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Re: Feats/skills etc you are in doubt? EC can try and tell if it works.

Posted: Wed Jun 30, 2021 4:45 am
by DM Spartacus
Loving this work, thanks EasternCheesE and all those with interesting questions.

Re: Feats/skills etc you are in doubt? EC can try and tell if it works.

Posted: Wed Jun 30, 2021 4:52 am
by EasternCheesE
Steve wrote: Wed Jun 30, 2021 3:52 am Can you test Duelward spell please?

It has never seemed to work. Does one need to click on Counterspell first, then cast the Duelward spell? The other way around? Shouldn’t Duelward be able to counter a Gr. Dispel if memorized in the spell book? Is there any way to get it working? Cheers.
Sure, once i can catch other QC member to give it a test. Might be even today :)

Re: Feats/skills etc you are in doubt? EC can try and tell if it works.

Posted: Tue Jul 13, 2021 1:15 pm
by blacksoft
Does Epic Precision work for OOTBI? THANKS!

Re: Feats/skills etc you are in doubt? EC can try and tell if it works.

Posted: Tue Jul 13, 2021 1:27 pm
by Terankar
when using OOTBI, it seems that using 1 instance of manyshot, removes the bonus from OOBTI entirely and cannot be reactivated properly. Able to test this?

Re: Feats/skills etc you are in doubt? EC can try and tell if it works.

Posted: Tue Jul 13, 2021 4:00 pm
by EasternCheesE
As of duelward:
Oooh, i kinda forgot to answer on this one. I did the testing like more than week ago and forgot to give results. Will try to sum things up this week.
My final verdict on this one: Duelward is not useless if you don't have counterspell feats and you want to counterspell stuff. It's quite underpowered and i wish it got some fine-tuning to become a better thing though.

As of Epic precision and ranged SA and OoBI:
I will test in nearest future and give the reply

As of OOBI:
I will retest again, but, in my view, it didn't happen. When i looked into sheet, i saw that +10 disappearing and appearing, and i have feeling like it didn't work with Manyshot all the time, but other attacks in the same round surely had extra damage (hard to say if ALL of them had it though). I will take a more detailed look, but with all these damage rolls etc, it may be that we need to ask devs so they check the script itself and give the details on mechanics of what they support and what they don't.

Re: Feats/skills etc you are in doubt? EC can try and tell if it works.

Posted: Tue Jul 13, 2021 4:14 pm
by mrm3ntalist
EasternCheesE wrote: Tue Jul 13, 2021 4:00 pm As of OOBI:
I will retest again, but, in my view, it didn't happen. When i looked into sheet, i saw that +10 disappearing and appearing, and i have feeling like it didn't work with Manyshot all the time, but other attacks in the same round surely had extra damage (hard to say if ALL of them had it though). I will take a more detailed look, but with all these damage rolls etc, it may be that we need to ask devs so they check the script itself and give the details on mechanics of what they support and what they don't.
OOBI needs to be redone. Its a PRC in game that does not work as described

Re: Feats/skills etc you are in doubt? EC can try and tell if it works.

Posted: Wed Jul 14, 2021 3:27 am
by Terankar
Just for good measure.

Does the Axe of Clangaddin provide 2 attacks, one for each axe wielded?

brought it up on the discord, so just putting it into the post as well.

Re: Feats/skills etc you are in doubt? EC can try and tell if it works.

Posted: Wed Jul 14, 2021 4:05 am
by Steve
EasternCheesE wrote: Tue Jul 13, 2021 4:00 pm As of duelward:
Oooh, i kinda forgot to answer on this one. I did the testing like more than week ago and forgot to give results. Will try to sum things up this week.
My final verdict on this one: Duelward is not useless if you don't have counterspell feats and you want to counterspell stuff. It's quite underpowered and i wish it got some fine-tuning to become a better thing though.
Details? Would be good for on the wiki.

Re: Feats/skills etc you are in doubt? EC can try and tell if it works.

Posted: Wed Jul 14, 2021 5:59 am
by Hoihe
Although on discord it was mentioned,

but do you know anything about the strange "Parry" feat mentioned in this topic?

Re: Feats/skills etc you are in doubt? EC can try and tell if it works.

Posted: Wed Jul 14, 2021 7:54 am
by EasternCheesE
Hoihe wrote: Wed Jul 14, 2021 5:59 am Although on discord it was mentioned,

but do you know anything about the strange "Parry" feat mentioned in this topic?
Yeah, i posted the question to Devs in QC forums. Once they get to it, i will give your the answer.
Steve wrote: Wed Jul 14, 2021 4:05 am
EasternCheesE wrote: Tue Jul 13, 2021 4:00 pm As of duelward:
Oooh, i kinda forgot to answer on this one. I did the testing like more than week ago and forgot to give results. Will try to sum things up this week.
My final verdict on this one: Duelward is not useless if you don't have counterspell feats and you want to counterspell stuff. It's quite underpowered and i wish it got some fine-tuning to become a better thing though.
Details? Would be good for on the wiki.
Sure, as i said, i will give the details this week. Got a bit tight on time atm and i need to retest some minor aspects to refresh the memory.
Terankar wrote: Wed Jul 14, 2021 3:27 am Just for good measure.

Does the Axe of Clangaddin provide 2 attacks, one for each axe wielded?

brought it up on the discord, so just putting it into the post as well.
Added to testing list, thanks!
mrm3ntalist wrote: Tue Jul 13, 2021 4:14 pm
EasternCheesE wrote: Tue Jul 13, 2021 4:00 pm As of OOBI:
I will retest again, but, in my view, it didn't happen. When i looked into sheet, i saw that +10 disappearing and appearing, and i have feeling like it didn't work with Manyshot all the time, but other attacks in the same round surely had extra damage (hard to say if ALL of them had it though). I will take a more detailed look, but with all these damage rolls etc, it may be that we need to ask devs so they check the script itself and give the details on mechanics of what they support and what they don't.
OOBI needs to be redone. Its a PRC in game that does not work as described
If you can point what exact things don't work as advertised, i'd be grateful. From my own testing, without much ranger experience, i don't see things being too weird or broken , but, i lack ranger experience to say about if it's good or not firmly.

Re: Feats/skills etc you are in doubt? EC can try and tell if it works.

Posted: Wed Jul 14, 2021 9:03 am
by Terankar
The precision bonus should apply to all attacks made if you are 10 OOBTI.

Ranged Precision = Per description it is an auto attack that grants a total of +8 dmg on hit.

Specifics: During a regular ranged attack an initiate takes a precisely aimed attack dealing an extra +2 points of damage every two class levels if the attack hits. An initiate’s ranged precision attack only works against living creatures with discernible anatomies. Any creature that is immune to critical hits (either naturally or through a class, item or ability benefit) is not vulnerable to a ranged precision attack. Unlike with a rogue’s sneak attack, the initiate’s target does not have to be flat-footed or denied its Dexterity bonus, but if it is, the initiate’s extra precision damage stacks with sneak attack damage. The initiate’s bonus to damage on ranged precision attacks increases by +2 every two levels.
Use: Automatic


This attack is completely random and is automatic. It only works with normal attacks and there's no real explanation as to how it applies, if it is all attacks it applies to or if it is a random attack you cannot decide from.
The moment you manyshot, you will no longer be able to get the bonus from OOTBI. It simply vanishes.

Sharp Shooting = Kinda of the same deal here. It should add +2 dmg on top of the ranged precision dmg and a +2 AB to the target. However, when ranged precision bugs out, this feat doesn't work.

It does apply +2 ab during the time ranged precision is bugged out as well.

sent a video as well with the issue!


Those are the ones I find.

Re: Feats/skills etc you are in doubt? EC can try and tell if it works.

Posted: Sat Jul 17, 2021 7:10 am
by EasternCheesE
Terankar wrote: Wed Jul 14, 2021 3:27 am Just for good measure.

Does the Axe of Clangaddin provide 2 attacks, one for each axe wielded?

brought it up on the discord, so just putting it into the post as well.
So, i can't actually find this spell, even creating dwarf (tried both gold and shield one) with Clangeddin as deity. It's just not in the list of spells.
Please advise me how did you get it yourself? Maybe, domains?

Re: Feats/skills etc you are in doubt? EC can try and tell if it works.

Posted: Sat Jul 17, 2021 8:25 am
by EasternCheesE
Terankar wrote: Wed Jul 14, 2021 9:03 am The precision bonus should apply to all attacks made if you are 10 OOBTI.

Ranged Precision = Per description it is an auto attack that grants a total of +8 dmg on hit.

Specifics: During a regular ranged attack an initiate takes a precisely aimed attack dealing an extra +2 points of damage every two class levels if the attack hits. An initiate’s ranged precision attack only works against living creatures with discernible anatomies. Any creature that is immune to critical hits (either naturally or through a class, item or ability benefit) is not vulnerable to a ranged precision attack. Unlike with a rogue’s sneak attack, the initiate’s target does not have to be flat-footed or denied its Dexterity bonus, but if it is, the initiate’s extra precision damage stacks with sneak attack damage. The initiate’s bonus to damage on ranged precision attacks increases by +2 every two levels.
Use: Automatic


This attack is completely random and is automatic. It only works with normal attacks and there's no real explanation as to how it applies, if it is all attacks it applies to or if it is a random attack you cannot decide from.
The moment you manyshot, you will no longer be able to get the bonus from OOTBI. It simply vanishes.

Sharp Shooting = Kinda of the same deal here. It should add +2 dmg on top of the ranged precision dmg and a +2 AB to the target. However, when ranged precision bugs out, this feat doesn't work.

It does apply +2 ab during the time ranged precision is bugged out as well.

sent a video as well with the issue!


Those are the ones I find.

As of OOBI, i got a PC who normally deals 12-24 dmg without any damage bonuses. I went to hunt trolls (Bard/OoBI/AA/EA, 7 APR). Things i noticed:
1) Ranged precision seems to kick into action about 1 second after attack is queued. Which means, if one is close enough to starts shooting immediately, first 1-2-3 hits don't get the bonus damage. And, funnily enough, it actually kicks in even if you have automanishot that also kicks in in same manner. If you are in shooting range, you will produce normal attack, but if there is a delay between your command to attack and actual attack happening (enemy outside shooting range), then both manyshot and ranged precision kick in.
2) Ranged precision turns off about 1 second after it's applied, which usually means attack 5-7 don't get it's bonus too.
2) Basically, when you shoot enemy immediately, you don't get ranged precision on attacks 1-2, then on attacks 5-7. You can get even less of them if you fight in melee range since ranged precision activation is not round-based, so mobs attacking you between your attacks can break timings.
3) Yeah, i believe, OoBI could have a revisit since it's current mechanics are really wonky.

Re: Feats/skills etc you are in doubt? EC can try and tell if it works.

Posted: Sat Jul 17, 2021 9:00 am
by Winterborne
Staggering Strike (applies slow spell on sneak attack). Does it work? How does it work?

Re: Feats/skills etc you are in doubt? EC can try and tell if it works.

Posted: Sat Jul 17, 2021 9:50 am
by EasternCheesE
Winterborne wrote: Sat Jul 17, 2021 9:00 am Staggering Strike (applies slow spell on sneak attack). Does it work? How does it work?
Added test results to first page. Basically, it works, but is quite useless.