Make Warlock application only
Moderators: Moderator, Quality Control, Developer, DM
-
Blunkanthrust
- Posts: 128
- Joined: Fri Mar 25, 2011 2:39 am
- Location: UK
Re: Make Warlock application only
Are there good warlocks in the lore then? I think the idea of the dislike is where they get the source of their powers from rather than any particular power right?
"…when you have stared long into the eyes of the Tarrasque and lived to tell the tale, I shall call you a warrior…"
- Randir, I, Worriers & Warriors. In: Codex Arcana.
- Randir, I, Worriers & Warriors. In: Codex Arcana.
- Lockonnow
- Posts: 3105
- Joined: Fri Oct 15, 2010 12:10 pm
Re: Make Warlock application only
it dosent say good warlock but saying if you play a warlock you in pack with a demon or a devil whan you play a Eldritch Seer useing the wild power before he use the evil spell and you get more power whan you are a (warlock) hell warlock prc and those evil spell couse youre in pack with the devil or demon
- Lockonnow
- Posts: 3105
- Joined: Fri Oct 15, 2010 12:10 pm
Re: Make Warlock application only
Eldritch power is like whan the weave is down or dont work it is raw power but whan the weave is tehre must any use the weave but some is stil there useing the Eldritch power know as the Eldritch Seer and then there those evil demon that use those falling Eldritch Seer to make a pack withem to get more power
- Lockonnow
- Posts: 3105
- Joined: Fri Oct 15, 2010 12:10 pm
Re: Make Warlock application only
and something eles that i think that warlock it self is weak you can only use 3 spell per lvl yes i know it can Blast forever but so if you do anything with the warlock it will get more weak
-
Hitman Hard
- Posts: 555
- Joined: Tue Jan 01, 2013 6:29 pm
- Location: Grueling Projects Fill My Void
Re: Make Warlock application only
I adamantly disagree with the notion that there are "all" these warlocks running about. I see plenty of players casting divine or arcane magic, and i think most people are rogues or fighters.
Molder: Editor of The Tribune
Valiant: Shrewd, sadistic disguise-strategist; retiring
Valiant: Shrewd, sadistic disguise-strategist; retiring
Good guys are such cliche clones, inevitably.
-
Hitman Hard
- Posts: 555
- Joined: Tue Jan 01, 2013 6:29 pm
- Location: Grueling Projects Fill My Void
Re: Make Warlock application only
And i think the server could be even MORE dynamic if we saw more conflicts aimed at the goody folk.
Molder: Editor of The Tribune
Valiant: Shrewd, sadistic disguise-strategist; retiring
Valiant: Shrewd, sadistic disguise-strategist; retiring
Good guys are such cliche clones, inevitably.
-
Servin
- Posts: 431
- Joined: Sun Feb 12, 2012 8:48 am
- Location: UK
Re: Make Warlock application only
We should have tokens for posting on the forums too...
I just read most of that and I never heard of a more absurd idea. Soon we will have exams to play in the UD, all guilds application only, talk to a wizard questionnaire and multiple choice test when selecting a deity...
Is that the only idea of yours to get people on board with the lore? I do get that there are people who are lore-immune and there is nothing you can do about it, except to call for a DM when rules get broken, but half the people on the surface don't even show the respect nor fear to be given to arcane users who wield unknown power, able to end your life in a snap of fingers... And you guys are trying to convice everyone - warlocks are the source of all evil on the server...
Seriously?
I just read most of that and I never heard of a more absurd idea. Soon we will have exams to play in the UD, all guilds application only, talk to a wizard questionnaire and multiple choice test when selecting a deity...
Is that the only idea of yours to get people on board with the lore? I do get that there are people who are lore-immune and there is nothing you can do about it, except to call for a DM when rules get broken, but half the people on the surface don't even show the respect nor fear to be given to arcane users who wield unknown power, able to end your life in a snap of fingers... And you guys are trying to convice everyone - warlocks are the source of all evil on the server...
Seriously?
Last edited by Servin on Sat Jan 05, 2013 11:42 pm, edited 1 time in total.
Cake is a lie, there are only donuts
Through donuts, I gain happiness
Through happiness, I gain calories
Through calories, i gain fat
Through fat, my chains are broken
The donuts shall free me
Through donuts, I gain happiness
Through happiness, I gain calories
Through calories, i gain fat
Through fat, my chains are broken
The donuts shall free me
-
breteas
- Posts: 1444
- Joined: Mon Jan 31, 2011 4:15 am
Re: Make Warlock application only
If warlocks are made application only, you can pretty much make half the available classes the same.
Edit: While we're at that, we can have Dm's taking care of casters casting and persons wielding weapons in common areas, resulting in Dm's deducting 1 lvl per offense too.
Edit: While we're at that, we can have Dm's taking care of casters casting and persons wielding weapons in common areas, resulting in Dm's deducting 1 lvl per offense too.
-
TheVoid
- Retired Staff
- Posts: 2107
- Joined: Sat Aug 15, 2009 11:59 pm
Re: Make Warlock application only
Look, my suggestion is pretty easy and simple and it helps us filter who is doing well and who isn't. It also enforces the pact that the warlock chooses from the get go which is a waiver that will waive your right to your warlocks destiny should a DM intervene as your pact maker and devise ways to reap your soul without being implicated in doing so, if you have taken a "faustian pact".
I will tell you this, no other pact besides a Faustian pact is reliable. Every other pact is most likley with a Chaotic being that will destory the pact signer for sheer pleasure without any gain, which is the essence of chaos. I would never offer any "Vague" pacts and let some of these uncanon marty stew wwarlocks get awway with it like it is now.
It breaks down like so:
1. You choose from a standard set of pacts that DMs have agreed to enforce and are knowledgable of as feats at Character creation. They give you nothing but lore about the pact that was taken OOCLY like every other feat.
2. DM's will periodically check in with certain warlocks that are active and use these feats as either a way to measure the warlocks progess OR for neat event ideas that pertain to the warlocks specific toil with his pact.
3. DM's may intervene on the character's mortality depending on the disposition of the being that the pact was granted or find an appropriate death should the character be scheduled for reaping. So basically, agreeing to playing a warlock would be waiving your right to completely decide the permanent end of your character should a DM or DM team decide that your time is up.
I do not like enforcing permanent death but with obviously tragic characters like a warlock it is bound to happen and predicted from the very beginning of their pact that they are eventually doomed or damned unless pardoned by some greater benevolent being (WHICH WILL NEVER HAPPEN).
Just as a paladin or holy roller can fall a warlock's "Fall from grace" so-to-speak is his/her permanent death by having their soul reaped with no chance of return.
It is fitting and gives a hardcore edge to a warlock which I hope translate in Hardcore RP'ers like myself playing these roles knowing the special rules that come with the class.
Thanks Rasael for taking a look at this. The system doesn't need to be fancy just a way to tag a character who takes this class and chooses a pact. I think feats work best because they can be granted and taken away by DM's in the live environment while tokens are cumbersome and can be exploited.
There is no reason to have applications at all, which is silly to me since this is a base class like Paladin. Thayan classes are custom and PrC not a base class. The only exception is that this class has an extremely detailed amount of lore surounding it that cannot be ignored just like a paladin.
I will tell you this, no other pact besides a Faustian pact is reliable. Every other pact is most likley with a Chaotic being that will destory the pact signer for sheer pleasure without any gain, which is the essence of chaos. I would never offer any "Vague" pacts and let some of these uncanon marty stew wwarlocks get awway with it like it is now.
It breaks down like so:
1. You choose from a standard set of pacts that DMs have agreed to enforce and are knowledgable of as feats at Character creation. They give you nothing but lore about the pact that was taken OOCLY like every other feat.
2. DM's will periodically check in with certain warlocks that are active and use these feats as either a way to measure the warlocks progess OR for neat event ideas that pertain to the warlocks specific toil with his pact.
3. DM's may intervene on the character's mortality depending on the disposition of the being that the pact was granted or find an appropriate death should the character be scheduled for reaping. So basically, agreeing to playing a warlock would be waiving your right to completely decide the permanent end of your character should a DM or DM team decide that your time is up.
I do not like enforcing permanent death but with obviously tragic characters like a warlock it is bound to happen and predicted from the very beginning of their pact that they are eventually doomed or damned unless pardoned by some greater benevolent being (WHICH WILL NEVER HAPPEN).
Just as a paladin or holy roller can fall a warlock's "Fall from grace" so-to-speak is his/her permanent death by having their soul reaped with no chance of return.
It is fitting and gives a hardcore edge to a warlock which I hope translate in Hardcore RP'ers like myself playing these roles knowing the special rules that come with the class.
Thanks Rasael for taking a look at this. The system doesn't need to be fancy just a way to tag a character who takes this class and chooses a pact. I think feats work best because they can be granted and taken away by DM's in the live environment while tokens are cumbersome and can be exploited.
There is no reason to have applications at all, which is silly to me since this is a base class like Paladin. Thayan classes are custom and PrC not a base class. The only exception is that this class has an extremely detailed amount of lore surounding it that cannot be ignored just like a paladin.
-
breteas
- Posts: 1444
- Joined: Mon Jan 31, 2011 4:15 am
Re: Make Warlock application only
While there may be many clerics, druids or even "mundane" classes running around, they all have some sort of lore. Now, I'm not the best on lore at all. But I dare say a proper druid player has to be aware of at least as much lore as a warlock. Storm of Vengeance is a nice spell to kill things. But raining down acid on soil? Calling down Lightining? You're messing with the weather here. I'm sure crops will grow nicely on burned, acidic soil. If anything at all.
Surely there are mages taking their class more seriously than simply blasting away. It's not classes that need to be applied to. It's rp that needs to be encouraged and promoted. And the last ones to be involved in that, should be Dm's imo. Recently, Maecius put it nicely.
Surely there are mages taking their class more seriously than simply blasting away. It's not classes that need to be applied to. It's rp that needs to be encouraged and promoted. And the last ones to be involved in that, should be Dm's imo. Recently, Maecius put it nicely.
-
Servin
- Posts: 431
- Joined: Sun Feb 12, 2012 8:48 am
- Location: UK
Re: Make Warlock application only
In that case can we have DM's applying permadeath to any players with characters +6 months old irl? They might not be warlocks, but surely age, plagues/diseases and such apply, where bodies are burnt to ash to avoid it spreading. Everyone is doomed, it's a matter of time - it's either age or pact or something else. I fail to see however why should warlocks be killed in few months, while half-orc paladins being here since 2008 are doing great.I do not like enforcing permanent death but with obviously tragic characters like a warlock it is bound to happen and predicted from the very beginning of their pact that they are eventually doomed or damned unless pardoned by some greater benevolent being (WHICH WILL NEVER HAPPEN).
Just as a paladin or holy roller can fall a warlock's "Fall from grace" so-to-speak is his/her permanent death by having their soul reaped with no chance of return.
You're putting RP into the server code and rules. That is a very dangerous thing to do...
Cake is a lie, there are only donuts
Through donuts, I gain happiness
Through happiness, I gain calories
Through calories, i gain fat
Through fat, my chains are broken
The donuts shall free me
Through donuts, I gain happiness
Through happiness, I gain calories
Through calories, i gain fat
Through fat, my chains are broken
The donuts shall free me
-
TheVoid
- Retired Staff
- Posts: 2107
- Joined: Sat Aug 15, 2009 11:59 pm
Re: Make Warlock application only
Think of it as giving consent to be more immersed in the lore of the role that definitively has a plethora of lore surrounding them and definite consequences should that role not be played to the satisfaction of the being you submitted yourself too.
Paladin's have fallen here and been shut down by their gods. I felled two during my tenure here.
You are also assuming that we would pruposefully reap a warlock character within a set time frame prematurely, that is not realistic. Some might be reaped instantly, some years and years later depending on several factors such as the Pact taken, the story you wrote about said pact if you bothered to submit a bio for instant reward, and also the being that you are in service too or holds the rights to your immortal soul should you pass permanently.
That generates more RP imo and gives warlocks a story and a purpose that is more true to their lore and less vague. It is the same with Paladins, no one escapes doing wrong of the being they serve for long and dms are well aware of that and we have and do fall paladins and holy rollers that do not adhere at all or remotely to the god's tennets.
I think focus should be on base classes that do have special conditions assigned to them from character creation. Like a monk, bard, warlock, paladin, druid... these classes have caveats in order to be played. So there is no difference from what i am proposing to what is already an IG restriction at character creation for the above base classes. My solution is too take that one step further since warlock is probably one the most MISUNDERSTOOD CLASSES of the above, second would be Paladin, and third is Druid; in that order.
We have more complaints about warlocks being glorified spellcasters and powerbuilders with absolutely no play on the downside of their powers since the downside is only enforced through RP not mechanics same with divine classes. So we create a framework to illustrate the downsides through generating RP that can further immerse a warlock PC into their role not just too penalize them.
Paladin's have fallen here and been shut down by their gods. I felled two during my tenure here.
You are also assuming that we would pruposefully reap a warlock character within a set time frame prematurely, that is not realistic. Some might be reaped instantly, some years and years later depending on several factors such as the Pact taken, the story you wrote about said pact if you bothered to submit a bio for instant reward, and also the being that you are in service too or holds the rights to your immortal soul should you pass permanently.
That generates more RP imo and gives warlocks a story and a purpose that is more true to their lore and less vague. It is the same with Paladins, no one escapes doing wrong of the being they serve for long and dms are well aware of that and we have and do fall paladins and holy rollers that do not adhere at all or remotely to the god's tennets.
I think focus should be on base classes that do have special conditions assigned to them from character creation. Like a monk, bard, warlock, paladin, druid... these classes have caveats in order to be played. So there is no difference from what i am proposing to what is already an IG restriction at character creation for the above base classes. My solution is too take that one step further since warlock is probably one the most MISUNDERSTOOD CLASSES of the above, second would be Paladin, and third is Druid; in that order.
We have more complaints about warlocks being glorified spellcasters and powerbuilders with absolutely no play on the downside of their powers since the downside is only enforced through RP not mechanics same with divine classes. So we create a framework to illustrate the downsides through generating RP that can further immerse a warlock PC into their role not just too penalize them.
- Lockonnow
- Posts: 3105
- Joined: Fri Oct 15, 2010 12:10 pm
Re: Make Warlock application only
if we get permadeath this server will die quick ,couse it take some time to make a new char thiunk of how many i need to make you cant offer me that
-
TheVoid
- Retired Staff
- Posts: 2107
- Joined: Sat Aug 15, 2009 11:59 pm
Re: Make Warlock application only
You play on a permadeath server whether you realize it or not.
3 permanent strikes received for IC actions that were made with complete disregard to your character's own self preservation means permanent death.
Or has no one realized this yet? DMs can permakill you after three strikes and the strikes that we give are based on our judgement.
The reason why you don't think about this is because it is cleverly hidden from you and most of you will probably never do anything that obviously self destructive to accrue perma strikes that will lead to the removal or retirement of said character.
Again, there is no difference between a warlock getting perm'd by a DM or any tom,(person) and harry player that decides to do something "ill advised". This is a PW that does use permanent death and supports it's use based on individual circumstances of each character's actions.
3 permanent strikes received for IC actions that were made with complete disregard to your character's own self preservation means permanent death.
Or has no one realized this yet? DMs can permakill you after three strikes and the strikes that we give are based on our judgement.
The reason why you don't think about this is because it is cleverly hidden from you and most of you will probably never do anything that obviously self destructive to accrue perma strikes that will lead to the removal or retirement of said character.
Again, there is no difference between a warlock getting perm'd by a DM or any tom,(person) and harry player that decides to do something "ill advised". This is a PW that does use permanent death and supports it's use based on individual circumstances of each character's actions.
-
Servin
- Posts: 431
- Joined: Sun Feb 12, 2012 8:48 am
- Location: UK
Re: Make Warlock application only
@Void:
Given timeframe or not given timeframe - it's still death, no other character would be exposed to. I bet you any money that if you temporarily boost my warlock to level 30, to any build you like and I will stand against the said paladin with years of treasure and hoards of gold any dragon would envy, the paladin would win any duel with one hand tied behind their back. Same can be done with crossbow sniper builds that deal 300 damage per shot. Now where's the warlock overpowering in that? I can build toons like that, if there is a problem with my and many other warlock players, who actually put effort to RP properly...
The source of your problem does not come from how things run, rule or code - wise. The source of your problem is ignorance towards lore and immunity or resistances to learning it throughout the process. That problem you are trying to solve by putting a mechanism that limits role play, by giving players half baked toons a DM can erase on a whim, before you even get your plot developed. And it's not all of the classes too. It's not like there haven't been DM's here, who abused their powers here already. There is even a youtube clip about one...
You need to find a better way to achieve that. Teaching lore by reducing player's game experience is not the way to go. Because by group responsibility, you are bound to kill a lot of good RP already happening. If I wish to choose to kill my toon I will do so, just like a player of any other class would and I have no remorse in heading that way, when I feel it's the right time to say farewell to a warlock. But it's still my choice.
And permadeath strikes are there to guard the rules being in place, not because of a bloke doing poor RP.
Given timeframe or not given timeframe - it's still death, no other character would be exposed to. I bet you any money that if you temporarily boost my warlock to level 30, to any build you like and I will stand against the said paladin with years of treasure and hoards of gold any dragon would envy, the paladin would win any duel with one hand tied behind their back. Same can be done with crossbow sniper builds that deal 300 damage per shot. Now where's the warlock overpowering in that? I can build toons like that, if there is a problem with my and many other warlock players, who actually put effort to RP properly...
The source of your problem does not come from how things run, rule or code - wise. The source of your problem is ignorance towards lore and immunity or resistances to learning it throughout the process. That problem you are trying to solve by putting a mechanism that limits role play, by giving players half baked toons a DM can erase on a whim, before you even get your plot developed. And it's not all of the classes too. It's not like there haven't been DM's here, who abused their powers here already. There is even a youtube clip about one...
You need to find a better way to achieve that. Teaching lore by reducing player's game experience is not the way to go. Because by group responsibility, you are bound to kill a lot of good RP already happening. If I wish to choose to kill my toon I will do so, just like a player of any other class would and I have no remorse in heading that way, when I feel it's the right time to say farewell to a warlock. But it's still my choice.
And permadeath strikes are there to guard the rules being in place, not because of a bloke doing poor RP.
Cake is a lie, there are only donuts
Through donuts, I gain happiness
Through happiness, I gain calories
Through calories, i gain fat
Through fat, my chains are broken
The donuts shall free me
Through donuts, I gain happiness
Through happiness, I gain calories
Through calories, i gain fat
Through fat, my chains are broken
The donuts shall free me