Deathgrowl wrote: ↑Fri Jul 02, 2021 10:34 am
Since there are people here saying that 25-29 CL is fine already, and having success playing builds with those CLs, what kind of builds would actually become a problem if the Greater Dispel cap was returned to Vanilla NWN2 numbers?
To me it's not a matter of 'certain builds becoming a problem'. It's more 'I don't think anyone should be immune to dispels', I do not play a caster to be immune to dispels, they are an expected issue that I plan around needing to deal with. And I don't see why building for lower CL
shouldn't come with increased vulnerability to dispels. I use lower CL with the expectation of being more vulnerable to dispels. I've learned how to deal with them. I do not find them a huge hassle in any zone other than Serpent Hills, and for that I can prepare alternate strategies instead of 'buff and bash'.
I think CL 30 people just get so used to being invulnerable to Greater Dispel and loving not having to deal with them that they can't imagine losing that benefit, while those of us who already play under-CL30 builds don't understand what the concern is all about.
Would it not then just be reasonable to allow the less-skilled players, and others, to have some more options of variety in their sub-30 CL builds?
I don't understand this 'allow' sentiment. They are already 'allowed' to. They just refuse to do so. That's user choice.
I choose to ignore any 'optimal' and 'powerbuilding' sentiments, and just build what I want to build. That's made my play experience a heck of a lot more fun. The hardest part in that wasn't the build, it was getting past my own preconceived notions of what was 'necessary'. It was an issue of player mindset, to me.
If such a change went in, it'd be a clear benefit to me personally. I wouldn't have to worry about dispels anymore. But
shouldn't I have to worry about dispels, if I've chosen to play a low CL caster? Does this significantly improve my gameplay in any way, having one less thing to worry about? I don't think it does. I'd even say it makes it a bit less full, because that's one less thing I have to consider when approaching fights, and yet another thing that makes 'buffing up' the most optimal caster strategy as those buffs are now largely permanent. Compared to right now, where an area like Serpent Hills, being so dispel heavy, means I need to approach groups there with different strategies, such as preparing all damage spells instead of buffs.
Hoihe wrote: ↑Fri Jul 02, 2021 2:00 pm1) - Problem, you get dispelled. Time to wait 20 minutes until you can play again.
I don't find this issue, myself. I conserve my spells and have consumables for emergencies, and I also find BG's rest timer to be super short as is.
Here is what I typically prepare for buffs, for both myself and my summon: 1 Bull's Strength, 1 Cat's Grace (both saved for bosses only), 2 Animalistic Power, 4 GMW (2 for my main weapons, 1 for summon, 1 for my vamp weapon if I need it), 1 Keen, 1 Spiderskin (for summon), 1 Haste, 1 Displacement (both saved for bosses), 2 IMA, 1 Hero, 1 Deez, 3 GHero, 1 or 2 Shadow Shield, 1 Premonition, 1 Shades, 1 Greater Planar Binding, 1 Shapechange.
The rest of my slots are used on damage spells (doubled from Reignite), debuffs/area control spells, and Tenser's Transformation. And I am a 22 Int caster that uses most of my spellslots on AC and stat gear rather than spell slot gear so I'm pretty low on spell slots as is.
If I get debuffed, and it's a spell I can re-up, then I re-up it. (Deez+Premonition to replace Shades, or Shield wands if I absolutely need to, extra GHeros, IMA wands, and Spiderskin scrolls). If I'm unable to re-up, then I hang back and use my non-buff spells. If I'm solo, I'd probably prepare extra buffs and few/no non-buff spells. But I generally don't care much for soloing epic areas.
I also just flat out avoid Serpent Hills, and don't engage in melee with Spellgaunts, which I consider the two biggest dispel threats from non-boss mobs.
I still feel that the solution to this issue (in so far as it is an issue, which I honestly don't personally see) is making NPC use of dispel less common, not nerfing the power of the dispel itself.
Hoihe wrote: ↑Fri Jul 02, 2021 5:47 pmI feel for that, eliminating the need for UMD through lowered AB/AC/dmg/HP/APR (whichever, not all, just one) for the mobs would help martials. Mirror Imagine is a big UMD "Must-have" for almost all martial, and it is because of how APR/AB/damage combines.
Coincidentally, it would also help gishes play as proper spellblades too, as they could focus on well - spellcasting rather than pretending to be a fighter.
I do agree that I'd love to see A) Mob strength reduced across the board, combined with B) More pnp-accurate mechanics for UMD (so DC 20 check to use wands). Eliminating the over-use of UMD while also reducing the
need for it. And making non-buff/non-no-save spells more useful.