long (400 ft + 40 ft./level)
Area of Effect / Target: Creatures within a 5-ft.-radius burst
Duration: 1 minute/level
Save: None
Spell Resistance: Yes
A pale glow surrounds and outlines the subjects. Outlined creatures do not benefit from the concealment normally provided by darkness, blur, displacement, invisibility, or similar effects. The light is too dim to have any special effect on undead or dark-dwelling creatures vurnerable to light. The faerie fire does not cause any harm to the creatures thus outlined.
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Broham2
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Re: Spell / Scroll / Feat Bugs

Unread post by Broham2 »

LISA100595 wrote:After extensive testing the spell Faerie Fire is found to Not work at all. We tested it with Invisibility And Hips, hostile and non-hostile, VS pc's and npc monsters. Also the Area of Effect portion doesn't give you the option for such (can't cast it on the ground). We did not however test it with darkness or displacement after the main two were found to not work.

The glow is very pretty however and the spell resistance part works fine as well. It also did not dispell when my character rested OR when Albert or Sjinn rested... we had to wait for it to run the full duration. :)

Thanks to both Albert and Sjinn for the help in testing. :)


Faerie Fire
Caster Level(s): Druid 1
Innate Level: 1
School: Evocation
Descriptor(s): [Light]
Component(s): Verbal, Somatic
Range: Long (400 ft + 40 ft./level)
Area of Effect / Target: Creatures within a 5-ft.-radius burst
Duration: 1 minute/level
Save: None
Spell Resistance: Yes
A pale glow surrounds and outlines the subjects. Outlined creatures do not benefit from the concealment normally provided by darkness, blur, displacement, invisibility, or similar effects. The light is too dim to have any special effect on undead or dark-dwelling creatures vurnerable to light. The faerie fire does not cause any harm to the creatures thus outlined.

I believe these issues also affect drow faerie fire. I thought I was just using it wrong, but as it stands it is fairly worthless, eh?
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Rasael
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Re: Spell / Scroll / Feat Bugs

Unread post by Rasael »

I think it works on Displacers right? I read that a few times so I think it does cancel displacement.
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Blackman D
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Re: Spell / Scroll / Feat Bugs

Unread post by Blackman D »

faerie fire never worked against HiPS because HiPS is not a magical ability, tho if the spell gives off light they will take negatives to hide

it only works vs spells

when drow got faerie fire we tested it and it worked fine, not sure about the AoE part since you have to target to use it, tho it may be the AoE is for those close enough, but 5ft is like a single person so... you would have to be really really close to the person that was targeted

for the invis, did you cast it on them before they went invis? if the go invis first you cant see them to target them

not sure if bard/druid have different version of the spell than drow or not, i think spells and racial spells are separate :?
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gfya1369
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Re: Spell / Scroll / Feat Bugs

Unread post by gfya1369 »

In regards to Faerie Fire

We will test asap on the displacement and get back to everyone :) If someone else is faster and gets it done I'd love to know your results :)

The test so far.

Invis:

1. Cast spell (Faerie Fire) on target. Target cast invis. Invis does indeed make the person invisible.
2. Transition, come back. Target not visible nor are the flames.
3. Repeat steps 1 and two while set to hostile.


HIPS
see Invis but replace cast invis or invisible with go into HIPS or Hidden.


whether intended to work on HIPS or not it was tested. If anyone has anything constructive to add such as their own test and results I am sure the DMs and DEVs would love to see them posted here.
Blackman D wrote:for the invis, did you cast it on them before they went invis? if the go invis first you cant see them to target them
All I can say is... wow lol. Thank you that made me giggle
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Blackman D
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Re: Spell / Scroll / Feat Bugs

Unread post by Blackman D »

silly question i know but you'd be surprised how many times its something like that :P

and again its not going to work vs natural hiding, especially if you are that blind, so testing vs HiPS is pointless
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