Similarly, I have built a mage pyromaniac around being able to explode things and having a brutal, cold intelligence.
I hope that explains my view
Well isnt that the essence of it? All ive read so far is people ranting over they had spend a feat for the purpose of obtaining a PrC and it gave them no baseline benefit. That to me seems extremely focussed on your characters actual abbilities and not so much on the concept it self.Lag wrote:I hate that this seemingly devolved into an argument about powerbuilding and find that rather unfortunate.
I understood your side very well, I was pointing you to view the situation from a different perspectiveMopKnight wrote:I look at it the other way, Thids. My view is that I take feats that represent my character and either reinforce or enhance their roleplay. I don't take "Leadership" and assume that anyone will acknowledge it. I take Leadership as an enhancement of their roleplay and as a method of flagging to multiple DMs the direction that the character has taken. I mean, for example, Reine is a character that came onto the server and spent most of her first month and a half mopping the floors of a temple. I did write her as a militaristic character of sorts, but it has become her major, rather than her minor quality.
Similarly, I have built a mage pyromaniac around being able to explode things and having a brutal, cold intelligence.
I hope that explains my view
That is not true, and it's a cheap deflection method instead of counter arguments. If people were concerned about powerbuilding and pvp so much, you would see threads about all those "useless" skills that do nothing mechanically.Ithilan wrote: If people didnt have that "power gaming" thought poking at the back of their head, that this feat is redundant and does nothing for their character that they couldnt portray through roleplay, I think its fairly obvious powerbuilding is a rather obvious or subconscious factor.
Well thats what im concerned about, suddenly people stop playing their character sheets because they'd rather want Expose Weakness than True Beliver, but they are the protege of their diety in RP meanwhileMopKnight wrote:So how then do we interpret these values? Do we bother? Are they just a function of class design? If so, do we ignore 6 intelligence warriors speaking with precise elocution while using magical devices?
I don't really ask this as a closed question. I'd like others opinions on it. Despite the problems I have mentioned, I still believe in roleplaying my character sheet.
+1grunts wrote: Everyone should be expected to RP the classes they take, not just Red Wizards or Shadow Adepts.
+1grunts wrote: I get what you're saying, it's just that every class & race has an impact on lore and can be very immersion breaking if done poorly.Ever run into a Paladin of the Torm knowingly traveling with a Banite on a regular basis? I have and that is just as damaging to lore as a clueless Red Wizard. Even making a Good Drow/Grey Orc or Evil Aasimar should be app only if we are talking about caretaking lore.Hidden: show
Or instead we could simply expect everyone to RP the classes/races they take and DM's can hand out alignment adjustments or even suggestions/warnings as appropriate. And just because most take the optimal path does NOT mean we should get a free pass to ignore the RP attached to that path.Hidden: show
+1Considerate_ wrote:Personally I think that it goes both way. This isn't a one way street.
If I have a character with a low charisma, I should RP it.
But if I want a suave and well liked character, I should invest in charisma.
If I want to have a character that's really a True Believer, and nigh unshakable in their faith, then I pick the feat True Believer. That doesn't mean a paladin or cleric without the feat, is somehow less powerful or worthy of their class. Both paladins and clerics do have doubts and can fall from grace, - I'd even go as far as to say that it's only a very select fanatical few that are almost impossible to shake that are almost unheard of.
Our charactersheet helps define our character. But we, the player, define our charactersheet. So pick the feats and abilities you want, and that make sense to you and your concept.
If someone wants to pick True Believer, then that's their business. If someone would rather pick Luck of Heroes, then that's their business too.
I won't deny that I would love if feats like Leadership and True Believer made an impact on the roleplaying aspect of the game -Hidden: show
+1MopKnight wrote:[
99 out of 100 players do this because there is no perceived or real benefit to doing otherwise.
Make that benefit apparent and you will find a lot of people taking feats that allow them to do things with DMs.However, if neither are taken seriously by the DMs in roleplay, it seems pointless to do so.Hidden: show
Then again I am in the minority on these kind of gaming issues. I am in favour of extensive build restriction and the nerfing of significant numbers of classes.
– You are required to play what is on your Character Sheet. For example, no role-playing of another Race if it does not appear on your Character Sheet. In-character (IC) lying and misinformation about your Character's skills, profession and morality is fair and acceptable, but Role-play which does not reflect the Abilities, Feats and Skills that exist on your Character Sheet, is not acceptable.
Let's stop the hyperbole.Lag wrote:That's exactly the thing. People are responding like those who hate the idea of this feat are part of this sub class of undesirables.
Ahem... you mean besides NeOmega?There is no one on this server capable of playing a character with 40 intelligence.
If I see a paladin helping Grixen, or a druid stealing wyvern eggs... ..imma gonna judge. Jus sayin.However they also have no right to judge others who do that quest.