I could have titled this thread "Broken Mechanics," but a lot of what is presented isn't broken—Energy Immunity for example—just "unbalanced" depending on the perspective you have on it, or, whether you consider sticking with PnP is better than applying the actual environment—BGTSCC—in one's determination.
Anyway! Broken would be more along the lines of "it simply doesn't work," and few mechanics are truly broken in this way (like Companions auto-attacking when setting another Hostile, unless you have your Companion set to Defend). Maybe some wouldn't even consider that Broken, really, since an option exists that one must manually operate.
Anyway x2!! Unbalanced mechanics come down to where, for me at least, something is either a) working too well (heal kits); b) working so well that it's hard to pass up (WoD/AK as a mechanical advantage adding PrC); c) near-exploit mechanical power (HiPS releasing targets on your PC regardless of H/MS, or how Ki Step used to function before fixed).
And there are other things, as this Thread does show.
That said, the environment of BGTSCC can ALSO be designed to balance out mechanics with content, considering how really, everything is relative. Epic mechanics requires Epic content, for example. But that's A LOT of Content work. Welcome Moradin! lol.
Not that I need to give a lesson about this. And I would hope that many can agree that there exists a handful or more of Feats/PrCs/mechanics that are far, far superior than than the majority of what is available in total. And if balancing were a concern driving content in the environment, lets say a worrying concern, one would look at how so much is "passed up" by Players for the "good stuff," and try to make the lower end mechanic options a bit more...balanced...in terms of the cream of the crop stuff...which adds variety and that is always welcome.
Luckily, BGTSCC has reached a point in design/content where even a sub-par Build, even a intentionally gimped Build made in order to support a pure(ish) Role-play desire, can be viable mechanically on BGTSCC. More or less. And that is a good thing!
I'll end this by saying that unfortunately, BGTSCC is a bit unbalanced in the options of using non-combat-esque mechanics in encounters with mobs/NPCs on the Server, versus what Combat-related encounters provides as Reward/Gain. You know, you can't be a Frost Mage with high Diplomacy and go talk with the Frost Giant King, and negotiate a whatever and gain the same Rewards as if you slay him and all his minions.
Yes, this is a borderline "mechanics" issue, but our PCs DO STILL INVEST in Skills as if they should have equal "meaning" as do Abilities/Feats/AB + AC + DMG qualities. Which is why some weeks earlier I proposed a mechanics to allow Perform (ances) receive rewards like Fishing and Pick Pocketing does, as a way to give variety to how our Characters progress via XP and Wealth.
But yeah, anyway...Heal Kits in Combat is just ludicrous!!!!
