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Re: Incoming Update

Posted: Tue Feb 23, 2016 7:00 pm
by Steve
Weapons with On-Hit Dispel Magic (Greater)?!!? :twisted:

Re: Incoming Update

Posted: Tue Feb 23, 2016 8:36 pm
by Boddynock
mrm3ntalist wrote:First, its a great update, with much content that we can build on.

Caster clerics will be much more fun to play and more efficient, both in casting and turning.
Many new spells both divine and arcane. A few changes on current spells as well.

There is a new level4 paladin spell, that will allow for more tactics. There are a couple of strike spells too.


The downside is, that even though casters get many new toys, new prcs, new spells, meleers got nothing and some changes will make it even harder for them. Its tough to see a pure melee character nowdays - I think its going to become even harder.
Agreed. It is LONG LONG LONG past time for the pure melee builds to get some love.

Re: Incoming Update

Posted: Tue Feb 23, 2016 8:40 pm
by Kagger911
Boddynock wrote:
mrm3ntalist wrote:First, its a great update, with much content that we can build on.

Caster clerics will be much more fun to play and more efficient, both in casting and turning.
Many new spells both divine and arcane. A few changes on current spells as well.

There is a new level4 paladin spell, that will allow for more tactics. There are a couple of strike spells too.


The downside is, that even though casters get many new toys, new prcs, new spells, meleers got nothing and some changes will make it even harder for them. Its tough to see a pure melee character nowdays - I think its going to become even harder.
Agreed. It is LONG LONG LONG past time for the pure melee builds to get some love.

Re: Incoming Update

Posted: Tue Feb 23, 2016 9:57 pm
by Daamien
Boddynock wrote:
mrm3ntalist wrote:First, its a great update, with much content that we can build on.

Caster clerics will be much more fun to play and more efficient, both in casting and turning.
Many new spells both divine and arcane. A few changes on current spells as well.

There is a new level4 paladin spell, that will allow for more tactics. There are a couple of strike spells too.


The downside is, that even though casters get many new toys, new prcs, new spells, meleers got nothing and some changes will make it even harder for them. Its tough to see a pure melee character nowdays - I think its going to become even harder.
Agreed. It is LONG LONG LONG past time for the pure melee builds to get some love.
I trust we're getting a grace period of free re-builds when this update comes out?

Re: Incoming Update

Posted: Tue Feb 23, 2016 11:25 pm
by Lockonnow
LONG LONG LONG past time for the pure melee builds
well there a reason for that we wish to be lvl 30 first so the numbers to hit is fast to kill

Re: Incoming Update

Posted: Wed Feb 24, 2016 12:14 am
by Flasmix
Is that old summon pet button in this update? There's a lot of content my character can't go to since the second I go into one door, he's crippled.

Re: Incoming Update

Posted: Wed Feb 24, 2016 2:21 am
by Ivan38Rus
Karond wrote:If you read anything of the new Led-skirts from Japan, our developers took a hint from RL when developing a new spell: Torm's Wrath (or something). You become bigger, thinner, and get a led-light under your clothes. Check it out for the uncanny resemblance:

Image
With each passing day we stray further from God.

Re: Incoming Update

Posted: Wed Feb 24, 2016 4:05 pm
by AlwaysSummer Day
I really want to see a PRC with orc blood requirments that enhances Barbarian to . . .well. . . not amongst the worst classes on the server. I'd say worst but then 15 people would get offended and/or disagree with me.

Re: Incoming Update

Posted: Wed Feb 24, 2016 4:16 pm
by chad878262
nothing like that in this release, though we have discussed some general changes that may improve barbarian a bit. Though I think everyone would agree more is needed to make the class worthwhile.

Re: Incoming Update

Posted: Wed Feb 24, 2016 4:50 pm
by Steve
It really isn't that hard to make a good Barbarian-based build.

But like nearly all builds, it must use UMD if it can solo the Server.

Magic is already King on BGTSCC. All mobs and Areas were adjusted in order to be able to handle the wifflestomp any divine or arcane gish will bring.

Re: Incoming Update

Posted: Wed Feb 24, 2016 6:05 pm
by Bobthehero
Blablabla magic stuff blablabla

Melee update when?

Steve wrote:It really isn't that hard to make a good Barbarian-based build.

But like nearly all builds, it must use UMD if it can solo the Server.
Then what's the point of melee build if you're forced into magic?
Steve wrote: Magic is already King on BGTSCC. All mobs and Areas were adjusted in order to be able to handle the wifflestomp any divine or arcane gish will bring.
Do you mean they were buffed recently or that they've always been like that?

Re: Incoming Update

Posted: Wed Feb 24, 2016 8:57 pm
by The Whistler
chad878262 wrote:nothing like that in this release, though we have discussed some general changes that may improve barbarian a bit. Though I think everyone would agree more is needed to make the class worthwhile.
Add CON bonus as damage while raging. :!:

There, barbie fixed.

Re: Incoming Update

Posted: Thu Feb 25, 2016 12:55 am
by Moltrazahn
*just because* = "taking this feat allows you to use your consituation as your primary stat for attacking rather than your strength* = yaaaaaay :3

Re: Incoming Update

Posted: Thu Feb 25, 2016 1:55 am
by burbles
Melee builds always depended on magic in DnD. Bring magic-user friend - problem solved.

Re: Incoming Update

Posted: Thu Feb 25, 2016 2:04 am
by Ivan38Rus
*Design content for melee builds, that don't rely on magic*
*Everyone uses their magic characters to defeat it and complains about lack of difficulty*
*design content with magic in mind, strong melee characters that don't need no magic suddenly become obsolete*

There is no escape from this nightmare.