Re: The Balance of Power
Posted: Tue May 10, 2016 11:34 am
Something, that i think could help, is if guild leaders were able to work together and trust each other more. I dont know if that is just wishful thinking though 
Neverwinter Nights 2 Persistent World BGTSCC Discussion Forum
https://bgtscc.net/
Sounds like a peace-nik Harper talking, to me!Uranus wrote:Something, that i think could help, is if guild leaders were able to work together and trust each other more. I dont know if that is just wishful thinking though
//I strongly emphasize with this opinion, but i would point out three issues with it as a proposition that I hope will raise RP morale in the opposite direction:Thids wrote:Why would anyone try to do anything evil in the Amn part of the server? Think long and hard over the last 2 years about things that occured there, specifically in Beregost. Beregost has a Temple of Lathander, which was empowered last year by having an entire campaign revolving around its goals, and Nashkel is the seat of the Everwatch Knights.
On the "natural course". This is supposed to be a dynamic roleplaying server, so the dynamic course is in many respects what the players show the DM team it is to be. If the natural course is undesired as you define it to be, then I highly recommend getting IC and trying to change it! This goes for any settlement or map area. If you think even a random rock on a map should be more important for RP, send in a request IC regarding the rock! The DM team will never have enough coverage to RP out in DM events every nook and cranny of the server, so we largely have to react to where players seem to want to RP, so please be our guides! And look, if this means the FAI and BG remain the focal points of RP because that is what players want IC/OOC, then that is fine too, but if it is not where you as a player want to orient RP geographically or alignment wise, then player requests (sorry to repeat this so many times), etc.Thids wrote:Both of those locations are certainly not fertile grounds for evil roleplay, regardless of which government runs both of those places. You are sitting back and wondering how this happened probably. Well, it's very easy, DM's sat back and allowed "natural" course of things to happen, and when that is allowed to occur it will almost always turn into happyville. The one time in my three years here when it was supposed to go in the opposite direction, the DM in charge forcefully turned it into an "everyone loses" situation insteadI do not think that the rest of the settlements are even that important, not without active and continuous DM presence to draw people there. But why would you even want to do that when Baldur's Gate is the center of the server and it needs more attention as well? To be clear, Beregost shouldn't even be a part of Amn, and Nashkel isn't your typical Amnian town. As far as I'm (and probably a lot of other players) concerned, there is no proper Amn presence on the server.
Kobold! WHO SET HIM OFF!DM Dialectic wrote:Maybe someday it will be? (for the Glory of Amn) =D.//
Dialectic,DM Dialectic wrote:... then player requests ...
We currently have some things in the works to try to address the issue of evil PC collaboration (some RP measures of which have already happened at least initially) and we hope that it helps address the concerns you and others are raising -- as a matter of statistics, I am not sure the point is true or not, but as a matter of perception, which is more important, it is true, so we need to do better. At the end of the day though, it will still be up to players to build off such an approach with player initiative in many respects after initial DMing lights the social fire so to speak. As far as player requests go in terms of the amount of players involved IC, it is true that for requests looking to permanently alter the world we do generally look for higher IC PC participation. If this is a struggle for the reasons you raised though, I recommend telling us and explaining that in the request and we can see what we can do. If that is the reason for lack of IC traction in numbers, I think that we can probably figure out a fair and reasonable solution that doesn't break with lore, assuming we have DMs avaialble to do that. We want all players here to have fun (we are a small and very niche community that shares a unique and special joy for RPing and Forgotten Realms fantasy adventure and we want to try to spread that joy as wide as we reasonably can) and if this concern is road blocking that, we want to work on trying to have this roadblock eliminated.Steve wrote:Dialectic,DM Dialectic wrote:... then player requests ...
I think something needs to be added to the many counts of suggesting Player Requests solve most issues: not all Player Requests are going to be granted/upheld, and, many Player Requests should really be referred to as Players Requests, plural, because in my experience, unless an undefined amount of Players are part of the request, it very likely won't get granted/fulfilled.
I don't disagree with this—with DM time at the level it is, or every has been, only so many Requests can be debated, and then possibly granted/supported, by the Team. So it a natural reaction to require as many Players involved, as possible, in order to see movement, or support, or realization. That is just the reality, and not a negative in an of itself.
However, as Thids rightfully points out, the Evil Guilds—whether known or secretive—are the minority on BGTSCC. The Player population of these Guilds, and the Factions, is minimal. Mostly 1 or 2 Players, actively keeping the body alive, but on serious life support. I know, because I've been in contact with most of them recently, and as far as I've seen IC, the most an Evil Guild can manifest is 3 Players (and likely, 2 are the only real Active members). That, in general, is probably not enough Players per Guild to satisfy the X amount needed for requests.
Unless I am wrong? A single Player request often gets replied to with a form reply of "generate more RP, bring in more Players, and it will happen." But that is honestly HIGHLY unlikely from an evil-aligned PC standpoint. So if there is a Guild or Faction with 2 Players, is that enough?
I don't want to speak for the few Guilds I have been in regular contact with the Guild Leaders, but they all lament that recruiting and keeping Players is incredibly hard. But I don't want to go off too far on a tangent.
Let me just reiterate that the lack of Player Requests for Evil-minded RP—as Theophanies pointed out in his opinion is the norm—is probably, mostly, because Players do not feel confident that they a) can see those requests realize with support from the DM team, and b) that there exists a Role for Evil-aligned to have a "greater" effect on the Sword Coast environment of this Server.
This is why I suggested to the Team that an NPC Faction of easily accessible Evil guidance is created and maintained by the DMs—much like the Dukes and the Flaming Fist exist—in order to provide a stable and clear avenue for Players to grow and develop Characters under. These known evil Guild/Factions exist in Canon Lore, so it would not be difficult at all to "balance the power" in this regard.
I also think it would flip the script on the "send in your Player Requsts," to "Receive these DM requests," and Players could step up to complete the tasks/quests/missions/etc laid out by the DMs.
Cheers.
I wanted to put this back in play again, but I'd like to make a different point arising. A LE character does not have to be part of a LE guild; he could certainly join a LN guild; or not be part of any guild at all - he can have personal goals rather than those of a grander nature. There should be nothing to stop LE getting on in any LN type area; in a Chaotic Neutral area he will have much more problem with the Chaos rather than that it is Neutral.Steve wrote:For example:Lawful evil characters value the allegiances that they have with their cause, government, religion, or other organization. They also value those individuals that they call allies. Betraying a friend is just as much a transgression for the lawful evil as it is for the lawful good.
Speaking of LE, one thing that really matters about LE is which law this particular LE follows.Thorsson wrote:I wanted to put this back in play again, but I'd like to make a different point arising. A LE character does not have to be part of a LE guild; he could certainly join a LN guild; or not be part of any guild at all - he can have personal goals rather than those of a grander nature. There should be nothing to stop LE getting on in any LN type area; in a Chaotic Neutral area he will have much more problem with the Chaos rather than that it is Neutral.Steve wrote:For example:Lawful evil characters value the allegiances that they have with their cause, government, religion, or other organization. They also value those individuals that they call allies. Betraying a friend is just as much a transgression for the lawful evil as it is for the lawful good.
The difference between him, LN and LG could be subtle. For instance if the Law said a Thief should have his hand cut off, the LE character would gladly do it, a LN character might do it reluctantly, while a LG character would try to find some way to achieve redemption for the Thief.
I agree with this. My point is that LE characters are not CE, nor do they have to be involved in grand plots, nor do they have to be promoting Evil (with a capital E). And again I iterate, what about the Neutral? There ought to be stuff about people simply wanting personal riches and power. Hell, not even all the Goodies should be after destroying Evil; some might think it's enough to promote Good, others might see a more narrow definition of their role, e.g. a Hin might simply look to keep Gullykin safe.NegInfinity wrote:The explanation of LE on easydamus is rather narrow and somewhat naive. It does fit some of the lawful evil characters, but not all of them.The alignment is very versatile and can encompass huge range of characters.
Just because they are open doesn't mean they are conducisve to a evil-aligned character or in keeping with their goals.mrm3ntalist wrote: You mean events designed for good only characters? Which events are those?
All open events i seen are open to evil characters. I have seen Sharan/Cult of the dragon/Zhent/assassins/etc characters join those events.
If you talk about guild specific events, this happens for every guild. No guild will have weekly events if that is what you are hoping for.
I love all the points you make and my chief concern with online play is Meta-gaming, where you are basically cheating and taking that OOC into the game.Moltrazahn wrote:I think it boils down to what we want to achieve, and what is possible to achieve, both from a mechanical perspective, and a roleplaying one.....
Yes, playing evil can be a lot of fun! but... you need to be careful where you play, and with what people, and unless you know how to do it, that can quickly exclude you from certain groups....
We are all here to roleplay to some extent, and if being too extreme in either direction prevents us from being included in roleplay... well, then it is not worth it in the end.
Now, I myself... ain't usually in this position. But having playing since 09, and on other servers, the pattern tends to repeat itself. Evil character who are in the spotlight, tends to get exiled, haunted and even badgered OOC-ly by certain more hardcore/extreme elements of the opposite community. And in the end, this colors the players perspective on the experience, and the community (sadly)....
And there are sadly people in the community whom will harass you ic'ly.. and ooc'ly for this. This is a shame, and sadly a reality.
Ps. It should be noted that ooc-haunting others aint cool...
Couldn't agree with you more Akroma666 that is is about items as well as you so succinctly illustrated. Plus from my observations of the server and topics that we are AWASHED with startlingly powerful, generic (unamed) magical items (I JUST checked out the auction house), which does trouble me be an old-school PnP player.Akroma666 wrote:Well that's a flat lie..Planehopper wrote: Leave items off the table or start another thread. It has 0 to do with alignment.
What does all evil aspire to do? Have power.. how is power obtained? By skill, items, and determination. You know what doesn't help.. when the next whistling bard puts his Longsword +4 with +1d6 sonic damage through your chest while watching your head explode as he hums because hes stopped and orc raid and has the blinged out necklace of awesome to match his shiny ring of cool guy and slippers of DM events.
I beg to differ, items are alignment weighted.
I challenge you to find a better resource for giving detailed and various means to role-play the characteristics of the Alignments, in a system applied to D&D, specifically.NegInfinity wrote:
The explanation of LE on easydamus is rather narrow and somewhat naive. It does fit some of the lawful evil characters, but not all of them.The alignment is very versatile and can encompass huge range of characters.