Hi Calen,
very good, detailed feedback. Just a couple of things, for your reference:
Calen wrote:There are two 'problems' with the current loot system.
The first one:
The power build rule is actually making a lot of mediocre/rp builds even worse, and it hardly bothers the strong classes.
Actually, 1 SD dip is different from 3 SD dip, for instance (power dip). 1 or 2 (if you need Evasion still) Ro dip would be enough for any PB, while 3 Ro dip is in fact enforced. I think mediocre and strong builds are interested by this aspect in exactly the same way. RP builds aren't necessarily mediocre, by the way. RP builds can be extremely strong.
On my druid for example I could do loot runs and pretty much run around everywhere.
Gold and items were never an issue and I was a lot faster than most groups.
While on my caster palemaster I'm doing everything at a snail speed and pretty much can't access any chests placed in areas with transition points (summons don't follow).
Keep in mind it isn't even the worst build out there since unlike some other less optimal classes my PC's chance of dying is quite low.
This is also very odd. On my caster palemaster, I am not only immortal, but I systematically destroy content at a speed your druid can never keep up with, and I most certainly can loot chests anytime, anywhere if I so desire. Tested and true.
Seems like a matter of perspective.
The second problem
Chests rewards from low level areas seem to be more rewarding than the high level ones, aside from some specific zones.
It's a feeling, since high end items drop in high end areas. You haven't been lucky yet.
Now should any of this be changed?
- A chest would generate loot for every one and could be looted by every one, also being in a party was more rewarding than solo grinding when it came to chests.
Simply put there was no benefit of going solo at all.
This is already happening. In place. Right now. And working.
- The server allowed any type of build, it just accepted that some classes are grossly overpowered.
How ever there was no need to make the rest weaker because of it.
Many builds believed to be overpowered, in fact, aren't. Many build people don't believe in are absolute powerhouses. This is largely due to the fact people can't play this game (not a competitive game, so nobody bothers with that, since mechanics are scarcely relevant with respect to the RP aspect of it).
- Difficulty was scaled towards normal builds, though there were quite a lot of mobs.
BG isn't a very hard server to play on, overall, although I realize "normal" and "not very hard" are relative concepts.
- Higher level areas dropped better items.
Already in place, right now. Good luck!
Even with some odd designs the server is a lot of fun.
Nice to hear. Have fun, and happy gaming!