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Re: Vampire subrace
Posted: Wed Sep 28, 2016 11:29 pm
by ragnarok1983
*rolls a super-white elf, casts mage armor, and walks around all of fearun, aloof.*
Twiiiiiiliiiiight.
*let's his sparkly self out*
Re: Vampire subrace
Posted: Wed Sep 28, 2016 11:33 pm
by Flasmix
ragnarok1983 wrote:*rolls halfling with a horned helmet, casts mage armor, and walks around all of fearun, aloof.*
Twiiiiiiliiiiight.
*let's his sparkly self out*
Sounds more like you.
Re: Vampire subrace
Posted: Wed Sep 28, 2016 11:37 pm
by kellendril
I don't see the vampire as a race, but an infection. So..it'll be a no from me
Re: Vampire subrace
Posted: Thu Sep 29, 2016 2:08 am
by NegInfinity
Akroma666 wrote:Concerns about racial PvP balance could be addressed with a lower level cap? Say max level of 15 or even 10.
It would focus rp into tribe mentality for things like goblins and kolbolds or convents for vamps.
I don't see how it would help with ANYTHING. Aside from making butchering vampires easier.
If local clerics/paladins allowed a vampire to grow to epic levels, well, it is their fault and they should either all die because of their incompetence or find a way to deal with the creature. It isn't indestructible and it is not an ancient dragon either.
Enforcing some sort of level cap is definitely a wrong idea.
Re: Vampire subrace
Posted: Thu Sep 29, 2016 2:17 am
by Snarfy
Re: Vampire subrace
Posted: Thu Sep 29, 2016 2:18 am
by Face
The way the day and night cycle work on this server it could be a problem , All them vamps would sit in doors 75% of the time unless they want to burst into fire.
Re: Vampire subrace
Posted: Thu Sep 29, 2016 2:20 am
by Kauaiian
Face wrote:The way the day and night cycle work on this server it could be a problem , All them vamps would sit in doors 75% of the time unless they want to burst into fire.

would love to see that RP'd out in the middle of an event. "Whoops sorry guys. Bed time"
Re: Vampire subrace
Posted: Thu Sep 29, 2016 2:22 am
by Face
Any way i would love to see them get implemented so i can roll a halfling vamp hunter that shoots bolts dipped in garlic

Re: Vampire subrace
Posted: Thu Sep 29, 2016 2:28 am
by NegInfinity
Kauaiian wrote:Face wrote:The way the day and night cycle work on this server it could be a problem , All them vamps would sit in doors 75% of the time unless they want to burst into fire.

would love to see that RP'd out in the middle of an event. "Whoops sorry guys. Bed time"
Happens all the time. "((Sorry, it is time for me to log" ==> "My duties call me"
Face wrote:Any way i would love to see them get implemented so i can roll a halfling vamp hunter that shoots bolts dipped in garlic

You can already do that. You won't be hunting PC vampires though.
Re: Vampire subrace
Posted: Thu Sep 29, 2016 2:30 am
by Face
Yep but lets be honest its just alot more fun to hunt a player vamp as there um...'ai' is better.
Re: Vampire subrace
Posted: Thu Sep 29, 2016 2:38 am
by NegInfinity
Face wrote:Yep but lets be honest its just alot more fun to hunt a player vamp as there um...'ai' is better.
You can ask for dm help, hunt palemasters and mistakenly accuse people of being vampires while using
poisoned garlic arrows.
There are lots of options. Just saying.
Re: Vampire subrace
Posted: Thu Sep 29, 2016 2:46 am
by Face
NegInfinity wrote:Face wrote:Yep but lets be honest its just alot more fun to hunt a player vamp as there um...'ai' is better.
You can ask for dm help, hunt palemasters and mistakenly accuse people of being vampires while using
poisoned garlic arrows.
There are lots of options. Just saying.
I know one could do that but for me personal , conflict with a player is just so mutch more fun becouse there wil be more play time with a other player then with a 2 hour DM event.
In any case it wont mather cous this wil never get implemented but i does sound like alot of fun to me hunting vamps playing vamps finding a cure for your bitten friends or your self it opens up alot of rp......BUT conflict is bad right? *Wink wink*
Re: Vampire subrace
Posted: Thu Sep 29, 2016 3:26 am
by Snarfy
Re: Vampire subrace
Posted: Thu Sep 29, 2016 3:27 am
by NegInfinity
Face wrote:
finding a cure for your bitten friends
I'm afraid D&D vampries don't work that way.
Create Spawn (Su)
A humanoid or monstrous humanoid slain by a vampire’s energy drain rises as a vampire spawn 1d4 days after burial.
If the vampire instead drains the victim’s Constitution to 0 or lower, the victim returns as a spawn if it had 4 or less HD and as a vampire if it had 5 or more HD. In either case, the new vampire or spawn is under the command of the vampire that created it and remains enslaved until its master’s destruction. At any given time a vampire may have enslaved spawn totaling no more than twice its own Hit Dice; any spawn it creates that would exceed this limit are created as free-willed vampires or vampire spawn. A vampire that is enslaved may create and enslave spawn of its own, so a master vampire can control a number of lesser vampires in this fashion. A vampire may voluntarily free an enslaved spawn in order to enslave a new spawn, but once freed, a vampire or vampire spawn cannot be enslaved again.
There's no cure, no "vampiric infection" and D&D undead are something other than original creatures (it is sort of an "imitation" of original host fueled by negative energy). Speaking of which trying to resurrect an undead raises original creature, last time I checked.
Face wrote:
BUT conflict is bad right? *Wink wink*
Conflict is good. As long as players can keep in mind that players and their characters are two different things.
Re: Vampire subrace
Posted: Thu Sep 29, 2016 3:41 am
by Face
Ow shit....Then my toon should be a vamp already as he was killed in the haunted house by the vamp lord.
