Paladin's Durations

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Double Paladin Iconic Spell Durations?

Yes, 2 rounds/level is fine.
7
24%
No, I think its fine as is.
22
76%
 
Total votes: 29

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AC81
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Re: Paladin's Durations

Unread post by AC81 »

Please don't let this go down the 'EDM isn't that good' road. Yeah, the requirements are high, but it's the sort of feat that makes you make good building choices. Paladins should be raising strength and charisma, they benefit in other areas by doing so! They can also super buff charisma and strength. 30 charisma paladins (easy enough to get with 22 base +8 from spells) with EDM is crazy damage! 20 divine damage every hit, bypasses all immunities on the server and crits! Throw in that high strength plus power attack (because you were 'forced' to take that too) maybe even improved power attack and the damage really starts to stack up.
This is my personal opinion:
Paladins and their spellbook don't need a buff. They are very good in groups against pve. They are very good against bosses. They are lethal in pvp if they are against an opponent they can smite ... otherwise they rank right alongside a normal fighter (they suck at pvp). In events they can play a defining role, but to do so they need to show a bit of patience and not waste their spells and abilities on lesser foes. What they probably don't do well is solo grind. But that isn't really the over-arching goal of the server and besides, they aren't the only class that doesn't favour solo-grinding, not by a long way.
Paladins are quite good in this PW's climate. Are they the best, most dominant class around? No. They've already seen a few changes over the years. If any more were to be made I'd propose adding PrC's that will benefit a non-casting style of Paladin gameplay, rather than buffing the existing class. It is already very well balanced for our server.
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Flasmix
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Re: Paladin's Durations

Unread post by Flasmix »

I'd be up for an epic feat specifically for Paladins that Auto-Extends ALL spells.
The requirement is 21 Wisdom/21 Charisma.
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RedLancer
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Re: Paladin's Durations

Unread post by RedLancer »

Paladins and their spellbook don't need a buff. They are very good in groups against pve. They are very good against bosses. They are lethal in pvp if they are against an opponent they can smite ... otherwise they rank right alongside a normal fighter (they suck at pvp). In events they can play a defining role, but to do so they need to show a bit of patience and not waste their spells and abilities on lesser foes.
We can agree that the spellbook itself doesn't need a buff. I think you get right to it when you talk about their need to show patience and conserve their spells and abilities; this is actually a negative factor for playability. When a paladin isn't using its spells or abilities, it's a left-clicking fighter without the fighter's feat pool, and because the paladin has so few spell slots, the paladin is stuck in that role more often that it should be. Allowing paladins more spell slots by moving the casting ability to CHA doesn't increase the paladin's power scaling, but it does allow it to operate at a mechanically satisfying level for longer.
I'd be up for an epic feat specifically for Paladins that Auto-Extends ALL spells.
The requirement is 21 Wisdom/21 Charisma.
You're never going to build 21 Wisdom on a Paladin; there's no mechanical incentive to Wisdom for a paladin other than qualifying for spell casting, and such a feat is not enough to change that.
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Flasmix
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Re: Paladin's Durations

Unread post by Flasmix »

Well the reason I said it like that is because I'm against just arbitrarily doubling their spell durations when they've already been given double durations. How about instead of doubling every spell duration, the individual spells that you want changed are brought up and some ideas are tossed around to improve them directly.

The issue comes with spells that are shared with other classes.

Why should a Paladin's Bless spell get a free extend (Potential double extend with the feat) when a Cleric doesn't, when the Cleric is the one who is supposed to be the spell caster?

The majority of players do not want double duration. My recommendation, is to do what I mentioned above. Make a new thread pertaining to individual Paladin spells which you feel need a duration boost for people to vote on.
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RedLancer
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Re: Paladin's Durations

Unread post by RedLancer »

I think we've moved away from extending durations in favor of
Allowing paladins more spell slots by moving the casting ability to CHA doesn't increase the paladin's power scaling, but it does allow it to operate at a mechanically satisfying level for longer.
I agree with your criticism, though.
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Flasmix
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Re: Paladin's Durations

Unread post by Flasmix »

Make a new thread and/or poll about it is what I recommend still. Most people will see the original post and poll and base judgements off that. The idea of having casting changed to charisma seems fair, but it's still an entirely different entity than what's originally suggested.
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Akroma666
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Re: Paladin's Durations

Unread post by Akroma666 »

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Steve
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Re: Paladin's Durations

Unread post by Steve »

AC81 wrote: What they probably don't do well is solo grind.
Again, why this "Paladin Issue" is being brought up. :roll:

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Akroma666
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Re: Paladin's Durations

Unread post by Akroma666 »

Topic has digressed enough. Moved to a new discussion and locked this thread unless someone wants to discuss durations.
Storm - The Blade Flurry
Druegar Grizzleclaw - The Mountain Ruin Tsar
Akroma Thuul - The Creepy Enchanter
Liliana Duskblade - The B*tch of Bane
Jamie Dawnbringer - The Light in the Darkness
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