Shame, so much of that idea to roll a Fighter 13/Monk 4/Fist of the Forest 3/Duelist 10...chad878262 wrote:Just tested, duelist bonus piercing damage is not maximized when Northlander Hewing is active.

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Shame, so much of that idea to roll a Fighter 13/Monk 4/Fist of the Forest 3/Duelist 10...chad878262 wrote:Just tested, duelist bonus piercing damage is not maximized when Northlander Hewing is active.
Rudolph wrote:Two questions re. extra damage:
I always imagined that extra damage of a different type was actually of that type and 1d4 Piercing on a club, for instance, would be entirely useless against an opponent with, say, DR 5 vs. Piercing (or vs. everything). However, I recently read in a thread with some veteran players/staff involved that the damage type change was mainly there to make the extra damage stack with the Enhancement Bonus damage and that the extra damage would actually get added as Bludgeoning in the case of said club and thus bypass the DR (the last point was phrased ambiguously and might not have been made quite like that).
Question 1): Is this correct?
a) Does extra damage of the same type NOT strack with the EB of a weapon? Most weapons add a different type of dmg to their EB dmg, but a Bear Warrior, for instance, could have extra Slashing dmg transferred to his Slashing claws, so this might allow you to test the effect. Darts and Throwing axes also get their EB dmg type vs. Evil added by Align Weapon, so they might also be worth checking. If it doesn't stack, the Bear Warrior and Thrown Weapons cases should maybe be addressed in a future update.
b) Does the extra damage get added as the same type as the EB damage for purposes of overcoming DR or is it nullified by the DR?
Question 2): How about extra dmg on special materials/Aligned weapons vs. selective DR?
E.g. if I use an Alchemical Silver Club with 1d4 Piercing dmg against an opponent with DR 10/Alchemical Silver, do the 1d4 also bypass the DR or only the base dmg and EB?
These questions might sound nitpicky, but there are cases where it makes a big difference how extra damage is handled. I tried to figure things out myself, but failed - possibly due to inexperience with the Combat log...
Darn. It may be simply put, but I still don't quite get it. Leaving Extra Melee: xxx aside, I think you're saying that extra damage IS added and hence helps to overcome DR together with the regular base, EB, and STR damage (though doesn't directly penetrate it). And that it also crits, which is good to know.Simply put Extra dmgs like Piercing, Blunt and SLashing are applied as a STR multiplier. Thus they add damage but do not directly bypass DR of special types if they are in HIT DICE form. I.E. 1d4. They will also multiply on critical hits as well. Making the best damages to get on weapons being d4-d9 or so extra damages with piercing, slashing and blunt.
Now if that extra damage is Extra Melee: Blunt, Slashing or Piercing then they do bypass special DRs and do not multiply on a critical hit.
Well your example is off. YOu used a club.....so you get all your damage because a blunt club bypasses blunt dr...Make the weapon a longsword and it is correct.Rudolph wrote:Darn. It may be simply put, but I still don't quite get it. Leaving Extra Melee: xxx aside, I think you're saying that extra damage IS added and hence helps to overcome DR together with the regular base, EB, and STR damage (though doesn't directly penetrate it). And that it also crits, which is good to know.Simply put Extra dmgs like Piercing, Blunt and SLashing are applied as a STR multiplier. Thus they add damage but do not directly bypass DR of special types if they are in HIT DICE form. I.E. 1d4. They will also multiply on critical hits as well. Making the best damages to get on weapons being d4-d9 or so extra damages with piercing, slashing and blunt.
Now if that extra damage is Extra Melee: Blunt, Slashing or Piercing then they do bypass special DRs and do not multiply on a critical hit.
So, to use my example, a club (bludgeoning) with 1d6 +4 EB and +1d4 Piercing would cause a maximum of 14 dmg, all of which would count towards overcoming DR. Thus a maximum hit against 5/Bludgeoning DR would would cause 9 dmg, right?
My question was about the extra dmg and whether that gets blocked or not. But your longsword point answers the question in any case. Thanks for the quick feedback! That's good news.Well your example is off. YOu used a club.....so you get all your damage because a blunt club bypasses blunt dr...Make the weapon a longsword and it is correct.