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Re: Barbarian Improvements

Posted: Mon Oct 24, 2016 2:22 pm
by Endelyon
Some of these are going in after I reset the server.

Everything is in except the bonus 2 AC at 20 and the change to Greater Resiliency. Greater Resiliency appears to be hard-coded so it might be difficult to do anything with it. The AC bonus just needs to have a new feat added and an appropriate script made, but I haven't had time to do it yet. Still incoming. :)

Re: Barbarian Improvements

Posted: Mon Oct 24, 2016 2:28 pm
by Calodan
Some of these are going in after I reset the server.

Everything is in except the bonus 2 AC at 20 and the change to Greater Resiliency. Greater Resiliency appears to be hard-coded so it might be difficult to do anything with it. The AC bonus just needs to have a new feat added and an appropriate script made, but I haven't had time to do it yet. Still incoming. :)
You are awesome! Do not let my alter ego tell you otherwise either! :lol:

Re: Barbarian Improvements

Posted: Mon Oct 24, 2016 3:23 pm
by Sputnik
Endelyon wrote:Everything is in except the bonus 2 AC at 20 and the change to Greater Resiliency. Greater Resiliency appears to be hard-coded so it might be difficult to do anything with it. The AC bonus just needs to have a new feat added and an appropriate script made, but I haven't had time to do it yet. Still incoming. :)
Awesome, fantastic news!

I have one and a half questions:

If someone makes a barbarian today, will the two yet-to-be implemented changes be applied to the toon automatically via update?
Or will barbarian toons get a kind of "RCR token" for the upcoming change?

Thanks a bunch in any case. :)

Re: Barbarian Improvements

Posted: Mon Oct 24, 2016 3:25 pm
by mrm3ntalist
Sputnik wrote:
Endelyon wrote:Everything is in except the bonus 2 AC at 20 and the change to Greater Resiliency. Greater Resiliency appears to be hard-coded so it might be difficult to do anything with it. The AC bonus just needs to have a new feat added and an appropriate script made, but I haven't had time to do it yet. Still incoming. :)
Awesome, fantastic news!

I have one question:

If someone makes a barbarian today, will the two yet-to-be implemented changes be applied to the toon automatically via update?
Or will barbarian toons get a kind of "RCR token" for the upcoming change?

Thanks a bunch in any case. :)
Dont make one today. There are a couple small issues we are fixing as we speak

The players with barbarian builds are eligible for a 100% RCR token

Re: Barbarian Improvements

Posted: Mon Oct 24, 2016 10:07 pm
by Wyatt
My only character is a dwarf rager/barbarian. It is tons of fun and I am happy to see some of the changes going in today. Currently I'm just accumulating exp on him as I don't want to level past barb 9 if the other changes are going in eventually. When you say everything is in does that mean the bonus feats at barb 10 and 20 are in as well? Just RP'ing him at this point to wait and see. :)

Re: Barbarian Improvements

Posted: Tue Oct 25, 2016 5:35 am
by Rudolph
Thanks for all the work.

One question: does the Rage extension also apply to the Bear Warrior Bear Form?

Re: Barbarian Improvements

Posted: Thu Oct 27, 2016 1:08 pm
by Akroma666
Please make sure these changes are noted in the server information.

Also does thundering rage work if you get frenzied in addition to rages? Or if you get the feat extra rage?

Re: Barbarian Improvements

Posted: Sat Nov 12, 2016 7:01 am
by Steve
Are the changes "live" on the Server? If so, can the Custom Changes thread be updated with the full, detailed improvements? Thank you.

Re: Barbarian Improvements

Posted: Sun Nov 13, 2016 8:09 am
by Steve
Subject: SERVER UPDATES
Endelyon wrote:10/24/2016

Feat Changes
- Extended Barbarian Rage timer by 5 rounds
- Epic Rage strength requirement reduced to 21
- Thundering Rage strength requirement reduced to 21
This is what is supposedly live. Not documented in Cusrom Changes yet, FYI.

Re: Barbarian Improvements

Posted: Sun Nov 13, 2016 10:40 am
by Wyatt
I play a barbarian and he has ~11 barbarian levels now. The rage timer definitely was extended by 5 rounds. I received the bonus feat at barb level 10. I am not anywhere near the point where I can take epic or thundering rage so I cannot speak to those.

Re: Barbarian Improvements

Posted: Sun Nov 13, 2016 12:10 pm
by Steve
Are the Bonus Feats from the General list, or Fighter list?!?

Re: Barbarian Improvements

Posted: Sun Nov 13, 2016 12:14 pm
by BronaStormbrew
I dunno, I didn't see really anything wrong with the class now! The choice of rage types I personally felt fixed a lot. Barbarian is just a boring class without splashing in a technical class (important choices, button mash skills etc.) . That's just my two cents.

Re: Barbarian Improvements

Posted: Sun Nov 20, 2016 9:10 am
by Theodore01
With the final updates done, can we get a detailed class description please ?

Re: Barbarian Improvements

Posted: Sun Nov 20, 2016 9:12 am
by mrm3ntalist
Theodore01 wrote:With the final updates done, can we get a detailed class description please ?
We will

Re: Barbarian Improvements

Posted: Sun Nov 20, 2016 9:14 am
by Theodore01
great thxs