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Re: Make Orcs KOS?

Posted: Mon Dec 05, 2011 11:16 am
by Valefort
Gray orcs showing their faces around the FAI campfire are nearly all good aligned.

Not only this but most of the people around have personal stories with orcs, or education, that allow them to not have the standard prejudices of their races.

It is far-fetched in this setting and they know it, but it is possible, so they do it. In the end showing prejudice leads to being the bad guy, whereas it should be the contrary. Like Reylas/Torri I've just given up RPing hostility and simply ignore them since it leads to weird RP and forces tolerance for all good-aligned PCs.

Re: Make Orcs KOS?

Posted: Mon Dec 05, 2011 12:41 pm
by stevebarracuda
One small problem with scripting Grays to be harassed, or not allowed in BG, or anything along those lines is: quests and no outdoor/free merchant.

All players rely on quests to level up, and if you keep Grays out from those quests, then in all fairness, there would need to be more or equally valuable quests placed outside the cities for the Grays (which would also benefit the wicked and the warlock).

Currently, there is no merchant in an outdoor/free zone. If the Grays, the wicked and the warlocks were no longer allowed in the cities, then access to a merchant would need to be put IG. One could simply be put in at the Merchants Camp.

Re: Make Orcs KOS?

Posted: Mon Dec 05, 2011 12:58 pm
by Eifer
stevebarracuda wrote: All players rely on quests to level up, and if you keep Grays out from those quests, then in all fairness, there would need to be more or equally valuable quests placed outside te cites fr the Grays (which would also benefit the wicked and the warlock).
Grays are already not allowed in Candlekeep, and Candlekeep has one of the more popular quests on the server (troll hides). So a character that is allowed in Candlekeep has an edge XP-wise (and goldwise, too) compared to a Gray. I have not seen any concerns voiced over that, myself.

Re: Make Orcs KOS?

Posted: Mon Dec 05, 2011 1:51 pm
by stevebarracuda
Eifer wrote:
stevebarracuda wrote: All players rely on quests to level up, and if you keep Grays out from those quests, then in all fairness, there would need to be more or equally valuable quests placed outside te cites fr the Grays (which would also benefit the wicked and the warlock).
Grays are already not allowed in Candlekeep, and Candlekeep has one of the more popular quests on the server (troll hides). So a character that is allowed in Candlekeep has an edge XP-wise (and goldwise, too) compared to a Gray. I have not seen any concerns voiced over that, myself.
Just because they're not allowed, doesn't mean they don't go.

How many goody toons do the Imps quest?

This thread isn't about giving all-but-Grays an edge in gold and XP, it's about both RP and game mechanics used appropriately for this race.

Re: Make Orcs KOS?

Posted: Mon Dec 05, 2011 2:37 pm
by Managarn
stevebarracuda wrote:One small problem with scripting GRAS to be harassed, or not allowed in BG, or anything along those lines is: quests and no outdoor/free merchant.

All players rely on quests to level up, and if you keep Grays out from those quests, then in all fairness, there would need to be more or equally valuable quests placed outside te cites fr the Grays (which would also benefit the wicked and the warlock).

Currently, there is no mercant in an outdoor/free zone. If the Grays, the wicked and the warlocks were no longer allowed in the cities, then access to a merchant would need to be put IG. One could simply be put in at the Merchants Camp.
doesnt that come back to, gray orc should go to the underdark? I know lorewise they are on the surface more than underdark but there is no setting of cave for them on the surface. Kind of awkward to see a race with light blindness being on surface all the time.

Re: Make Orcs KOS?

Posted: Mon Dec 05, 2011 2:52 pm
by stevebarracuda
Managarn wrote:doesnt that come back to, gray orc should go to the underdark? I know lorewise they are on the surface more than underdark but there is no setting of cave for them on the surface. Kind of awkward to see a race with light blindness being on surface all the time.
Hence why Daylight Adaptation was made a feat in the game, unfortunately, it doesn't work.

Since lore-wise they are on the surface, then they get to be on the surface. Your argument should be: they are too rare on the West Coast of Faerun to have them on BG as a playable race.

Re: Make Orcs KOS?

Posted: Mon Dec 05, 2011 4:09 pm
by Hoihe
Wandering around FAI, I've found quite a few half-blood orcs serving in the Fist, I don't really know if there was talks of the half-orcs too, but considering the fist employs them, i doubt they'd be harrassed. Gray orcs, yes, they could be.

Re: Make Orcs KOS?

Posted: Mon Dec 05, 2011 4:25 pm
by Simian
Those are old Flaming Fist stock NPCs!
Flaming Fist Bruisers = Half-orcs
Flaming Fist Defenders = Dwarves
Flaming Fist Scouts = Half-Elves
Flaming Fist Guards = Humans

I am not so certain of the scouts though... :? I

Anyhow:
Asked from would be Half-Orc Flaming Fist Mercenaries:
Do you like following orders? Do you want to follow orders?
If they answer yes to both questions, the get into the Fist... (Based on usual DM handling of the half-orc Fists, the Dungeon Masters rarely see an effort to make them sound smart. :()

Well, and no, people would be foolish to harash a Fist Half-Orc! :lol: But as for the non-Fist ones? More or less open game to be told that they are not wanted. Same goes with them dilluted-Fiends.

Re: Make Orcs KOS?

Posted: Mon Dec 05, 2011 5:28 pm
by TheVoid
The propositions here are a bit short sighted.

Gray Orcs as a monster race do not have an environment of their own. As for most openly evil or monster races, it is not at all likely to happen since many of them would be segregated into their own communities and only a few, bold individuals of their race would venture so far out of the their homelands where they enjoy shelter and protection.

These "exceptions" fall under the "adventurer clause" like it or not. They are adventurers just like everyone else and are free to rp their characters they way they see fit. Again, the KOS rules can't really apply here since it is true that the Gray orc PC's rely on the same resources everyone has access too. So there is really no way around this issue or a resolution at this point, that will make everyone happy.

The only real solution is too create an area that can possibly seclude or segregate the orcs, basically a habitat that they would use to thrive until they are ready to venture out. This is why the drow and UD races do not have the same issues when it comes to shared resources and KOS. Since UD races do have the resources to actually advance without being constantly hunted or harassed from players who want to immerse themselves and others with canon prejudices that are in the setting. Conflict is good, but one sided conflict not so much.

As for players who collaborate with Orc or Orc-kin. Again, no one here has the right to decree that kind of RP is implausible. No one has a say on how another should RP their characters and their relationships. Forgotten Realms is full of extreme forms of racial hate, prejudice, injustice, discrimination, intolerance, but it also has the extremes of compassion, understanding, justice, and tolerance. Many of the characters in the canon lore are progressive thinkers and have values that you could associate as "modern" but I tend to think are intrinsic to certain sentient-beings.

Until we can really work out the monster races and how to nurture their presence on the server. Try to be a bit more understanding about it if you can. If a player wants to play a good aligned Gray-orc.. .fine! He was probably chased out of his tribe for being inferior or weak, etc...

There are a lot of avenues to help promote RP then shutting it down by saying that it is not plausible or undesirable. Use your best judgement on the Monster races, if your character reviles them, go ape shit... but you can't blame others for playing their character if they don't do what you want them too or react the way you expect.

Re: Make Orcs KOS?

Posted: Mon Dec 05, 2011 9:46 pm
by narcaleptic
I totally agree with voids last statment.









buurk gerz.