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Re: Languages - April 20th Update

Posted: Sun May 01, 2016 7:56 pm
by NegInfinity
Well, new language update seems to partially work, except for one thing.

It allows you to select language you already have.
Meaning, if you, say, know undercommon, log in, and language chooser window pops up, it will have "undercommon" as a choice, and you'll be able to pick it again.

That means that language chooser window does not check if language is already known.... or does not add known languages as "selected" buttons.

However, I can live with this kind of a minor glitch. It is way better than being unable to save language choice.

Re: Languages - April 20th Update

Posted: Sun May 01, 2016 9:23 pm
by Duster47
Subject: SERVER UPDATES
Duster47 wrote:Part 2:
- Dimension Door, Shadow Jump: range extended to medium.
- Languages: Chatting no longer defaults to first language.
- Language maintenance, final stages.
- DC calculation maintenance, on-going refinements.
- Epic spell DC tweaks, on going.
- DMs now able to permanently rename PCs.
- Rolled back mmorpg-spawner script to last week's version - should be less rats and more creatures.

Note on languages: My own testing I got "t^a^l^k l^i^k^e t^h^i^s". Saying something in each language, log-out/log-in cleared it up.

Post bugs in relevant section of the Bugs Forums.

Re: Languages - April 20th Update

Posted: Mon May 02, 2016 1:08 pm
by Snarfy
The language selection window upon log-in is gone now at least, thank goodness. My main character is still missing two of his original languages though. Anyone else have the same issue?

Re: Languages - April 20th Update

Posted: Mon May 02, 2016 1:12 pm
by Darkcloud777
Yes. I am missing some languages as well

Re: Languages - April 20th Update

Posted: Mon May 02, 2016 1:22 pm
by Nyeleni
One of my chars does have one too few. Others do have far too many languages.

Re: Languages - April 20th Update

Posted: Tue May 03, 2016 7:45 am
by Lux
Thank you for your reports. I have tested more and bumped in QC.

Re: Languages - April 20th Update

Posted: Fri May 06, 2016 11:56 am
by Blackhorizon
Language translator seems to translate also emotes or ooc.

Example:
Elven selected
Chat screen: im amilla quylaan amelwamelv ae aey amelairaw ane ceen ilmeylw. ^lasecala^
((Though in logs it appears as which might be the reason: im amilla quylaan amelwamelv ae aey amelairaw ane ceen ilmeylw. ^<ny^=tyeln^>lasecala^</ny^>))
Translation: I was just wondering if you wished to look around. <C=pink>smiles</C>

smiles was typed as *smiles*

( sorry appeared as ^( laemma

This is with the flavor text on. Seems fine without it.

Re: Languages - April 20th Update

Posted: Fri May 06, 2016 12:14 pm
by NegInfinity
Blackhorizon wrote:Language translator seems to translate also emotes or ooc.

Example:
Elven selected
Chat screen: im amilla quylaan amelwamelv ae aey amelairaw ane ceen ilmeylw. ^lasecala^
Translation: I was just wondering if you wished to look around. <C=pink>smiles</C>

smiles was typed as *smiles*

( sorry appeared as ^( laemma

This is with the flavor text on. Seems fine without it.
Always worked this way. Fixing that would be fdifficult, and I'd recommend not to fix it.

Re: Languages - April 20th Update

Posted: Fri May 06, 2016 1:29 pm
by Dagesh
It used to allow stuff between asterisks to show w/o translation. I'd use it for proper nouns and stuff.

Re: Languages - April 20th Update

Posted: Tue May 10, 2016 7:25 am
by Lux
Dagesh wrote:It used to allow stuff between asterisks to show w/o translation. I'd use it for proper nouns and stuff.
It does, but only with flavor text off.

Re: Languages - April 20th Update

Posted: Tue May 10, 2016 9:26 am
by Duster47
From patch notes:
Another script-only update on 10May2016 ~ 01:30 GMT.

- DMFI Language grant enabled again.

Re: Languages - April 20th Update

Posted: Tue May 10, 2016 12:22 pm
by TarnishedSoul
Duster47 wrote:From patch notes:
Another script-only update on 10May2016 ~ 01:30 GMT.

- DMFI Language grant enabled again.
Pun-Pun attempted to give me some missing languages. I ended up with a language called "Nwscript," so I'm thinking that something somewhere remains borked. :)

Re: Languages - April 20th Update

Posted: Tue May 10, 2016 2:31 pm
by Rasael
TarnishedSoul wrote:
Duster47 wrote:From patch notes:
Another script-only update on 10May2016 ~ 01:30 GMT.

- DMFI Language grant enabled again.
Pun-Pun attempted to give me some missing languages. I ended up with a language called "Nwscript," so I'm thinking that something somewhere remains borked. :)
This issue will be fixed coming patch, for the Tongues spell as well.

Re: Languages - April 20th Update

Posted: Wed May 11, 2016 4:33 pm
by Rhifox
Just had my languages reset on Saetra. I as a wizard got Common, as well as Arcane and Draconic as bonus languages (I assume Draconic is a bonus language for wizards now?). Then it only allowed me to select 1 additional language. This is despite the fact I had a +4 Int bonus at level 1. I'm assuming that Arcane and Draconic, despite being bonus languages, are counting against the known language amount.

Re: Languages - April 20th Update

Posted: Thu May 12, 2016 8:18 am
by Lux
Hi, unfortunately races that don't have any kind of + / - intelligence modifier currently don't get their intelligence taken into account when checked for language eligibility. The point you're seeing is actually the background/regional language point that was previously granted by DMs on approved biographies. It gets added to all PCs without checking for intelligence.