Page 5 of 5
Re: Solar Channeler
Posted: Wed Apr 18, 2018 8:01 pm
by aaron22
An orc wizard will wreck your world just as fast as a human or elf or whatever. Race makes so little difference to the grand scheme that it is silly to mention.
You were being silly I assume?
Re: Solar Channeler
Posted: Wed Apr 18, 2018 8:16 pm
by ARHicks00
Young Werther wrote:Play the game.
Dude, you're getting mad because I called you out for theorycrafting, which is you're coming up with counters as I say them. Moreover, you've shown inability to see things outside of your character. You assuming that you come pre-buff that every character does. From my previous time on the server, most of the clerics weren't pre-buffed, including the veteran ones and most pre-buffed prior to an adventure. So that pretty much proves my point about spellcasters pvp being based on two things. (And not all clerics are pre-buffed)
How you would handle a melee character depends on their damage output and whether they posses any "True Damage." I'm sure my build would get trashed by some clerics, but FB/WM with a two hander would be a different story since their base damage is 30ish to 60ish regardless of pre-buffs. I'm not here to argue who would win, but clerics aren't powerful as you claim because a caster cleric as I just proved isn't as good as builds or classes who specialize in them.
I will say, you have admitted again that this server is EXTREMELY one sided to spellcasters. (Arcane spellcaster particularly since they don't have many nerfs against them)

I just love how when people get full of themselves, they don't realize just how badly balance the game is and almost no point to play certain classes except the powerful ones.
But again, this isn't my point. MY POINT IS THERE IS NOTHING OVERPOWERED ABOUT THE SOLAR CHANNELER EXCEPT THAT YOU ARE LOOKING AT THE FACT THAT PLAYERS MAY TRY TO STACK "TRUE DAMAGE ON TOP OF TRUE DAMAGE." Not the turn undead part or the spellcasting part, but the fact that more true damage being added on a class known for it. Like I said, nerfs are done because people don't understand a class (which you guys proved) or trying to get rid of the competition. (Which this post proves in spades)
aaron22 wrote:An orc wizard will wreck your world just as fast as a human or elf or whatever. Race makes so little difference to the grand scheme that it is silly to mention.
You were being silly I assume?
Dude, you're hurting my stomach laughing. That didn't even begin to touch the point I was getting across man.

Have a good night.

Re: Solar Channeler
Posted: Wed Apr 18, 2018 8:23 pm
by Young Werther
Bud, I'm not mad. True seeing doesn't counter g.sanctuary.
Here's wiki.
True Seeing does allow the target to see through invisibility, sanctuary, ethereal (though they still can't target ethereal targets) and magical darkness effects.
Re: Solar Channeler
Posted: Thu Apr 19, 2018 1:17 am
by Vogar Eol
Made that mistake today buffing a guy in party. Enemies respawned faster than expected. No matter... Greater Sanctuary. Why can't I buff him... True Seeing. Damn it, still can't buff him. Guess he's getting short duration mass effect spells.
Greater Sanctuary wins. Oh and it lasts for around 30 minutes. Only counter I've seen ever is provoking an attack of opportunity on yourself (run in a circle, drink a potion, use a range weapon on a door), causing the caster to break their own GS by attacking. Easily prevented by quickly going into parry mode.
Re: Solar Channeler
Posted: Thu Apr 19, 2018 9:51 am
by ARHicks00
Young Werther wrote:Bud, I'm not mad. True seeing doesn't counter g.sanctuary.
Here's wiki.
True Seeing does allow the target to see through invisibility, sanctuary, ethereal (though they still can't target ethereal targets) and magical darkness effects.
http://nwn2.wikia.com/wiki/Etherealness
From Link..
Against enemies with True Seeing, Etherealness functions exactly like Sanctuary, except that there is no will save. Meaning, when an enemy with True Seeing perceives you, the game engine updates the internal target lists, adding the Perceived to the lists. When Etherealness is cast, the game engine erases the ethereal creature from all creatures' target lists. This means it's pointless to approach enemies with True Seeing while already ethereal, because they will still perceive you, resulting in an update of their target lists, so they will attack you. You need to cast Etherealness/Sanctuary AFTER they perceive you, which will disallow any attacks against the ethereal target (the combat AI will still force move the enemies to your location, so they basically follow you, but are unable to attack).
Quote, "In addition, dispel wands/scrolls and
etherealness have a bug on it the requires you to cast in view."
I know i posted that and I also posted this...
Quote, "FROM A PVP standpoint, if he runs into a cleric who is pre-buffed, he is in trouble regardless of the build unless he UMDs or takes advantage of the buffing situation. Yes, you can DR and yes, you can make yourself non-critical, but the damage is going to be enough to bypass defenses or he can knock you down to make you less effective until your DR runs out."
Quote "I will say it for the last time. UNLESS you come pre-buffed, no melee-character, nevermind a weapon master build, but any melee character would be insane to not attack you prior to you buffing or making any attempt to do maximum damage while you buff. "
Why you are still arguing is beyond me.
Chill out, dude. Go have a coke and a smile.
Vogar Eol wrote:Made that mistake today buffing a guy in party. Enemies respawned faster than expected. No matter... Greater Sanctuary. Why can't I buff him... True Seeing. Damn it, still can't buff him. Guess he's getting short duration mass effect spells.
Greater Sanctuary wins. Oh and it lasts for around 30 minutes. Only counter I've seen ever is provoking an attack of opportunity on yourself (run in a circle, drink a potion, use a range weapon on a door), causing the caster to break their own GS by attacking. Easily prevented by quickly going into parry mode.
See above. If you cast before that, they would still attack him UNLESS the DMs fixed the bug. Also parry mode is crap unless you invest, wear mithril equipment, and have skill boost. Parry mode does jack for anyone with no points in it or not a high enough parry.
Re: Solar Channeler
Posted: Thu Apr 19, 2018 10:33 am
by Born2BeWild
ARHicks00 wrote:Also parry mode is crap unless you invest, wear mithril equipment, and hacmve skill boost. Parry made does jack for anyone with no points in it or not a high enough parry.
lol
Re: Solar Channeler
Posted: Thu Apr 19, 2018 10:46 am
by ARHicks00
Born2BeWild wrote:ARHicks00 wrote:Also parry mode is crap unless you invest, wear mithril equipment, and hacmve skill boost. Parry made does jack for anyone with no points in it or not a high enough parry.
lol
Yes yes we know parry mode to prevent your character from attacking unless counterattacking, which does not make it any less crappy.

Re: Solar Channeler
Posted: Thu Apr 19, 2018 2:38 pm
by Young Werther
Duelist gets deflection AC from parry skill on this server.
Greater sanctuary fixes bugs and
exploits from ethereal. On this server.
From 2011
Administrator wrote:12/18/2011
- A few fixes for Ulgoths beard added.
- A few fixes for Candlekeep added.
- Stormsinger can pick curse song, lingering song, and extra music during level up feat selection.
- Updates to charge/bash/teleport line from Rasael
- SPELL: Regeneration Changed. Target gains fast healing 6. Duration is 10 + 1 round / caster level
- SPELL: Swamp Lung and Poison effects get stronger based on your level and wisdom
- SPELL: Etherealness (Lvl 9 spell) changed to greater sanctuary due to ehterealness being buggy.
- FEAT: Spell Specialization (Melee Touch) added
- FEAT: Spell Specialization (Ranged Touch) added
- FEAT: beckon the frozen added
- PRC Daggermage Mage Added.
ARHicks00 wrote:
Why you are still arguing is beyond me.
I must not value my sanity very highly, arguing with you.
Re: Solar Channeler
Posted: Fri Jun 22, 2018 3:27 pm
by SiaSacham
about the kits, how does it works? Does that means that if I have the cleric kit and the prerequise I can already use Solar Channeler? I thought it wasn't in yet, but it's in the cleric kit.