Hoihe wrote:Have a fun fact - i am not whining alone. Simply, i am the only one naive enough to belive others would e less closed-minded. Off the top of my head i could name two people who would agree with me.
Just because it is me vs you lot in this thread, it does not mean i am alone in this opinion.
One of which is debating entirely forsaking their concept because it is literally worse than useless.
No matter how the server is balanced there are going to be ways to build that are worse than useless. If I make a sneak focused rogue build with 16 DEX because he has a permanent injury caused by magic demon poison I cannot expect said sneak focused rogue to compete with 'real' sneak focused rogues that end up with 30 DEX.
Hoihe wrote:And steve - what stops archers from being ubstoppable power machines? Absolutely nothing.
If I create an RP which due to RP must have 12 STR, 16 DEX, 16 INT and 14 CHA it will leave far less points for WIS. If I then say he is a blind Ranger who also has skill in Sorcery and uses Zen Archery his AB is going to be hurt. If I further make the build requirements that he can have no more than 7 levels of Ranger because he does not track quickly, is not an elf so has no Arcane Archer, and fill his levels with sneak attack classes, but no HiPS that Archer will quite likely be less than useless, it will certainly not be an unstoppable power machine.
On top of this, there is NOTHING stopping a mix that includes high BAB classes and magic classes from being high tier builds. However, when you refuse to utilize any of those and instead take a seemingly random level split of non-synergistic classes which does everything worse then you end up with a character which is only good for RP...because you built it that way.
Hoihe wrote:What justifies a 1/3 gamble to screw over a player entirely and make them useless? I wont even take a 1/100 gamble if i can help it, much less a 1/3.
What does this even mean? If you don't want to gamble then use a build that gets better Caster Level...Or spend a bunch of money on wands and accept the need to use them...often. I have a character that uses wands like most people use toilet paper. It's expensive, but yet he still has plenty of gold...because he takes on higher risk targets to profit from them and because I went through the effort to calculate the approximate cost per use of all the vanilla wands (and posted it for others to use.) For example Deathward costs about 415 gold per use... He has it up pretty much all the time because his saves are less than useless. If it gets dispelled he reapplies it post haste. If he gets dispelled he generally immediately applies Least Mantle (roughly the same cost per use as Deathward). However, with how the loot tables have been improved he can get enough from ~4-5 chests to make a good 2,500-5K in gold. Taking on a boss like FGK is 5K+ so there are plenty of ways to ensure his uses of those wands are easily replenished/replaced.
Or you could simply make a W10/EK10/DS10 with CL29 and go about your merry way. It will wreck most content solo as a STR based armor wearer since you don't want BladeSinger which has far more synergy with DEX/INT setup you want to play.
Hoihe wrote:Play your character sheet.
Doesn't such a statement include playing your weaknesses? If your PC has not dedicated herself to the Art, then she should not be as difficult to dispel as a full caster. Simple.
Hoihe wrote:Behold the glory of the most-lore friendly bladesinger:
Actually looks like an elf and not like a Space Marine overdosed on steroids and hit with the same radiation that made the Magnificient Hulk.
Is actually smart enough to be a wizard rather than having the intellectual capabilities of a pile of rocks, being forced to use a handicap to even cast their own spells.
Has a glorious split of wizard 5/swashbuckler 5/Eldricht Knight 10/Bladesinger 10.
And a glorious Cl of 25!
Actually tops out at CL24... 5 (WIZ) + 9 (EK) + 6 (BS) = 20 + PSC = 24.
Regardless, mine is currently W5/SB5/BS10/EK4 with CL 18 and level 7 spells. Does not look like a space marine or irradiated Hulk (by the way, it's the Incredible Hulk...Magnificent is Iron Man) He also has more than enough INT to be a Wizard and I see nothing wrong with the split.
Hoihe wrote:Very dangerous, truly. Most dangerous. You can trust me, it is so dangerous that if we allowed it to exist the world would implode!
It is, in point of fact a perfectly balanced Tier 2 split.
Hoihe wrote:So we need to give it a 30% chance to become completely and utterly useless until the next time they can rest. To make it more fun, can only rest every 20 minutes and select places.
Or you could just equip with a Mithril Chainmail (bought mine from Mudd for ~15K), some armor bracers, dodge boots, deflection ring, natural armor amulet, decent weapon....like any other fighting man who doesn't ward up. Then use only wards you truly need or ones that you don't have anything better to pick. If you get dispelled, you still have decent AC, decent AB and damage is quite good. If things get to hairy you pop on a mirrors/displacement or invisibility to save your skin...maybe even have potions! This opens up far more opportunities to use your spellbook offensively and/or for RP spells. Bladesingers can even afford to take a reserve feat, should they wish to essentially have unlimited bonus damage on first attack in every battle at the cost of keeping one spell in their book, leaving the rest for RP/Wards/Whatever.
Hoihe wrote:John the Sneak Archer is immune to everything by virtue of being untouchable. John only has 2 risks: mobs with high detection and zones that are too tight to kite in.
No one is immune to everything... Wizard can still pop an AoE in the last spot Johnny was seen and ruin his day.
Detection mobs are a thing...I've been fugued by a Fire Giant Wizard that saw through stealth...it was rather a surprise.
Hoihe wrote:John can solo everything that doesn't fall into either of the above. He can even solo those that fall into the above by burning some coin.
Enough coin can allow you to solo anything... several etheral jaunt boots, wands of least mantle, wands of lesser breach, mirror image wands, displacement cloaks, IMA wands, shield wands, death ward wands, shadow shield elixirs, greater heroism potions, etc. etc. etc. can pretty much allow you to wreck everything with any build (even yours)... It will simply cost more than you earn.
In the case of John the archer, 99% of the server cannot solo everything even with the best build. The 1% that can spent the past several years playing that type of build to know everything they can and can not do so OOC'ly it is second nature to them. I've said quite often I'm rubbish at playing casters, though I suppose it would be better to say I'm less competent in them then in other types of play. However, I would guess there are few who know more about stealth/detection and playing sneak based characters (though I'm not naive enough to think there aren't still several out there better than me). Back to the Archer, it can be a nightmare in PvP against casters, certainly. However, anyone who withstands the initial onslaught can wreck them (such as B20/anything else 10) before HiPS recharges. If they do re-enter HiPS, a wand of grease, perfected alchemist fire, fire bombs, acid bombs, Flash/Grease bombs primed by a solid rogue type, etc. can all ruin their day. Archer's are not the end all/be all, bestest Tier 1 build out there...However, they are strong which is nice considering most games they're kind of a useless play style.
Hoihe wrote:John the Sneak Archer is balanced. John the Sneak Archer doesn't need a random 30% uselessness gamble.
Hoihe wrote:He can even solo those that fall into the above by burning some coin.
Trusting to consumables is always a gamble. His protection is not in anything, but HiPS. HiPS is VERY expensive, requiring insane focus (and Lisa100595 will still spot you every time.... <3 you Lisa!

). If you fail to devote your PC to maximizing Stealth it can become 'worse than useless'.
Which brings us back to the original premise... You want it all, to be HiPS without dedicating feats, stats and/or items to reaching high stealth. You want undispellable wards without dedicating your character to being a pure caster. You want combat abilities of a pure fighter while only dedicating ~half or less of your levels to combat classes. You want a build which, if it were allowed would make all other build types lesser, because you want to do everything better than the specialists that dedicate themselves to doing that thing. That would be rather unfair.
EDIT: And that SB5/W5/EK10/BS10 build is one of the top two builds for a Bladesinger, it is far from useless and will WRECK your CL13 'improvement'. I have been playing this build a decent amount of time since the last RCR period, taking it from ~17 to 24 and have no trouble. Using Namarra +2 he does ~30-36 damage per hit on average, his AC is 46 and I can get it to 49 with CE and with full Epic Gear he can get to 51 / 54 on top of CL24 AND he still has BAB27! 3 points less BAB then a full fighter, yet he has CL24...

Now, would I jump for joy if SB3 gave Insightful Strike like vanilla? Sure! But is it 'necessary' for this build to be good? Heck no!
I have likely done as much testing prior to release and playing of the Bladesinger/Deathsinger as anyone and it is some of Valeforts very best work IMO. It is quite strong, but it has it's weaknesses...It is Tier 2, which is just fine! If you are/have sturggled with it, it is because of Stat spread, equipment, and/or spell selections. It is NOT because of a defect in how the class is designed.