SERVER UPDATES 7Mar2016 Patch

It Does What It Says on the Tin: Resolved Issues

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AstralisAdept
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Re: SERVER UPDATES 7Mar2016 Patch

Unread post by AstralisAdept »

Confirmed summons not transitioning
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NeonAvenger
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Re: SERVER UPDATES 7Mar2016 Patch

Unread post by NeonAvenger »

As noted in this post: http://bgtscc.net/viewtopic.php?f=25&t=50726

It seems that the Brew Potion feat is broken.
NeonAvenger wrote:Just tested this.

"Protection from Evil" worked correctly however the following, all of which previously worked, now fail with the message:
"This spell can not be used with the Brew Potion feat"
  • Invisibility
  • Greater Magic Weapon
  • Haste
  • Improved Mage Armour
  • Magic Circle Against Evil
  • Owl's Wisdom
  • Reduce Person
  • Shield
  • Spiderskin
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ShortRedandLoud
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Re: SERVER UPDATES 7Mar2016 Patch

Unread post by ShortRedandLoud »

Characters without any ranks of Open Lock can use the open lock action on chests and doors.

I imagine this isn't particularly useful when the DCs are high, but at low levels it means no bashing required.

Disable Device does not have the same issue.

-

I came across an instance of lowered AB while wielding a sling and heavy shield against a sling wielding kobold in the Hilltop Ruins. My character's animations canceled and her AB was dropped by like six.

I was able to replicate it with a second character. Simply by wielding a ranged weapon against the kobolds. It didn't seem to happen with melee weapons.

No information present in the combat log as to why, though.

3/9
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Tenebrosity
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Re: SERVER UPDATES 7Mar2016 Patch

Unread post by Tenebrosity »

The spell "Programmed Image I" is supposed to have one image active at a time, but it's bugged and you can cast as many as you want.
Hidden: show
Image
Edit: They are also able to use item in my possession. So, if I asked for healing, they would all come and use health kit on me in the same time.
***Characters***

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DiceyCZ
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Re: SERVER UPDATES 7Mar2016 Patch

Unread post by DiceyCZ »

Couldn't find if someone reported this or not, or if it's related to the new update but my character with practiced invoker gets 4 lvls CL less than it should according to the Character info dialogue that was added, it gets the blast d6 but not the CL.
Entropic ward also only lasts as long as if I had no practiced invoker feat.
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The Whistler
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Re: SERVER UPDATES 7Mar2016 Patch

Unread post by The Whistler »

NeonAvenger wrote:Just tested this.

"Protection from Evil" worked correctly however the following, all of which previously worked, now fail with the message:
"This spell can not be used with the Brew Potion feat"
  • Invisibility
  • Greater Magic Weapon
  • Haste
  • Improved Mage Armour
  • Magic Circle Against Evil
  • Owl's Wisdom
  • Reduce Person
  • Shield
  • Spiderskin
It would seem the same fate has befallen scribe scroll. Also, scribed scrolls can't be used by players to acquire new spells.
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Duster47
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Re: SERVER UPDATES 7Mar2016 Patch

Unread post by Duster47 »

Theodore01 wrote:
Calantyr wrote:Unsure if this has been posted, but after delivering the letter for the 'Graveyard Guy' I can no longer hand in bones to him. I am not given the dialogue choice to do so. In fact I can't even dump them out of my inventory.
That was always the way it was.....
This is a Quest Journal problem not associated with any recent update. Put a copy in Quest folder and deleted the above quoted posts.
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AstralisAdept
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Re: SERVER UPDATES 7Mar2016 Patch

Unread post by AstralisAdept »

Summons don't appear to be benefiting from Augmented summoning for me. Some have it for a moments and then it goes away. Perhaps an issue with Beckon the Frozen?

Contingent Summoning appears to fail even after rest with a summon spell memorized.

I appear to remain invisible (via spell invisibility) even after casting summons (not sure if that is or is not supposed to break invis)

Some Summons appear to still be unable to zone (2/3 made it).

Id link screen shots, but mine save somewhere i cant find(anyone know what file type they are so I can search for them?)
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Nomster
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Re: SERVER UPDATES 7Mar2016 Patch

Unread post by Nomster »

AstralisAdept wrote:I appear to remain invisible (via spell invisibility) even after casting summons (not sure if that is or is not supposed to break invis)
Summoning does not break invis :)

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Rhifox
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Re: SERVER UPDATES 7Mar2016 Patch

Unread post by Rhifox »

AstralisAdept wrote:Summons don't appear to be benefiting from Augmented summoning for me. Some have it for a moments and then it goes away. Perhaps an issue with Beckon the Frozen?
It actually does benefit. But the bonus is now a natural effect instead of a magic one, so that you can also use bull's/bear's.
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CommanderKrieg
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Re: SERVER UPDATES 7Mar2016 Patch

Unread post by CommanderKrieg »

Epic feat weapon specializations are not listed in my bonus feats at lvl 29. I cant see any epic feats besides toughness and armor skin. Any idea what to do?

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Calen
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Re: SERVER UPDATES 7Mar2016 Patch

Unread post by Calen »

Some issues I ran into:

Class build: Wiz/Thaumaturge/PM

Thaumaturge class doesn't work.

Augment summoning:

It doesn't work since the monsters are considered dominated.
I've summoned my elite vampire and it's base stats are not including the augmented summoning

Contingent summoning: Doesn't work
Even if you memorize the spell it fails

Planar Cohort:

Doesn't work either.
Also if you summon a planar it will not function as a cohort as it did before.
The moment you summon something else it will unsummon.


Summoning is broken:

Summons leave an empty portrait once you enter any other area.
If you return to the previous area the summon isn't there either
Goes for palemasters summon undead/normal summons planar summons.
Familiar does work and follows


Greater planar ally:


Fire meph it is level 14, while summoned by lesser and normal the fire mephit is level 17.
Same goes for ice mephit.


Palemaster:

Summons are quite inferior compared to some greater planar ally summon.
They aren't scaling like the rest.
Also elite vampire still has combat insight but no weapon to make it work.


Some summons have the wrong size:

Celestial lion smaller than a badger.

Greater Planar ally: Djinn seems a bit weak.


Just some bugs I've found.
On the flip side, NEW SUMMONS WOOOHOO.
Also fire mephit is now awesome.
Last edited by Calen on Thu Mar 10, 2016 1:18 pm, edited 1 time in total.
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Rhifox
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Re: SERVER UPDATES 7Mar2016 Patch

Unread post by Rhifox »

Calen wrote:Some issues I ran into:

Class build: Wiz/Thaumaturge/PM

Thaumaturge class doesn't work.

Augment summoning:

It doesn't work since the monsters are considered dominated.
I've summoned my elite vampire and it's base stats are not including the augmented summoning
It is working. It applies the buffs and then makes them a natural enhancement instead of magical so that you can stack bull/bear on top of it. There's a script that applies the buff, then makes it part of their base stats so that you can add more buffs.
Planar Cohort:

Doesn't work either.
Also if you summon a planar it will not function as a cohort as it did before.
The moment you summon something else it will unsummon.
It does work, it just doesn't make things cohorts anymore. It makes your summon-slot stuff permanent.
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matelener
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Re: SERVER UPDATES 7Mar2016 Patch

Unread post by matelener »

Summons in general need a lot of balancing and differentiating. As for now, most of the same tier creatures have almost identical attributes and feats. Also, it would be nice to know the strength: CR or LVL of the creature in the summoning menu since many summons are shared by different levels of Summon Monster / Planar Binding spells.

There's a quite impactful bug though - summoning Balor through the regular Gate summons an epic Balor (one from the Epic Gate).

In revision of the summons please consider wether it should wield a weapon or not. That's why an Epic Angel is vastly superior to an Epic Balor - a high STR summon does a lot of more damage with a weapon and is fully buffable by GMW (unarmed summons get +5 damage but not +5 AB from GMW)
Noctyn
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Re: SERVER UPDATES 7Mar2016 Patch

Unread post by Noctyn »

Hi Guys. Just some issues with my FS.
He is a new Toon RCR from my old FS.

Missing Feat - Weapon Proficiency (Exotic)
Haste x3 (Lvl 17 FS) - Casting spell lowers STR, DEX Speed and Causes Fatigue hah
Summons - No Dismiss / Selection Pop Up / Exp (mentioned Before)

Thanks for all the work on this update :)
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