Re: Loot Changes
Posted: Thu Jan 20, 2022 5:12 pm
Speaking from a DM's perspective here (Though not for the DM team as a whole.)
Power creep is very real, and as mentioned a few posts before this, can very much effect how DM's are able to balance events. Sometimes we will balance and everyone will just cake-walk it due to having amazing items and power builds, other times if its less experienced players and we balance it similarly, it will become very difficult for them to progress in the event. Often times I encounter a mix of the two, where one or two (usually newer.) players struggle to progress while some of the older players with good items will walk all over the enemies.
This is why I tend to fly on the side of heavy RP in my events with a lower focus on combat generally, because balancing combat properly is extremely difficult to do these days with the power creep and some of the custom classes being wildly different in power scale in combat.
There is no easy solution to this really, the server is old and has had some up and down changes when it comes to power level, some very old equipment is VERY powerful compared to what we have now, and conversely around 2012/2013 the rules had changed and DM's and admins wanted to -lower- the power level of items given out, only to swing back the other way again a few years later (though perhaps not quite to the same extent as the early server days.). Though I do try to be rather rewarding in my DM events, whether is an RP related reward, or a number of random-roll chests show up somewhere to be looted. I like to try and respect players time spent.
I'd say that for the most part, people should be focusing on the RP aspect of their character and not worry too much about powerful items and mechanical power. I know thats probably wishful thinking for me, but the amount of influence a character can get through RP far exceeds any mechanical power that can be gained through items as far as I see it. Though I am aware everyone finds different things fun in these types of places. This is just my personal 2 cents.
Power creep is very real, and as mentioned a few posts before this, can very much effect how DM's are able to balance events. Sometimes we will balance and everyone will just cake-walk it due to having amazing items and power builds, other times if its less experienced players and we balance it similarly, it will become very difficult for them to progress in the event. Often times I encounter a mix of the two, where one or two (usually newer.) players struggle to progress while some of the older players with good items will walk all over the enemies.
This is why I tend to fly on the side of heavy RP in my events with a lower focus on combat generally, because balancing combat properly is extremely difficult to do these days with the power creep and some of the custom classes being wildly different in power scale in combat.
There is no easy solution to this really, the server is old and has had some up and down changes when it comes to power level, some very old equipment is VERY powerful compared to what we have now, and conversely around 2012/2013 the rules had changed and DM's and admins wanted to -lower- the power level of items given out, only to swing back the other way again a few years later (though perhaps not quite to the same extent as the early server days.). Though I do try to be rather rewarding in my DM events, whether is an RP related reward, or a number of random-roll chests show up somewhere to be looted. I like to try and respect players time spent.
I'd say that for the most part, people should be focusing on the RP aspect of their character and not worry too much about powerful items and mechanical power. I know thats probably wishful thinking for me, but the amount of influence a character can get through RP far exceeds any mechanical power that can be gained through items as far as I see it. Though I am aware everyone finds different things fun in these types of places. This is just my personal 2 cents.