Valefort wrote:1.
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Also Crusader can be done in all the classical Paladin ways, ie full STR, CHA or going EDM. All of those are completely playable and fine.
1. No it isn't fine, that is your bias that seeps into this issue time and again.
2. Playability includes interacting with other players, not just grinding mid level to low-high level dungeons. It includes being able to do things like attend melee tournaments and win, and not get shunted by some Fighter/Weaponmaster who has existed for three months, when you have fought in ten wars etc. It should be balanced well enough so that in this instance it is the person with superior gear who is superior to account for in-game experience.
3. All of his examples are irrelevant because the Paladin was designed with the strength, and/or charisma attributes in mind. Other wise change the divine feats on the Paladin to work of strength only, and then he will be able to afford 13 intelligence and dexterity.
4. Practically not worth mentioning all things considered. It should have worked like this in the first place in fact.
The classical Paladin is the holy knight, the medieval champion who is a noble born master of melee combat and one who espouses chivalry and holiness. More than anything he fights fair and he has the power to do so in a world a scheming wizards and assassins and backstabbing mercenary scum, and this is what the arch type is meant to represent.
As it is the Crusader Paladin kit has no synergy with strength, and like everything that gets passed on BGTSCC (see people using medium weapons and shields with the Northwind Hewing feat) people are just building them like a second rate Weaponmaster build.
Now as it is BGTSCC already has its 'just slightly weaker than the rest of the team and not looking to do anything except be agreeable with everyone' Paladin type with the enhanced spell book variant. That is there for those who want to be that, and that should not impede the arch type that was meant to be a lot more than that.
The whole point of this game is to roleplay an archtype, not just choose the most obscene powerbuild you can come up with and create a semi fascade of a character that is enough to mix with most other people. Otherwise this might as well be one of the Elder Scrolls video games, which do away with class archtypes completely and are all about individual skills and abilities and mixing everything. That is the opposite of the this game is supposed to be.
The classes are meant to work as arch types in conjunction with a story narrative, not some bastardized Team Fortress ideology.