Page 5 of 7
Re: Changes to loot system and promoting rp
Posted: Mon Jan 25, 2016 10:51 am
by NCrawler
mrm3ntalist wrote:
You can do what you describe even before these changes to the loot system. The 50% increase is wrong
- This change will support grouping much more instead of soloing. That by itself is great.
- Instead of waiting to hit an area twice, you can go to another area. This system doesnt support having alts to grind more that the previous system did.
- Yes, steve is right. You wont be able to loot chests twice if you ant to spend more than 20mins in an area. If that is problematic, we will take a look at it. This is the first step of an overhaul of the loot system.
In general this is the first step of a more "fair" system and system that promotes groups rather than soloing. Thanks go to mrieder for implementing it.
How is the 50% increase wrong? Say, for example, a single character loots 50 chests under the old system. He does this twice for a total of 100 chests opened. Now, under the new system, you can have three looters all get the same 50 chests for a total of 150 chests opened. That is a 50% increase in the number of chests opened. Plus, it will take a lot less time to do it now that there is no waiting for chests to respawn. I like the new system.
Re: Changes to loot system and promoting rp
Posted: Mon Jan 25, 2016 10:53 am
by AlwaysSummer Day
Step 2: remove or raise the value of anything currently valued at 0gp to reduce lag from people who are 2 cool to trash stuff.
Step 3: Slightly increase loot percentages as in more per chest not better odds.
Re: Changes to loot system and promoting rp
Posted: Mon Jan 25, 2016 11:08 am
by mrm3ntalist
NCrawler wrote:How is the 50% increase wrong? Say, for example, a single character loots 50 chests under the old system. He does this twice for a total of 100 chests opened. Now, under the new system, you can have three looters all get the same 50 chests for a total of 150 chests opened. That is a 50% increase in the number of chests opened. Plus, it will take a lot less time to do it now that there is no waiting for chests to respawn. I like the new system.
Do you mean you are going to control the three characters by yourself?
Re: Changes to loot system and promoting rp
Posted: Mon Jan 25, 2016 11:18 am
by NCrawler
mrm3ntalist wrote:
Do you mean you are going to control the three characters by yourself?
Uh, yes. That's the point. The new system promotes that since the number of times that chests can be opened before reset has been lowered. I think that there will be several people that do this, not just me.
Re: Changes to loot system and promoting rp
Posted: Mon Jan 25, 2016 11:43 am
by Calodan
What Taran means is he will run the loot he wants then log off and log in again. Not meaning he will control all three at once as I believe that is breach of rules on this server is it not? BOTS are not allowed. There used to be a big thing where people would log in two or more PCs and one of them was a BUFF BOT and the OTHER a HEAL BOT. This is not the case with Taran. His intention is to loot, loot, loot like he always does but now he can switch PCs which I am fine with as he is one of the main culprits of the FAI area not being available for others. At least now other people can get into the area too as guys like Taran and myself who have like all day everyday to loot the areas. I am sure there are more than one person secretly pissed off at me for my looting of the Naskel area and being there almost everyday.....If anyone has an issue with how much loot another person has in a VG there are bigger issues that person should work on in their life as this is not RL......IMHO
Re: Changes to loot system and promoting rp
Posted: Mon Jan 25, 2016 11:53 am
by chad878262
Can't wait to get in game and try it out with some friends!
Re: Changes to loot system and promoting rp
Posted: Mon Jan 25, 2016 11:59 am
by Hoihe
Oh!
This new system allows large guilds to greatily increase their profits by adventuring.
Imagine:
6-8 man party. They all trust each other.
1 very high strength character, maybe low level. Dedicated to carrying everything.
After every looting, everyone gives him/her their loot for safe keeping, including gold loot.
It is so recorded.
The trader in the guild then goes to either consign/auction/NPC it all off and collect the money. Maybe some items are given to guild members if they need it in exchange for their share.
After the gold is collected, it is then divided according to the guild scheme amongst the players present. Much higher guaranteed income this way without having to go for very high end content!
Re: Changes to loot system and promoting rp
Posted: Mon Jan 25, 2016 1:44 pm
by mrm3ntalist
NCrawler wrote:mrm3ntalist wrote:
Do you mean you are going to control the three characters by yourself?
Uh, yes. That's the point. The new system promotes that since the number of times that chests can be opened before reset has been lowered. I think that there will be several people that do this, not just me.
I dont know how the team feels about this. What i know is that if it becomes problematic, ie players using two or three different cdkeys to log at once in order to loot, there are mechanisms that will allow to prevent this like not allowing two cd keys from the same IP. It has been done with other exploits - stacking item properties, using wands with spells on weapons that stay on the weapon for ever etc. I would think very hard about doing what you described, because then current actions such as having two characters at once in order to move gear etc will not work either.
Re: Changes to loot system and promoting rp
Posted: Mon Jan 25, 2016 1:48 pm
by NCrawler
mrm3ntalist wrote:NCrawler wrote:mrm3ntalist wrote:
Do you mean you are going to control the three characters by yourself?
Uh, yes. That's the point. The new system promotes that since the number of times that chests can be opened before reset has been lowered. I think that there will be several people that do this, not just me.
I dont know how the team feels about this. What i know is that if it becomes problematic, ie players using two or three different cdkeys to log at once in order to loot, there are mechanisms that will allow to prevent this like not allowing two cd keys from the same IP. It has been done with other exploits - stacking item properties, using wands with spells on weapons that stay on the weapon for ever etc. I would think very hard about doing what you described, because then current actions such as having two characters at once in order to move gear etc will not work either.
Read what Calodan wrote above. That is what I'm talking about, not controlling three chars at once under different cd keys, which is against the rules anyway.
Re: Changes to loot system and promoting rp
Posted: Mon Jan 25, 2016 1:58 pm
by mrm3ntalist
NCrawler wrote:
Read what Calodan wrote above. That is what I'm talking about, not controlling three chars at once under different cd keys, which is against the rules anyway.
Then you could do this even with the old system
mrm3ntalist wrote:Seaside Trolls --> Gnolls --> Minotaurs --> Hags --> Haunted House --> FAI to Sell
FAI --> Sharptooth --> Durlags --> Log next toon
By the time you reach durlags, the chests on seaside trolls would be reset for your next character. There is no percentage gain
Re: Changes to loot system and promoting rp
Posted: Mon Jan 25, 2016 1:59 pm
by Steve
mrm3ntalist wrote:- Yes, steve is right. You wont be able to loot chests twice if you ant to spend more than 20mins in an area. If that is problematic, we will take a look at it. This is the first step of an overhaul of the loot system.
I see 2 things happening because of this change:
1) As Ncrawler states, he'll control 3+ Toons built for looting, and run the MADZ LOOTZ RUNZ everyday, all Day, even on Christmas. So will Calodan I'm assuming, as does Matt (though I'm not sure how crazy he is to do this, though he is crazy). If that isn't OOC behavior under some form of "acceptable" RP, in order to become the best Merchant IC, then...?

Hellz, I don't blame NCrawler and others for it—they're being ALLOWED to do it, atm.
2) Because of #1 above, there will be more MADZ LOOTZ dashing through Areas, and with the idea that "everyone gets a piece of the pie so why do you care if I don't RP cause I"m just here for the chests lolz have a nice day and stuff it," there is actually LESS NEED to RP.
I honestly can't understand why any of the changes were made, except to be OOC friendly to all Players in a Group. Because it is MORE REALISTIC to imagine a Group of any size, finding one chest, and having to RP how the items are split up, or not...and the REACTIONS from that IC situation is what determines or shows us personality, honor or lack of it, trickery, or generosity.
Now it's just blanket fairness.

And more so, you just increase the amount of RIG-generated crap that is getting into Player inventories, which will increase the amount of unusable Coin in toon's inventory, which will drive inflation for Items that are actually RARE...beyond the ridiculousness we already have on BGTSCC.
Look, I'm all for being "nice" to Groups, and to encourage Group RP/adventuring over solo looting...but if the handful of major Looters are already smiling and rubbing their hands over this new Change...I think the Powers That Be should actually start rethinking this.
Re: Changes to loot system and promoting rp
Posted: Mon Jan 25, 2016 2:04 pm
by mrm3ntalist
Steve wrote:Look, I'm all for being "nice" to Groups, and to encourage Group RP/adventuring over solo looting...but if the handful of major Looters are already smiling and rubbing their hands over this new Change...I think the Powers That Be should actually start rethinking this.
All the major looters that i spoke with, said the same thing. This change is not more efficient regarding their solo looting. Party with others in order to loot is no issue. Instead of having players like me ncrawler etc spread around the server, they can all be in one area which they can only loot once then move to another area.
In any case, as every change this will be evaluated in time. If it is not working as intended changes will be made.
Re: Changes to loot system and promoting rp
Posted: Mon Jan 25, 2016 2:16 pm
by NCrawler
mrm3ntalist wrote:
NCrawler wrote:Seaside Trolls --> Gnolls --> Minotaurs --> Hags --> Haunted House --> FAI to Sell
FAI --> Sharptooth --> Durlags --> Log next toon
By the time you reach durlags, the chests on seaside trolls would be reset for your next character. There is no percentage gain
By the time you finish that run under the old system, several hours have passed. What with having to constantly look at the Scry, hoping that someone isn't hidden and looting the place you are going to, there is a significant percentage gain as I can actually finish that run in an hour or less now. Heck, I can even stop to kill the monsters in a dungeon without worrying about whether some sneaky little punk is invissing past me to loot the chests.
Re: Changes to loot system and promoting rp
Posted: Mon Jan 25, 2016 2:23 pm
by mrm3ntalist
NCrawler wrote:mrm3ntalist wrote:
NCrawler wrote:Seaside Trolls --> Gnolls --> Minotaurs --> Hags --> Haunted House --> FAI to Sell
FAI --> Sharptooth --> Durlags --> Log next toon
By the time you reach durlags, the chests on seaside trolls would be reset for your next character. There is no percentage gain
By the time you finish that run under the old system, several hours have passed. What with having to constantly look at the Scry, hoping that someone isn't hidden and looting the place you are going to, there is a significant percentage gain as I can actually finish that run in an hour or less now. Heck, I can even stop to kill the monsters in a dungeon without worrying about whether some sneaky little punk is invissing past me to loot the chests.
Are you telling me that before, if you go from seaside trolls to Durlags, the chests are not going to reset? I think they would...
As far as your comment about someone being in a dungeon you want to go, the same thing happens for others. While you ooc go from dungeon to dungeon getting the loot, others who might rp or not can still go without having someone like you and me ruining it for them.
Re: Changes to loot system and promoting rp
Posted: Mon Jan 25, 2016 2:29 pm
by Calodan
Looters are already smiling and rubbing their hands over this new Change...I think the Powers That Be should actually start rethinking this.
This is why there is a divide. Looters are always rubbing their hands. They are looters. The need to promote the greedy system we had is ludicrous. It actually only made it worse for the drop in I want to run a dungeon with some friends people more agitated towards looters and we get this current idea. It is just wrong. Taran already has those PCs that he does the same thing with already. You just made it a little faster and that is not actually an issue if you can get in there too. I actually have multiple PCs yes. Do I log them often? Nope I log Kory and grind only with Kory going in circles twice in each area. I often do not group up BC it is inefficient to do so BC well it takes more time with a group to RP over and over again the miraculous refilling of chests. Now I can run my circles once like a patrol or what not and bring people in with me which is faster and more entertaining. Whether for RP or for plain old LOOTING (Is obviously the devil if you like doing this more than for the RP....

)