Steve wrote:
What you are outlining is not a problem with XP rate-gain, but the problem that in D&D—be it PnP or CRPG—the underlining mechanics of it and the Rules of it, were never designed for experiences within such a great level range as 1–30. Never. Any D&D campaign is usually such that PCs are within 3 levels of each other, and the storyline they encounter should support that power range.
Because BGTSCC is Levels 1–30, we are basically suffering from a build in disadvantage regarding mechanical power. Again, it has nothing to do with rate-gain from XP. The upshot is that nothing is holding a Player back from actually getting to Lvl 30. Yet still, even when your PC is Lvl 30, there is a pretty big change your build isn't going to support the kind of "power against others" that you've written about.
True, I worded it poorly (happened a few times apparently, see below).
At least partly true.
It's simply a big difference if just the druids/rangers/bards see you sneaking around to get to the unguarded backdoor of the rich mans' house - or if 9 out of 10 PCs see you just because your're moving (-5 hide) and they happen to have 10 ranks in spot (at level 20).
I have played NWN2 rogue chars for years, I always was able to eventually succeed at being a good spy, for example. What you need for that is - among a lot of other skills, both IC and OOC) a heavy investment into hide/MS including skill foci, stealthy etc.
As soon as you reach a certain level (which is, depending on the particular build, usuallyy ~ 15) you have invested heavily enough to be way ahead of most characters that only lazily invest a couple ranks in listen and/or spot.
Below level 10 you simply have no chance there - regardless how clever your RP ideas are.
Steve wrote:
I absolutely DID NOT SAY THAT. Sitting around the campfire is the last thing I do, when playing an adventure game...unless it is forwarding the adventure RP. I kinda don't understand what your writing though: how can a Character train for things before Level 1, that are only mechanically available to them at after Level 15? That is simply impossible. I cannot respond adequately to such a proposed impossibility.
I didn't mean to insinuate anything, sorry.
What I meant, though, is: If you are starting your char with a level of Rogue you thereby declare that his background is rogue (oh sweet logic

).
Which means she has been trained in, for example, bluff.
But as soon as she arrives in BG she realizes that everyone around here seems to have trained much harder in bluff and sense motive.
And she'll become a good liar around level 15 only, because at level 15 she'll have (investment of the full 18 ranks provided) enough bluff to perhaps successfully telling a lie to someone who never really trained in any social skill but has such a high wisdom due to being a treant most of the time that he outdid all the "how do I lie successfully and convincing?" lessons our little thief received.
I hope that is a bit more understandable.
Steve wrote:
If there are character concepts that don't work here, then don't play them. Why would you play something that you know simply doesn't work? Additionally, I do not agree that the majority of other characters are 15–20 levels ahead. And even if they are, then, as D&D was designed, you must go out and find other characters that are your PCs level range. This is just what Players do!
And again I worded it too short/wrong, it seems.
Many character concepts work from level 1 onwards in an online enviroment, others rely on skills so heavily that they don't work (as in "you can't really convincingly play them") below a certain level.
And I continue to use roguish types of chars not because these chars were the only example but just because I have started playing such chars online on BGTSCC (and later other servers) in 2009 and can say that I have quite some experience about the RP coming with such chars.
If you don't believe that the majority of characters are level 11+ or even 21+ just open the player scry and count the # of chars listed with a "+". Compare them to those listed with "++" and "+++".
And yes, looking for people of the appropriate level range is what players do. - And then? Running around and grinding. Have you ever tried to find someone in an online game that allows you RPing your rogue (as in "scouting ahead, disabling traps, warning the others of danger, all while waiting patiently until you come back because they know that bad things may happen if they don't let you scout")?
(Almost) the only times when I experienced such was during special DM events that were designed around rogues.
Additionally as a clever rogue you might not even
want the others to know that you are a rogue in the first place.
So you just run with them, slaying whatever moves in your path.
That's not "RPing your sheet", though - although D&D is all about slaying everything that moves -

(Exaggeration!) - and therefore probably not "high quality RP experience".
Steve wrote:I am not complaining, mind you.
I just explained why I consider your point good but not necessarily valid for those chars that aren't good.
Do you mean "good" in terms of alignment? If an evil minded PC can only "succeed" if they are a certain level, in your opinion...well, I agree to disagree because I've played a boat load of low level Evil PCs and had no problem really playing that Character. Of course, I no longer am playing Evil characters trying to do Evil things because I do not believe that type of RP is supported by DMs or the Environment or other Players, enough to make the effort at all, worth your RL time doing it.
I did not mean evil-aligned characters as a whole. You can be a member of the Zhentarim or the Red Wizards or a drow or just a Garagos-following fighter and have a lot of fun.
The alignment system is "black and white" anyway (I will avoid getting started on that now as it is just another can of worms

).
So you got frustrated with the RP of / reaction to certain character concepts and changed your char concepts to be a fun-having part of this community. That's of course one way to solve the issue. (Although I cannot confirm that the staff here does not want to work with non-shiny chars.)
(It's sad to read that you have given up on such chars, they are usually so much more interesting to play/encounter than the 1001st Feylock, Eilistraee drow, Harper Archmage, Helm FS or Istishia Cleric.)
Another way would be to allow low-level toon to level up at a pace that doesn't force them into passive "soon I will be good enough" RP for months on end.
I therefore applaud the raise on RP xp that happened recently.
And I voted for the xp pool to remove the need to do the (after the first time completely ooc) quests over and over again to get those couple thousand xp/week.
My current chars (levels 16 and 19) cannot go to the Xvarts - and from what I remember from the last time whan I was there with other chars it is a chore to grind there, anyway. A completely boring, ooc, non-RP chore. I can (somewhat stretchingly) justify regular loot runs with Shea on an IC base.
I cannot justify at all to have her run in circles and slay beings for RL weeks.