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Re: Orc Class
Posted: Mon Feb 20, 2017 2:50 pm
by aaron22
here's my mock up for a charger style BW. i am sure this could be built better. once again daylight adaption had to be sacrificed and i would have preferred to fit able learner in as well. just not enough spots. could get rid of FB and that frees up a lot of feats. could also arrange the classes to better take advantage of skills.
http://nwn2db.com/build/?261536
Re: Orc Class
Posted: Mon Feb 20, 2017 3:25 pm
by AlwaysSummer Day
These classes should be considered as just a basic guide and QC will balance for our custom world. Not sure why yall are going back and forth argueing about balance. I doubt any PRC will be added verbatim if it is broken.
Re: Orc Class
Posted: Mon Feb 20, 2017 3:31 pm
by aaron22
AlwaysSummer Day wrote:These classes should be considered as just a basic guide and QC will balance for our custom world. Not sure why yall are going back and forth argueing about balance. I doubt any PRC will be added verbatim if it is broken.
right... i am just putting builds out that could utilize the proposed PrC's. i guess, fleshing out the propositions. i do not have any expectations outside of putting my own ideas out and being open minded and considerate regarding opinions of people interested in discussing this with me. and of course, doing as much as i can to get something i would like to see considered.
Re: Orc Class
Posted: Mon Feb 20, 2017 3:37 pm
by aaron22
i'll make up some builds for the other ones as soon as i can.
Re: Orc Class
Posted: Tue Feb 21, 2017 9:47 am
by aaron22
mock up for Barb 20 EoG 10
might not be totally optimized, but seems pretty decent.
http://nwn2db.com/build/?261570
Re: Orc Class
Posted: Tue Feb 21, 2017 11:01 am
by aaron22
mock up for Orc Lord build. went a whole different route on this. maybe a 5/10 or 7/10 divine progression would make sense.
there are not evil paladins so this is as close as i could get.
http://nwn2db.com/build/?261574
Re: Orc Class
Posted: Tue Feb 21, 2017 11:11 am
by Valefort
All those PRCs suggestions are cool but it takes time to make one, my hands are full for the foreseeable future so one suggestion for all the suggesting people : if you want those fast, do it yourselves ! With all these PRC suggestions I could lock myself into my flat for a month and still lack the time to finish everything

Re: Orc Class
Posted: Tue Feb 21, 2017 11:26 am
by aaron22
This is a mock up for the Orc Warlord. i took some bard so that i could double up on the inspirations.. maybe
http://nwn2db.com/build/?261575
Re: Orc Class
Posted: Tue Feb 21, 2017 11:28 am
by aaron22
Valefort wrote:All those PRCs suggestions are cool but it takes time to make one, my hands are full for the foreseeable future so one suggestion for all the suggesting people : if you want those fast, do it yourselves ! With all these PRC suggestions I could lock myself into my flat for a month and still lack the time to finish everything

i have no expectations from you vale. this is something to look at when you can.
Re: Orc Class
Posted: Tue Feb 21, 2017 11:37 am
by Valefort
I don't feel pressured, but it's a fair warning/info I thought I had to give, it's not that ideas are bad or dismissed by people along the chain. It's that they take time and that there are other priorities. For the record what's on my plate are Dreadmaster PRC and then an Orc PRC, probably eye of gruumsh. Then again Bladesinger is not live yet and there will be bugs, as there are always bugs.
Re: Orc Class
Posted: Tue Feb 21, 2017 2:06 pm
by aaron22
i did a better version of BW with Barb 20. this one is better.
http://nwn2db.com/build/?261583
Re: Orc Class
Posted: Tue Feb 21, 2017 2:07 pm
by chad878262
Valefort wrote:I don't feel pressured, but it's a fair warning/info I thought I had to give, it's not that ideas are bad or dismissed by people along the chain. It's that they take time and that there are other priorities. For the record what's on my plate are Dreadmaster PRC and then an Orc PRC, probably eye of gruumsh. Then again Bladesinger is not live yet and there will be bugs, as there are always bugs.
Would that I had the skill.... I would probably just break something and render my game unusable. Bah!
Re: Orc Class
Posted: Tue Feb 21, 2017 3:16 pm
by aaron22
so this one has:
19 DR/-
+4 Regeneration with Regen cloak
fear, confusion, dominate, daze immunity
Epic Rage: +10 str/con; +8 will
Thundering rage: 4d6 crit bonus
Whirlwind Frenzy: +5 AC/Reflex
Ice Troll: +8 Natural AC
Distorted Rage: 60% concealment
with +3 con item and Extended/extra feat neck: 13.6 minutes total on 8 rages.
its a bit better than pedestrian when not raging, and really tough when raging.
id play this all day. damage when not raging would be an issue.
edited to add ice troll bonus
Re: Orc Class
Posted: Tue Feb 21, 2017 4:39 pm
by aaron22
i put the EoG builds up against just about any other descent barbarian build and it fails. A B20AK10 has better saves, better damage, and more access to feats. a B20F10 has better armor more feats that can be used to create more AB damage and better saves at only a couple AC penalty. i did the same with BG rogue(20% penalty) and cleric with similar results. this one needs help. the spittle things seems a bit... whatever.
Re: Orc Class
Posted: Wed Feb 22, 2017 10:50 am
by aaron22
EoG gives over 10 levels:
Fort: +7(9), Will +3(7), Reflex +3(5)
Blindfight feat
Blindsight 10'
Aura-+2 will save
+2 AB and Damage
+3 AC (+1 Natural, +2 Morale)
+2 Saving Throws-Universal
3/day RTA save or blinded DC20+con mod
barb
Fort +7, Will +3, Reflex +3
8 open feats
3/- DR
Trap Sense +4
Anointed knight
Fort +7, Will +7, Reflex +3
9 open feats
Anointed weapon (elemental/Vamp/Mass Crit)
Heavy armor prof
tower shield prof
blindfight feat
toughness feat
+2 spot/listen
SR 10+character level
Fighter (20% xp penalty)
Fort +7, Will +3, Reflex +3
11 open feats
Heavy armor prof
tower shield prof
access to fighter only feats
cleric (bonuses depending upon domain)
Fort +7, Will +7, Reflex +3
5 open feats
-3 BAB
5th level spell progression
Heavy armor prof
divine feat line
Blackguard
Fort +7, Will +3, Reflex +3
5 open feats
heavy armor prof
use poison
4th level BG spells progression
Charisma bonus to saving throws
Smite Good/extra smiting
Aura of -2 on Saving throws
Divine Feat line
Create Undead/ Fiendish Servant
sneak attack 3d6
Ranger (20% penalty)
Fort +7, Will +3, Reflex +7
5 open feats
3 favored enemies
+1 dodge AC
weapon style/improved weapon style
animal companion
woodland stride
swift tracking
toughness feat
ranger spell progression