Re: Help with an Assassin/thief kind of build
Posted: Wed Apr 05, 2017 5:39 pm
Not liking the WD much although the coesion in that build is pretty strong considering the requirements for WD and SD and the bonus feats from GT fitting for IB.chad878262 wrote:Happy to make a build for you, but need a bit more direction.
Guild Thief is a bit limited as the bonus feat list is crap (no epic feats and only a dozen feats or so are on the list they can select from). GT bonus feats can help you qualify for IB (Combat Expertise, Weapon Focus: Daggger, Feint are all on the list) or it can help qualify for Wilderness Stalker (Track is on the list). However, Dodge and Mobility are not on the list, otherwise my first choice would be to go Rogue19/SD3/GT4/WD4. You could still do this, but the GT feats are not really must have so you aren't getting the 'most' out of the class. Still, if you find that split interesting I am happy to put together a build plan for you.
I really like the R16/SD3/WS7/GT4 the other one, don't know IB is kinda cool from AC and AB point of view but these values feel so passive that I don't really like the class too much.chad878262 wrote:What Guild Thief is really good for is if you want to go R16/SD3/WS7/GT4 (taking Track with GT2 and then maybe Blindfight w/ GT4) OR if you want to go R16/GT4/IB5/SD5 where GT2 and GT4 can be taken earlier (preferably ASAP after you get SD) and you can use the bonus feats to qualify for IB (Weapon Focus, CE, Feint...you need all 3 and GT2 and 4 takes care of 2 of them).
I was thinking about a build possibly working with R13/SD5/WS7 or 8/GT5 or 4. SD5 would grant Defensive Roll allowing me to cut 3 Rogue levels while only needing 2 more SD freeing up one level for the other two classes. WS8 would give me one more high BAB level and one more AC. GT 5 would give me the one more sneak attack and 2 more skillpoints compared to WS. I really like the Camouflage on this just seems super sexy to me. The fact that survival is cross class is really hindering here.
Rogue 10 at 20 would mean what kind of split for the R13/16/WS/SD/GT build?chad878262 wrote:Now, the way you build either of the 3 differen splits I listed above is to go Rogue to 7, taking SD1 at 8. Then you either keep all 3 PRCs to 3 or 4 levels, with the goal being to take Rogue 10 at level 21. So at level 20, you could for instance have R9/SD3/GT4/IB4, as an example. This allows you to take Crippling Strike as your bonus feat at level 21 (Rogue 10) as well as Epic Precision. So again, if any of the 3 above builds is something you are interested in, or if you can clarify what you want I'm happy to give you a baseline to work from.
I really like the idea of a stunned opponent just eating my Sneak attacks so the Assassin feels like the other very interesting option to me. I wonder could one just survive without the epic precision by going into other areas where it is not needed until one has it? I havent gotten to epic levels yetchad878262 wrote:You'll notice I haven't mentioned Assassin... Based on what you are going for it just doesn't seem to me you want to play an Assassin. Indeed, while more powerful, an Assassin is also more painful to level. You get HiPS later and, unless you are only going to have 3 classes you won't get Epic Precision at 21. So I didn't recommend any Assassin builds. However, if I have misread you then feel free to correct me and I can put something together with Assassin...You just have to understand that, like many "Power builds" (in quotes because a sneak on this server is never really going to be a power build) it matures a bit later and thus can be more difficult to play if you don't know what you are doing.
Thanks for these super interesting guidelines I gotta say all the different AC types are still a bit puzzling. I think they changed the way armor works, in my old days armor was gained by armors and by the magic armor spells and the enhancement bonus on armors used to be deflection. Now this is armor and armor as enhancement bonus which seems to stack with the spells armor. Then there is Dodge AC which used to be the only AC that stacks with itself, not sure that is still the case.chad878262 wrote:Regarding Epic Dodge and AC in general...
If you don't mind working toward having the gold to afford hell gear, and if the fact that the shop is in Avernus doesn't put you off, AC is less important. This is because now you can (finally!) have gear that grants both +4 AC and bonuses to stealth. In the past Rogue builds could get +2 Natural AC, +2 Dodge AC and +2 Deflection AC if they wanted to have enough stealth to be ok in epic areas. This was somewhat acceptable because before the dispel fix wands were available to supplement AC / defenses and weren't dispelabe since CL was based on character level. However, the lack of AC made IB +5 AC and Epic Dodge basically required to be survivable. Now you can get by without it, but you still need to build with AC, AB in mind and you have to think about how you will defend yourself against your abysmal will saves and not much better fortitude saves.
Calculate AC as 10 + (DEX bonus) + 3 (Tumble) + (feats such as LoH) + (any class bonuses such as INT to AC or bonus AC some classes get) + 16 (armor, dodge, deflection, natural) and try to end up with a number of 40 at the bare minimum. Then you can use things like wands/potions of Shied for +4 when needed, or apply CE if you have it (though be careful of your AB).
Calculate your AB as BAB + (DEX bonus) + (feats) + (any bonuses you get from class abilities) and try to end up with at least 38. You can get by with ~35, but you will absolutely need potions/wands of (gr) heroism, aid and bless at least until you get EW and even when you have it those buffs will help against the few bosses you can actually fight.
AB-wise I guess the wilderness stalker build would get the best values.
I am excited to get into these mechanically more challenging areas although my lag might get me killed too often to really make it enjoyablechad878262 wrote:Your Will saves will SUCK and your fortitude saves won't be much better. So make sure you have wands of Death Ward, Protection from Evil, Invisibility and Silence. Silence on the ground will give you a chance if you're quick enough against Yuan-Ti Queen. Prot from evil and Death Ward will give some protection when you get caught with a nasty spell you'd otherwise never save against.
To summarize it, I would love to have a baseline for the assassin and the wilderness stalker build, let me know if the R13/SD5/GT/WS thing is a good idea or rather not
If I could I would probably try to combine WS and Assassin and GT cause the trademark abilities are just so damn cool.
While we're at it yet another question, is the assassin spellbook really as limited in spells as it is in the wiki. Feels like it only has like 4 spells per tier.