DM Doom's list of victims.

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DM Doom
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Re: DM Doom's list of victims.

Unread post by DM Doom »

Name: The Plane of Water

Location: Uldoon Trail/Green Rest Inn.

Description: Few adventurers are resting at green's rest inn, discussing the state of the town and its defences. The door opens and two mercenaries - archer and a fighter - walk in, one of them soaked in water from head to toe. They complain about some possible "prankster wizard" outside, and the soaked mercenary fighter seems angry...

Progress:
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The adventurers overhear the conversation, approach and ask mercenaries about it.

The mercenaries speak of elementals outside, and one of them getting splashed by them. The annoyed man wonders if his armor is going to rust. As the adventurers speak to his companion, he pays for the room and heads upstairs.

One of the adventurers suspect foul play or deception, and attempts to question the archer further, but it seems the man is sincere.

The adventurers decide to look deeper into the report.

They ward up, head outside, and indeed, close to greenrest, there are water elementals. Smaller ones, followed by bigger ones.... and even bigger ones.

The adventurers fight through them, and eventually arrive at green plains close to greenrest.

A large number of elementals are amassed there... and close onto adventurers. Beyound them, a pile of boxes and a portal, from where elementals arrive.

The adventurers fight the elementals, and arrive at the portal.

As the get close to it, few figures emerge from it, carrying disproportionally heavy-looking bags. They glance briefly at adventurers and start running. They quickly outrun adventurers and disappear in distance.

The adventurers contemplate what to do with currently open portal. As they think about it, few more elementaals emerge from it, and they fight them.

Eventually they decide to head in.

They arrive inside a bubble surrounded by water, standing on somewhat stable surface. Ahead of them are water elementals, fighting undead. There's some crystal contraption close to them, and beyound them a rock with signs of excavation.

The adventurers are spotted and a fight starts.

Eventually the combat stops and for a while no more elementals or undead arrive. They took a breath and attempt to investigate what is around them. They find signs of excavation on a rock that is within the bubble, and take few materials that seemingly were extracted from it.

They examine the crystallic contraption as well.

One of the adventurers get wounded by trying to peer beyound the bubble, as water pressure is significant.

Ad the adventurers study surroundings... a lone undead wanders from outside, takes aim, and fires at the crystals, breaking them. The contraption shatters, and the magic holding the bubble starts dissipating, threating to crush the adventurers. They rush outside through the portal...

And are back where they started.
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DM Doom
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Re: DM Doom's list of victims.

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Name: Trails of the Unicorn.

Location: Uldoon Trail, Reaching Woods

Description: Few adventurers, once again, head to reaching woods trying to track down missing unicorn....

Progress:
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The trail has gone cold, and there's nothing more to be found in the forest. However, one of the adventurers recall an odd sound he heard in uldoon trail area while passing through it.

They head back to the surroundings of greenrest, and find... water elementals in vicinity.

Investigating the water elementals, they find an partially destroyed magic circle, and some crates, which are mostly empty. And a drop of clay on ground.

It seems that someone fought close to the circle while few figures emerged from the circle, and ran away, carrying something very heavy.

The trail ends at point where figures leap up a hill and scatter in all directions....

Not sure how to proceed, adventurers utilize magic and although they do not find those that ran away from the circle, they notice two strange and powerful beings in the area. They seems to be close to greenrest,

The adventurers aproach, and close to the gates meet two armored figures with halberds, about to enter the village.

They're about to enter the village, when adventurers stop them...

And long discussion starts. About knights quest and the Lord that commands them....
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DM Doom
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Re: DM Doom's list of victims.

Unread post by DM Doom »

Name: Tales of Horrors

Location: The Lions Way

Description: An old mage meets his acquiantance to discuss recently uncovered matter.

Progress: The mage speaks of illusions, miracles and horrors experienced with his acquiantances, as mage's guard recovers from wounds. In the end, he hands over several papers to the acquiantances, and retires to candlekeep inn.

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Re: DM Doom's list of victims.

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Name: Spiders and Clockworks
Location: FAI

Description: While discussing things near FAI, people are attacked by a clockroach.

Progress:
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Pursuing the critter, they head to cloakwood, where they encounter more hostile constructs.

They try to find their source and stumble upon a figure standing next to an Iron Golem, a chair and few crates.

The figure, however, is spooked by a charging adventurers, and instantly teleports away. Before the teleport it commands the golem: "Stomp!".

The construct is defeated, but the person next to it is nowhere to be found.
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DM Doom
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Re: DM Doom's list of victims.

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Name: Trickery and Ambush

Location: Fields of the Dead.

Description: Once again, a letter with an arrow is delivered to certain Orc Village. This time, however, it was aimed at the guard and not near him, and almost killed him, missing vital organ's by hair's breadth. A small warband assembles to investigate....

Progress:
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On their way to the designated area, they stumble upon few dead bandits, which seemed quite week, but were expertly dispatched with well placed shots from crossbow. One hit, one kill.

There were but a few of them.

They arrived at field of the dead, in the end, and found few maddened people speaking of "armored goddess of death". They attacked the adventurers... but eventually fell.

At the target area, where they were invited to a duel.... a dark armored figure stood, observing the newcomers. It looked over them, and then selected just one of them.

And invited him to duel, with gestures, like it always did.

The duel commenced, but one of the adventurers deicde to "assist" in the fight. He was slain. The one being dueled was beaten to the inch of his life and left alive. The figure shook its head, and walked away, disappointed.

As adventurers tried to tend to the wounded and slain... magic energies surged in the area, and somebody teleported creatures in.

Elementals. Four. Then four more. Then they were followed by shadowy figures shooting ranged weapons.

The adventurers fought, but due to recent wounds they were eventually overwhelmed.
Few figures chained one of them, and dragged him off somewhere.

One of the adventurers managed to return from the bring of death, awakening to two odd figures standing nearby. The figures inquired about blademaster, and were directed north.

They gave a potion as a reward, and left.

The one remaining adventurer tried to gather fallen comrades, and fought undead in the area.

Eventually, the survivor manages to reach safety, and brings back to life their comrades.

They discover that one of them is missing, and discuss what to do next...
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DM Doom
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Re: DM Doom's list of victims.

Unread post by DM Doom »

Name: Tinea Mechanica Gigantea

Location: Fields of the Dead

Description: Few adventurers in farmlands are alerted by a Flaming fist guard that asks them a few questions in rather abrasive manner. Apparently something happened "to the north", but the guard doesn't want to ssay more and departs to the flaming fist HQ.

Progress:
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The adventurers attempt to investigate the situation directly in Flaming Fist HQ, but were turned away, as Flaming Fist said it requires no assistance.

They head to farmlands north, where they see few guards investigating destroyed clockwork roach. One of them is complaining abotu ruined boots, and they seem to be bruised slightly. A flaming fist officer is talking to two other adventurers that are looking at the destroyed mechanical spider.

The officer is in talkative mood and recalls a similar situation from a few months ago. Meanwhile the flaming fist mercenaries are packing up the clockroach to carry it away.

The adventurers decide to investigate the incident and head into fields of the dead, where they find more mechanical constructs running about.

Eventually, they stumble into a large construct shaped in the same fashion, that is significantly bigger than the rest. After prolonged battle they manage to bring it down.

They discover what seems to be leftovers of some sort of lab. Notes and tools thrown around, yet the owner is nowhere to be found. They find what seems to be a blueprint.

They head back and tell flaming fist officer abotu (some) of their findings.

Then they proceed to the city of Baldur's gate, make copies of their scrolls and proceed to the temple of gond for advice.

The priest of temple of gond gives them few leads to pursue and speaks a bit more about the blueprint itself.

Eventually, the adventurers go out, and contemplate what to do next...
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DM Doom
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Re: DM Doom's list of victims.

Unread post by DM Doom »

Name: Speaking with Undeath.

Location: Sshamath, Varalla's Passage, West of Varalla's, DM Maps.

Description:
A group of certain adventurers is scheming, trying to contact the sentient undead that has been walking through the region.

Progress:
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The adventurers first attempt to send a scout to spy on the messenger used by the undead.
The messenger, however, turns out to be quite fast and the scout is unable to keep up

The group proceeds to another location where they tried to arrange a meeting before.

There, they encounter a vampire, who calmly asked what their business is.
After some negotiations, it turns out the adventurers were, in fact, expected.

They're instructed to hold hands, close eyes. and are teleported to another location.

The teleport is quite rough in nature, and causes severe nauses in some of them.

The area they arrive in seems to be a recently opened crypt of some sorts, with its contents being gathered by the undead.

They proceed furhter and finally reach a door. They head in, and inside they're granted an audience.

A long discussion starts...
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DM Doom
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Re: DM Doom's list of victims.

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Name: Illusions at candlekeep.

Area: Lion's way, Candlekeep

Description: Guards inform some of the members of candlekeep that odd blue light was moving about the shoreline, directly across candlekeep walls. They decide to investigate.

Progress:
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As they leave the walls, they spot a blue light, that indeed moves along the shore. They approach them and.... the light expands, swallowing thegroup.

The find themselves elsewhere.

A burning city, seemingly of human origin, filled with corpses, with blood on the ground. A woman is standing kneeling, in front of one of the bodies. She stands up wipes her face and faces the group.

She accues one of the group if things they probably did not commit, and in the end, in the name of her patron god, attacks in attempt to stop them.

She falls, defeated, and in her dying breath she asks for forgivness from someone who is not present.

The corpses on the ground starts moving, stand up, and burst into flames. Then charge into attack.

The fire behind the group forces adventurers to move forward, and more and more flaming creature leap on them in attack. They grow bigger and stronger.

And finally, a shadow comes crashing from the sky, and speaks. A dragon.

The battle continues, but eventually.... the light pillar emerges from the narby hill, engulfing the area, and the adventurers find themselves elsewhere.

It is a tomb. A books are scattered about, and a lone bat is flapping wings, squeaking. It flies off elsewhere.

The adventurers follow it, and arrive at area with a corpse of a mage. Two fiends stand nearby. They grin at the adventurers approaching and vanish.

The bat drops dead.

The adventurers investigate the area and start frantically copying the notes as the illusio nis starting to fade.

And in the end, they find themselves close to the original location.

They discuss what to do next...

And few of them attempt to seek a man seemingly related to the event.

He is relatively easily found, but and a discussion related to the event follows.
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DM Doom
Posts: 2294
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Re: DM Doom's list of victims.

Unread post by DM Doom »

Name: Gnomes and Golems

Location: Baldur's Gate, Farmlands North, Field of the Dead.... (many)

Type: Long, Social, Combat.


Description: Few adventurers gather around temple of gond, tryin to catch up a certain gnome tinkerer, who is rumored to be avilable in the temple, someimtes. Yet... upon entering the temple, instead they find an apprentice that is quite worried about Grawin not returning back. It departed to fields of the dead, chasing after some rumor... and by now should've been back.

Progress:
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From the worried apprentice, that was eager to show some sort of project to master tinker, the group learns that the gnome likely headed towards fields of the dead, pursuing some odd rumor.

After negotiation, they head to the location.

At fields of the dead they spot a trail of blood, which... leads them to a dead body and few masked figures studying it. The figures note approaching group and start dialogue.

Eventually, they reach some sort of agreement, and one of the masks sits on the grund working on some sort of scroll. They depart, and warn about more madmen on the road.

The adventurers continue walking, and ... indeed walk into odd group of men speaking about some sort of goddess. Goddess of death, and her embrace.
Their dialogue gets violent, and eventuaally they charge into attack, in glee.
They are not victorious, and they're defeated by the adventurers.

The adventurers then attempt to discern where the men came from, but instead finally find some gnome tracks, probbaly left by the master tinkerer. The tracks lead to a crypt.

Inside of the crypt, there are many traps and a lot of undead. after getting sidetracked many times and ending up in side caves filled with enemies, the adventurers eventually find what seems to be a way to the next "floor". They proceed further.

There... they find something that lokos like a ruin - with water running along the walls and... with mechanical constructs and golems attacking the adventurers.

The constructs are quickly dispatched, and the adventuerers move forward. They discover something akin to an abandoned lab, and... they hear crying beyound one of the doors, which is trapped and barricaded.

The adventurers open the door, and find the gnome tinker they were looking for, who is about to bleed out. The adventurers heal tinker, and start asking questions, but he suggest to ask them in some friendlier and more hospitable locations and proposes that he'll wait with his apprentices by the doors.

While the gnomes wait, the adventuerers search the room... and find few more ingridients and some documents. They investigate those.

Eventually, however, with gnomes they depart towards safer location.

Upon tinker's request, they give the saved master tinkers a drink, change of clothes (as his original robe had blood-soaked hole on it now, and start lengthy discussions.

The matters involved in it are golemcraft, souls, and certain figure roaming the northen regions.

The discussion lasts for sometime, but eventually the gnome gets tired and retires for the night.

The adventurers then think other their next action.
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DM Doom
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Re: DM Doom's list of victims.

Unread post by DM Doom »

Name: Seeking Retribution
Type: Combat, investigation/long.

Description: Few adventurers attempt to gather a group to find and destroy certain powerful figure they encountered before. The dark armored warrior that is fighting random creatures in the north.

Progress:
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The head out and attempt to track down the figure. In the area where they met certain certain npc before, they start looking for tracks... and they indeed find some, but not those they sought.

They decided to seek the place where they met the golem before. There, once again, they encounter more madmen. Some of which attack on sight... and some are willing to talk, for a while, while standing next to makeshift bloodied altar and pile of bodies.

And in the end, it ends in a fight, and in adventurers's victory.

As they stand near the fallem madmen, a black figure approaches the group.

The group recognizes it as a target, and begins a fight. The fight goes in their way for a while, but then the figure starts winning, and eventually only one adventurer remains standing... running away for his life.

The last survivor keeps running away, and eventually climbs up on a small building on the fields of the dead, and attempts to throw rocks and acid at the figure. It doesn't work. And evasive maneuevers fail one after another along with an attempt to distract the figure.

But eventually.... the adventuerer manages to run away with his life intact. Somehow.

He returns to a safe location and raises the only comrade he managed to carry out. They rest, and head out to save their fallen comrades.

Back at the area of the fihgt, they search for bodies, and find all but one. Meanwhile.... a flapping of wings is heard and somebody is circling above them in the sky. It is a wyvern and a rider on top of it.

After a short discussion.... the adventurers attempt to do the obvious thing and shoot the wyvern down. The wyvern falls into ground with a big hole in its wing and the rider comes crashing next, without making even a peep. Then it stands down.... and before the adventurers rush him, asks why would they do something like that.

The figure is incredibly clam, despite suffering heavy fall, and talks to the adventueres for awhile.

They negotiate. And in place of fight an offer is made - to trade for skin to repair broken wing. The skin is procured, and the rider offers information.

The rider spends some time repairing broken wyvern wing, and then flies awy, unsteadily.

The adventurers look for their fallen comrade, and depart to safety.
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DM Doom
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Re: DM Doom's list of victims.

Unread post by DM Doom »

Name: Flight of the Wyverns

Description: Social/Encounter/Combat

Locaiton: Fields of the dead

Description: Passerby mercenaries stop by campfire in farmlands and ask nearby adventurers whether there are flying creatures that dwell in fields of the dead. Apparently they saw something circling around, it looked quite big, but since it was dark, they didn't have a good look and decided to leave. The adventurers decide to ivnstigate the matter
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Thead head into fields of the dead, at night, and eventually dscover a large number of desatroyed undead, destroyed by attack from above. They also hear flapping wings, and eventually discover a flying wyvern that.... has a rider on it.

The group discusses thesituaiton briefly and tries to convince the rider to land and come down.

They were convincing enough so the wyvern lands, and an armored figure descends from it.

And then they talk, asking some question to which the rider responds.

At some point however, the rider gets briefly distracted as to area in the north somebody attempts to attack his "outpost". But that moment passes, quickly, and after a continued talk, the rider climbs back onto the wyvern and the creature flies away.

Few people remain to investigate the northern area and investigate it for clues. Without much success.
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DM Doom
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Re: DM Doom's list of victims.

Unread post by DM Doom »

Name: Walking with the gnomes.

Description: A gnome that has been staying at a certain inn decides to depart and takes walk to the baldur's gate, taking an adventure along the way. As they walk to the destination, they discuss certain things related to the recent events, and the gnome warns about not taking certain path about their investigation.
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DM Doom
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Re: DM Doom's list of victims.

Unread post by DM Doom »

Name: Whispers of Flesh
Location: ???
Type(s): Long, Action, Social, Combat.

Description: Few adventurers attempt to open a portal to a place where a certain being supposedly resides. They gather around stone arch in greenfield, and begin the ritual, inscribing complex diagram inside it. Then they cast a spell, and a portal opens. And they walk through...

Progress:
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They arrive at some sort of cave, with a floor covered with arcane inscriptions. It becomes very clear very quickly that this is not their intended destination, but a "ding" echoes through the caves and the portal closes behind them.

They're trapped. The magic feels odd and twisted in those tunnels, and periodically strong pulse passes through the walls, indifferently like a heartbeat.

The adventurers begin to navigate through the tunnels, and soon discover its inhabitants: twisted deformed forms that look like they're made out of chunks of flesh. They take many forms from walking moving piles.... to giant worms, forms resembling that of fiends, and even dagger.

And all of the whisper, giggle, cackle, scream and speak in dissonant chorus all the time. The voices of seemingly mindless creatures repeat things said by someone, somewhere, promise , and yell of despair. The adventurers battle.

Soon they encounter more creatures that resemble the adventurers themselves, those sometimes follow them and sometimes attack outright.

The long trek through the network of tunnels takes time and is not without wounded people. But eventually they reach a room with few dragon-shaped dwellers in it, and after defeating those, they find what seems to be a portal.

The circle lights up as they approach. And eventually they decide to step through as there's no other option they see.

----

They arrive somewhere that looks like somebody's dwelling. There are more circles on the floor, some blood splatters, and red liquid runs down some of the walls, disappearing upon touching the floor. Despite being indoor, it is raining.

The circles light up and zap one of the summons the adventurers brought in, banishing it. The adventurer's proceed through.

In a hall straight ahead of them the encounter a locked door with few impressions on it. The door is locked.

The adventurers proceed through the area. Passing through halls with many odd effects in them. One of them has falling leaves descending from ceiling. IN one of the room, there's a great circle ofglowing light in the air, and waterfall pouring from the ceiling. Another room is chilly and looks like a bedroom, full of pillows. In that room anther creature drops from the ceiling, makes few remarks and disappears by melting into floor.

There are other rooms guarded by big worms that giggle, cackle and spout nonsense, but the inhabitants are not hostile.

Another room had an odd floating object that looks like crystal heart, and few more inhabitants that become more anxious when adventurers approach it. The room linked to it is filled with clouds....

During their exploration they find few objects that look like some sort of keys fit for the door they encountered. They gather those odd runed stones and return to the door, and attempt to unlock it only to have the door snatch the keys from their hand and eat them.

But the door opens nevertheless.

Inside they find what looks like a library in a state of disarray and a door locks behind them. There's a pedestial with a book chaind to it, and this scene is familiar for one of the adventurers. A big book is attached to the pedestial with a chain and it looks alluring and inviting to read it. Out loud.

Seeing the doors are locked, they approach it, and start reading passages, ready to run off from it. Some passages are nonsensical, and some contain meaning. The pedestial below book lights up on occasion, releasing magical energy that passes through the book. But eventually the light fades and the pedestial stops reacting.

After several pages, the book flies up rips off the chain and attempts to defeat the adventurers but... is defeated after some struggle.

At which point a door opens with a click, and a strange looking woman, accompanies but odd looking rat enters the room, holding a tea cup in her left hand. She observes results of the fight and frowns.

She speaks, but speaks gibberish. However, the wards of the strange dwelling seem to obey her command, which is learned quickly by one of the adventurers who, upon kicking nearby book, gets wounded and has wards stripped from him.

Eventually, a communication becomes possible through a method that is painful for one of the adventurers.

While the "interpreter" adventurer is slowly bleeding, the woman demands answer - who the adventurers are and where they came from. And whether they intneded to harm her or her odd companion.

Eventually, just before the "interpreter" bleeds out, some conclusion is reached. The woman produces a scroll and hands it over to the advetnurers.

Then magic circle lights up on the floor, and the adventurers are sent back to their plane, into a seemingly random location, which just happens to be in a cave, knee deep in the water....
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DM Doom
Posts: 2294
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Re: DM Doom's list of victims.

Unread post by DM Doom »

Name: A Song and a Wyvern.

Type: Investigation/Combat/Social/Multievent.

Description: Dwellers of certain elven village are alerted about strange humans in the forest. Some of them seem to be dead, yet the rest of them stand still, ignoring their fallen comrades. They sing.... ignoring their surroundings.

Progress:
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The adventurers arrive at the location, and indeed there are people around stone circle. They look like highway bandits, and there are boxes stacked nearby.

The bandits ... sing. Each of them holding a long note. The music forms dissonant sound. On occasion few of them drop dead, but they do not react to it.

The adventurer approach. They're spotted. The bandits approach, and start asking adventurers. If they hear. The song.

The adventurers attempt to negotiate, but the speech of bandits grows stranger and stranger, and eventually they attack them as a group.

And after a tough fight, they're dispatched.

The group of adventurers looks the site, and the mess and the blood. And start discussing what to do next.

But. One of them notice strange spot in the sky. It is circling at high altitude, looking over the adventurers.

So the party after some thinking decides to pursue. Two people change shapes and fly up. One of the, in a weaker form, returns quickly, but another gets close and attacks the creature.

It falls. Crashes into ground. And its rider falls next to it, without making even a peep.

Calm, despite heavy dents in armor, the rider stands up and starts talking to the adventurers.

But the discussion doesn't go well, and eventually, inevitable battle starts. The beast the rider controlled joins the fight, and assistance jump in from nearby wood.

Yet in the end, adventurers emerge victorious.

The look over the site, bury the bodies, and gather the boxes scattered at it.

Then they depart.
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User avatar
DM Doom
Posts: 2294
Joined: Sun May 27, 2018 6:17 am

Re: DM Doom's list of victims.

Unread post by DM Doom »

Name: Hidden Golem, Flying Wyvern

Location: South from Beregost

Desription:
A single adventurer is walking through nashkel area, questioning locals about some matter, that apparently involves ores and more.

Progress:
Hidden: show
The adventurer finds some of the answers after talking to a few dwarves in local tavern. They answer his questions in great detail, and discussion continues for some time.

Eventually adventurer leaves, and dwarves return to the discussion they had before.

While walking outside of the tavern, the advnturer recall a rumor about some people hunting wyverns nearby, and decides to investigate it.

The adventurers the area, and indeed, inside the ruins in the area, two figures stand next to piled up corpses of dead wyverns. They speak to the adventurer, and respond to few of his questions.

But something feels strange, and the advetnrurer decides to spy on the strange "hunters" a bit longer. As the sun start approaching the horizon, and as the day starts turning into night, few more people pass by and try to interuct with "hunters", only to be sent away, this time with a veiled threat.

It is becomes dark, and the night approaches, and big wings flap in the sky. Three creatures land in the ruins, riders descend from them and start packing up the corpses for transfer.

Meanwhile more of adventurer's allies approach, and are trying to decide what to do, as the riders move swiftly. They decide to rush into combat, but the time the reach the ruins the creatures took off. Nevertheless they down two of them, with spells, arrows and claw, and engage into combat on the ground.

As the battle start, bats approach the area and crash into ground, turning vampires.

But.

The adventurers emerge victorious and tend to the fallen.
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