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Re: 100% RCR Token instead of a gated window

Posted: Sat May 08, 2021 8:06 am
by Almarea90
Edelgarde is the first character I created on this server and I've been playing her for almost two years. When I created the character I didn't know what I was doing and I had to RCR once. I wanted to take ASoC from the start but I didn't know what I was doing and ended up messing up the build. I found it harder to justify the loss of 10 levels for which I had to wait for something very bad to happen to me to a DM event (and agreeing sensible consequences IC that would justify said loss), than the acquisition of ASoC class. If I had a 100% rcr token this wouldn't have happened.

I will have to RCR the character again soon, because it's been a year since the last one and my character evolved, learned new skills from others and the like. On top of that, my character is pure wizard and RCR is already punishing for us by having us lose all the learnt spells, there's no need to make it even more punishing by having us lose 10 levels as well.

A yearly 100% RCR is something that, if done once a year, can help representing the evolution of a character without hindering the immersion. I completely understand people will abuse it, but question will be asked IC if someone suddenly becomes a sorcerer and whether they like it or not the player will have to justify it. As absurd as this justification can be, it isn't that immersion breaking if this event occurs very rarely even more so if this event already happens frequently with the loss of ten levels that has to be justified on top of that.

Re: 100% RCR Token instead of a gated window

Posted: Sat May 08, 2021 2:41 pm
by Zeland
Another solution to help players with their builds before having to level would be to have a module for our server(besides jegs) to test builds on. I know this has been talked about before and likely take a lot of work. However it would give players a solid idea of what and when to take feats/skills etc and see what their builds would be capable of before the long grind to 30.

Would be cool and even save a lot of work to put something like this in the server similar to the practice dungeon in the nexus.

As for the token idea, +1 for one a year per pc. Think all the points above were well said.