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Re: Some server vault stats

Posted: Sat Oct 14, 2017 3:02 pm
by Larzs
Deathgrowl wrote:
Larzs wrote:I can't help but think those Blackguard numbers are bloated just cause SO many damn players just took three levels for CHA to saves and they were Sorcs or Favored Souls. :/
Same can be said for paladin and cleric. Not to mention other 3-4 level dips that make other classes bloated such as rogue, whirling dervish, monk and especially shadowdancer.
I can see that, though I could give a little more leeway on Base classes being they have a level cap of 30 and PrC are 10(and even 5) and in that idea Base classes can be used and explained as "finding your way" in this adventuring world haha. Though SD is horrible abused as well...and Paladin for Good FS. :/

Re: Some server vault stats

Posted: Sun Oct 15, 2017 4:34 am
by Babuguuscooties
Ravial wrote:*Escapes through the window!*

:law-policeblue: :law-policered: :law-policeblue:
You can run but you can't hide.

Re: Some server vault stats

Posted: Tue Oct 17, 2017 2:45 pm
by Ravial
Okay, necromancing it. Why? Because I read Forgotten Realms Campaign Setting, and guess what I have found!
Image

I think that anwsers everything. FRCS 3.0

Re: Some server vault stats

Posted: Tue Oct 17, 2017 4:21 pm
by chad878262
Ravial wrote:Okay, necromancing it. Why? Because I read Forgotten Realms Campaign Setting, and guess what I have found!
Image

I think that anwsers everything. FRCS 3.0
but our timeline occurs in 1e, not 3.0... As per my PM, I think there is some confusion with your timeline and the importance of the Time of Troubles, which has not yet occurred in our servers timeline.

Re: Some server vault stats

Posted: Tue Oct 17, 2017 4:45 pm
by Ravial
Responded accordingly in a PM with appropriate quotes from Forgotten Realms Campaign Setting 1e, 2e, 3.0e, Faiths and Avatars 2e - regarding Myrkul.