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Re: BG Revamp (Jan 3 2023) Bug Reports
Posted: Tue Jan 24, 2023 9:43 pm
by Fire Wolf
In the sewer maintenance area, I found that the only exit from the room connected to the one way door is no longer connected. Due to the very high dc on the door I entered through, and the other two doors either being behind a barricade or someone's guild key, it was impossible to escape without the help of another player who rescued me with a dimension door wand.
I hope the exit can be reconnected to somewhere, or better yet the guild door removed as it does not block off any actual guild areas and only serves to trap and frustrate non guild members in a lower level area.
Lots of love for all the work going in! I was just surprised to end up in this situation!

Re: BG Revamp (Jan 3 2023) Bug Reports
Posted: Wed Jan 25, 2023 5:12 am
by Ashenie
Hello there!
Thank you for reporting! It has already been reported and it should already be corrected for next update. It should be connected to the Wide.
There will also be a lot of work in the sewer to connect many entries to the surface, but that will take some time.
Thanks for your help,
Cheers,
Ashenie
Re: BG Revamp (Jan 3 2023) Bug Reports
Posted: Fri Jan 27, 2023 9:09 am
by Hullack
In the NW section of the Wide, there's a large tree growing up through a row of houses.
Re: BG Revamp (Jan 3 2023) Bug Reports
Posted: Sun Jan 29, 2023 3:36 pm
by Blackhorizon
Some of these have been pointed out but I gathered them together. Some duplicate NPC and NPC behavior. Just ignore if all known.
On the Steeps map there are several NPC fairly close to each other and I guess these are more or less at the right location.
These have duplicate elsewhere also. Ferryman is probably just fine having a duplicate since it's a big harbor.
Captain Deudermont (near the ship in the harbor)
Ferryman
Cliff Jones "Town guide"
Street Kid at X (Green name, no quest circle) - 1: walks to where Stewart Hipp used to stand but the closest now is Jones who is behind the wall at the yellow X spot.
2. Points out the Ferryman but after that doesn't go anywhere. Does say Let's move on.
There is also bench used as a "flower pot" on each side of the arch. There's also an actual bench nearby both.
On the Seatower map there is another Street Kid.
The location of the Kid is actually on the left side of the X marked building, the side between the brown and red roof.
Street Kid (this kid has the "quest circle", but the name is plain white) - 1: is for a "busy fellow" but there's noone at the spot
2: Fist HQ which is kinda true
After 2 the kid doesn't go anywhere even though the kid said " Let's move on." Eventually the kid runs off unless you use the conversation option to tell him to run off.

Duplicates on Eastway.
1. Ferryman. (This one could be there)
2. Cliff Jones (Does have a working conversation, no quest pointer)
3. Captain Deudermont (Captain is awfully far from his ship, does have a convo)

Just DM on Discord if you need anything clarified.
Re: BG Revamp (Jan 3 2023) Bug Reports
Posted: Sun Jan 29, 2023 7:29 pm
by Józef Taktyka
Some of the transition areas in the Heapside are not marked on the map.

Re: BG Revamp (Jan 3 2023) Bug Reports
Posted: Fri Feb 10, 2023 9:37 pm
by Theodore01
All the 'newer' druidic epic armors are missing from Kalehir's store.
Seems his most actual inventory was not taken for the revamp.
Also, this would be a good opportunity to fix the druidic tigerskin armor - it should be light (not medium) armor again.
and please could an epic druidic heavy armor (8/x) be added also to the store?
Re: BG Revamp (Jan 3 2023) Bug Reports
Posted: Sun Feb 19, 2023 6:30 pm
by Józef Taktyka
Would it be possible to move the bulletin board closer to a more visited place? For example in front of the main gate. It's currently so far away that nobody is posting anything on it.

Re: BG Revamp (Jan 3 2023) Bug Reports
Posted: Sun Feb 19, 2023 7:04 pm
by Hullack
Adding a map marker would help as well since they don't highlight as interactable.
Re: BG Revamp (Jan 3 2023) Bug Reports
Posted: Sun Feb 19, 2023 7:13 pm
by Ashenie
Hello there,
In lore, news and everything related to information occures around Baldur's Mouth... So it should stay there. The lore states that it's near the harbor, but in Heapside (which would be even less visited), so I placed it on the edge of Eastway near the docks. I can't see how it could be changed against lore, sadly...
I can try to make it more visible on the map marker, if that helps,
Thanks for your feedback nonetheless,
Cheers,
Ashenie
Re: BG Revamp (Jan 3 2023) Bug Reports
Posted: Sat Mar 18, 2023 4:52 am
by Blackhorizon
Steeps

The area transition from Wide to Steep worked but there doesn't seem to be an area transition back. The gates are static. When hovering mouse high enough along the gate there seems to be a gate somewhere behind but you cannot touch/reach it.
Re: BG Revamp (Jan 3 2023) Bug Reports
Posted: Sat Mar 18, 2023 8:35 am
by Ashenie
Hello there,
This is already corrected for next update, but thank you still for reporting the issue!
Cheers,
Ashenie
Re: BG Revamp (Jan 3 2023) Bug Reports
Posted: Sun Mar 19, 2023 8:15 am
by Steve
I'm wondering if there is something that can be adjusted here.
When transitioning from the Lower City, Seatower District to the Manorborn District, Upper City areas, 9/10 times my game crashes. It also always crashes on the "Phase 2" part of the file loading.
Is there anything going on in the Manorborn District design or graphic load that is so different than all the other districts, that would consistently keep crashing the game? I mean, I can deal because I do not enter BG that often anymore—thought that might change soon after some IG events—but it would be nice to actually know what is going on...for sciences sake! lol.

Re: BG Revamp (Jan 3 2023) Bug Reports
Posted: Sun Mar 19, 2023 12:29 pm
by Ashenie
Hello there,
I am not sure what would cause this, and I never had the issue myself.
There is no reason for Manorborne District to be any different than other districts.
I am unsure to know how to correct it... I would need more information.
There are a few attempts I can try, though they might be long, so not live tomorrow. But I will keep that in mind.
I am sorry I can't do much more. I hope it might not cause too much troubles.
Cheers,
Ashenie
Re: BG Revamp (Jan 3 2023) Bug Reports
Posted: Sun Mar 19, 2023 1:46 pm
by Steve
Ashenie wrote: ↑Sun Mar 19, 2023 12:29 pm
Hello there,
I am not sure what would cause this, and I never had the issue myself.
There is no reason for Manorborne District to be any different than other districts.
I am unsure to know how to correct it... I would need more information.
There are a few attempts I can try, though they might be long, so not live tomorrow. But I will keep that in mind.
I am sorry I can't do much more. I hope it might not cause too much troubles.
Cheers,
Ashenie
Thanks for considering!! Like I said, I can deal, though annoying. If nothing east and fast comes to mind, please dont use your time on it.
As a side note, I have the same exact problem with entering the Frost Giant Castle in the Cloud Peaks.
It is a consistent error always just as “Phase 2” is mentioned being loaded. I always just figured there is some graphic or network aspect loaded on Phase 2 that my computer setup just can’t handle.
Cheers.
Re: BG Revamp (Jan 3 2023) Bug Reports
Posted: Sun Mar 26, 2023 4:21 am
by Blackhorizon
Wide
I believe the stairs were walkable at some point but I happened to stumble upon them and seems you can no longer get to the platform. But it looks like the platform is not walkable either.