Re: Incoming Update
Posted: Tue Feb 23, 2016 7:00 pm
Weapons with On-Hit Dispel Magic (Greater)?!!? 
Neverwinter Nights 2 Persistent World BGTSCC Discussion Forum
https://bgtscc.net/
Agreed. It is LONG LONG LONG past time for the pure melee builds to get some love.mrm3ntalist wrote:First, its a great update, with much content that we can build on.
Caster clerics will be much more fun to play and more efficient, both in casting and turning.
Many new spells both divine and arcane. A few changes on current spells as well.
There is a new level4 paladin spell, that will allow for more tactics. There are a couple of strike spells too.
The downside is, that even though casters get many new toys, new prcs, new spells, meleers got nothing and some changes will make it even harder for them. Its tough to see a pure melee character nowdays - I think its going to become even harder.
Boddynock wrote:Agreed. It is LONG LONG LONG past time for the pure melee builds to get some love.mrm3ntalist wrote:First, its a great update, with much content that we can build on.
Caster clerics will be much more fun to play and more efficient, both in casting and turning.
Many new spells both divine and arcane. A few changes on current spells as well.
There is a new level4 paladin spell, that will allow for more tactics. There are a couple of strike spells too.
The downside is, that even though casters get many new toys, new prcs, new spells, meleers got nothing and some changes will make it even harder for them. Its tough to see a pure melee character nowdays - I think its going to become even harder.
I trust we're getting a grace period of free re-builds when this update comes out?Boddynock wrote:Agreed. It is LONG LONG LONG past time for the pure melee builds to get some love.mrm3ntalist wrote:First, its a great update, with much content that we can build on.
Caster clerics will be much more fun to play and more efficient, both in casting and turning.
Many new spells both divine and arcane. A few changes on current spells as well.
There is a new level4 paladin spell, that will allow for more tactics. There are a couple of strike spells too.
The downside is, that even though casters get many new toys, new prcs, new spells, meleers got nothing and some changes will make it even harder for them. Its tough to see a pure melee character nowdays - I think its going to become even harder.
well there a reason for that we wish to be lvl 30 first so the numbers to hit is fast to killLONG LONG LONG past time for the pure melee builds
With each passing day we stray further from God.Karond wrote:If you read anything of the new Led-skirts from Japan, our developers took a hint from RL when developing a new spell: Torm's Wrath (or something). You become bigger, thinner, and get a led-light under your clothes. Check it out for the uncanny resemblance:
Then what's the point of melee build if you're forced into magic?Steve wrote:It really isn't that hard to make a good Barbarian-based build.
But like nearly all builds, it must use UMD if it can solo the Server.
Do you mean they were buffed recently or that they've always been like that?Steve wrote: Magic is already King on BGTSCC. All mobs and Areas were adjusted in order to be able to handle the wifflestomp any divine or arcane gish will bring.
Add CON bonus as damage while raging.chad878262 wrote:nothing like that in this release, though we have discussed some general changes that may improve barbarian a bit. Though I think everyone would agree more is needed to make the class worthwhile.