Re: The New Age Rules
Posted: Wed Apr 07, 2021 4:26 pm
I’ve hesitated to chime in on this thread because frankly I’ve never thought about or noticed any of my character’s ages. I presume they are whatever the default is but it’s never actually come up. I also have zero interest in any kind of romantic RP, even G rated. But I’ll happily take anyone on a loot run with me, young or old, male or female. Just don’t try to kiss me when you find that epic scimitar you’ve been looking for 
But to the matter at hand, my position mostly echoes what other players have already stated, with an addendum that I’m not even sure it solves the problem you want it to solve given the setting.
A player could more than follow the letter of the law by making a spry, nubile 67 year old elf... who would probably be considered a tween by their racial standards. And play them with all the inappropriate naivety of a human tween in ‘adult’ situations. The issue of course not being the number on the character sheet but the aforementioned adult situation.
Dwarves, half eleven and IIRC plane touched have longer lifespans as well and might well hit that “tween” mark at 25.
Conversely half orcs are adults by 14 and middle aged by 30. Raising the minimum to 25 kind of condemns all half orc players to (pushing 50) in terms of physical maturity.
In a fantasy setting someone could have 25 in their character sheet but RP they drank a potion of longevity and are physically 15.
Their nubile human was rescued from a Medusa’s lair by a strapping- and oh so handsome!- adventurer. It might read as 35 in their character sheet but 20 of those years were spent as a statue...
I’m sure there is hundreds of other examples but my general point is arbitrarily adding a few years to the starting age impacts the legitimate RP of people playing brand new adventurers but does not create a tangible impediment to those using the game for inappropriate RP sessions.
In thinking through various issues related to starting ages I would recommend leaving it as intended by cannon. Even just for the sake of half orcs, which are a legitimate player race who can be meaningfully impacted RP-wise by the change.
But to the matter at hand, my position mostly echoes what other players have already stated, with an addendum that I’m not even sure it solves the problem you want it to solve given the setting.
A player could more than follow the letter of the law by making a spry, nubile 67 year old elf... who would probably be considered a tween by their racial standards. And play them with all the inappropriate naivety of a human tween in ‘adult’ situations. The issue of course not being the number on the character sheet but the aforementioned adult situation.
Dwarves, half eleven and IIRC plane touched have longer lifespans as well and might well hit that “tween” mark at 25.
Conversely half orcs are adults by 14 and middle aged by 30. Raising the minimum to 25 kind of condemns all half orc players to (pushing 50) in terms of physical maturity.
In a fantasy setting someone could have 25 in their character sheet but RP they drank a potion of longevity and are physically 15.
Their nubile human was rescued from a Medusa’s lair by a strapping- and oh so handsome!- adventurer. It might read as 35 in their character sheet but 20 of those years were spent as a statue...
I’m sure there is hundreds of other examples but my general point is arbitrarily adding a few years to the starting age impacts the legitimate RP of people playing brand new adventurers but does not create a tangible impediment to those using the game for inappropriate RP sessions.
In thinking through various issues related to starting ages I would recommend leaving it as intended by cannon. Even just for the sake of half orcs, which are a legitimate player race who can be meaningfully impacted RP-wise by the change.