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DM Arkanis
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Re: Ask Arkanis

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Valkyrie wrote:Are (Warlock) Fey pacts risk-free or lower risk than Infernal or Abyssal pacts in this setting? BGTSCC seems to have a number of characters (claim to) be of this variety, as assurance. But, reading the source material, both Courts seem to follow amoral extremes of passion. They will invite you to dance 'til you drop - literally.

The Seelie Court prizes giftedness, beauty, and decorum above all else. While this seems goodly, "Upon entrance to the court, visitors must be prepared with valuable and unusual gifts for the Queen of Light, or they might find themselves lost in an endless hedge maze."

The Unseelie Court prizes fitness, grace, and talent "For instance, a gifted bard whose playing impresses a fey nobleman might be invited to his castle as a guest. Once there, the bard will be feted and asked to play every night -- and never be permitted to leave."

Good question. This thread is really intended for op-ed type questions, and I really can't give "rulings" out on lore/server related things - this should be asked to the whole DM team so that there can be some discussion.

Cheers

Ark

Both Courts seem far too alien to D&D morality to be considered benevolent or benign. Is there any ruling on this?
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Re: Ask Arkanis

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Hidennka wrote:*Throws together a whiskey on the rocks and slides it down the bar*

So, Ark! I was wondering if I could pick your brain regarding the recent degree of the Dukes (regarding land under their protection/jurisdiction) and how a Tyrran might act/react to such.
D&D Faiths & Patherons wrote:Priests and Paladin of Tyr serve as judge, jury, and executioner in wilderness areas where there is no law but that of the sword. When doing so, their code cleaves fairly close to "an eye for an eye, a tooth for a tooth," but does adhere to common trade custom leavened by "the mercy of ignorance." This last means that if a being is truly ignorant of the proper behavior, minor transgressions can be forgiven once with a warning, an explanation of the proper law—and a record of the warning being written down in the priest's Book of Lawgiving for later distribution to other Tyrrans so that the particular being will not be forgiven a second time.

In civilized areas, Tyrrans (inevitably called "tyrants" behind their backs by nonbelievers) become legal experts and serve as the lawyers of Faerûn by dispensing advice and "speaking for" accused persons in trials. The fees they charge go to the Church of Tyr.

Tyrrans often go about lecturing others on their shortcomings as to following laws, rules, and regulations, but they also serve to fearlessly take complaints about such formalities to the authorities who make such rules. No Tyrran will enforce a law that contradicts other laws or can be shown to be unjust. Note the concern is not that it is unfair, but unjust—defined in the Tyrran church as out of compliance with the principles and definitions adhered to by other laws in the body of legal doctrine of which it is a part. Paladin of Tyr also have the duty of delivering just vengeance as punishment on the part of those who cannot do it themselves. Tyrrans undertake formal missions to do this, making promises to those to be avenged and forcing open confrontations with those the vengeance is to be visited upon, rather than working behind the scenes or employing intrigue.
A few parts of the new decree leave me a little confused, so I just wanted to clear a few things up to make sure I don't step out of line anywhere.
Decree of the Dukes wrote:Disputes and violence perpetrated outside of Flaming Fist oversight [read: no NPC Flaming Fist on the Map/Area], and in the lands of Tradeway between towns and cities, and in the lawless northern regions, as well in lands ruled over by autonomous entities or nation-states [read: Friendly Arm Inn, Candlekeep, Gullykin, Amn, Darkhold...], are under no lawful jurisdiction, or under private jurisdiction.
Decree of the Dukes wrote:The Council of Four declares the current situation of the Tradeway south of of Wyrm's Crossing, to be thus: Baldur's Gate is in league, a friend, to Bentley and his wife, and their bold undertaking in providing a safe and secure Inn, for wayfarers upon the Tradeway. Though Bentley and Baldur's Gate have agreed to come to each others assistance in times of great need, Bentley operates his own guard force and upholds independent Laws within his guarded walls...and extending to the nearby fields that effect his business. Those Laws shall be posted outside his establishment. Violation of those Laws will be met by justice under Bentley himself, a famed wizard and true friend of this Council.
Does this effectively mean such places are now lawless (save for Amnian territory obviously) or merely subjected to their own laws and justice system. For example, someone caught practicing Necromancy in Beregost would obviously be taken to and judged by Antonio and/or the Countess, but places such as Candlekeep and the Tradeway nearby what would one do in these situations? Is there particular laws for these areas?

In regards to the Friendly Arm Inn, what would be the laws considered for this area as placed by Bentley? For example a "wanted" criminal in the area, or a scoundrel causing a disturbance outside the walls. What would be the correct procedure then when witnessing such acts, and as a Tyrran if such an act is not specifically mentioned or invoked by law would it be wrong to act then under the Court of Tyr as judge, jury and executioner?
Decree of the Dukes wrote:Violence perpetrated in Ducal Lands in which Flaming Fist soldiers are present [read: Maps with Flaming Fist NPCs] is considered a violation of Ducal Law. Thus, unless combat is agreed upon in the tradition of the duel before by both parties [read: cannot use "Move away or die" as agreed upon means of lawful combat and following the Server PvP Rules], it is combat based in defiance of the Ducal Law to maintain lawfully protected peace. Those that force combat upon others that do protest it, are in violation, and subject to prison.
This one in particular, say someone has summoned undead in an NPC guarded transition (naughty naughty!) and you ask them to remove the creature and they refuse, you challenge them to a duel and they still refuse. . . what is to be done here? Judging by this law "Remove the creature or it will be slain and I shall have you turned over to the authorities by force" will not be the correct course of action as it may have once been, so does one simply walk away after the duel is refused? Take note of the person and their distinguishing features and notify the authorities (screenshots!) so that an arrest warrant might be obtained?

I'm sure I haven't put this into words very well.... end of a work day and I'm busting to get home. Heh. Hopefully it will make sense as to what I'm getting at. Apologies for the wall of text.
This is another question that really should be asked to the DM(s) who put the letter together. I really can't adjudicate server rulings/lore, only offer opinions.
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Re: Ask Arkanis

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dak12attack wrote:Has anyone really been far even as decided to use even go want to do look more like?
I like this answer the best:

User: Has anyone really been far even as decided to use even go want to do look more like?
Cleverbot: I don’t think that anyone really been far even as decided to use even go want to do look more like.
User: If anyone had been far even as decided to use even go want to do look more like, what look to go more like would they even decide to use?
Cleverbot: If you had been far even as decided to use even go want to do look more like, I would use anyone even to go look more to decide as far as you been.
User: But if I go really far, even to look at more, then I will decide to use like I really want.
Cleverbot: Then go, I won’t stop you.
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Re: Ask Arkanis

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Wulfenote wrote:1. What do you enjoy most about BGTSCC?

2. Wildest/craziest DM plot/event on BGTSCC that you've DMed. Go.

3. Naturally, as the server ages, we get more and more Epic-levelled characters, and the proliferation of high-magic gear increases, particularly, +4 was a rare sight back in '10 (There were barely a handful of players who Epic, let alone had +4 gear, you could probably have counted them). As an oldie coming back, I'm slightly concerned. Thoughts on this?

Now this is an Ask Arkanis question!

1. Hands down what I enjoy most about our server are the players. Over the last eight years I have been playing this game (and NWN 1 before) I have met some really great people out there, and even become friends with them IRL - I think I have about ten or so players as friends on FB and I have actually met some of them in person. There are great people here who love the game and put a lot of thought, time, and energy into their characters, and when an event comes together even if it isn't run by a DM time doesn't seem to matter... :D

2. Wild and crazy generally denotes any half-way decent DM. That said I enjoy creating a bit of mystery in my plots, and have some kind of twist that no one sees coming... oh, and Rust Monsters, I do so love Rust Monsters (as a DM.)

3. At a GenCon I once had a chat with some venerable DM-types around over-powered gear. The concern was (at that time) that everything was +5 or +10 and even Dragon Magazine was poking fun in its comics section about chartacters being so over-powered that even when the DM threw gods at them they sat there and yawned; "I take out my +50 Sword of Kill Everything and smite three gods with one stroke." The advice I got from them at the time, and have used pretty much successfully ever since, is to have monsters CR balance out the abilities of characters. A +4 attribute to a single weapon alone isn't going to save or kill a character, it is the rest of the uber-gear they have that make them harder to kill - not impossible, just harder with the same-old-monsters/traps, etc. While I agree there definitely has been an evolution on the server in terms of rarity of Epic level gear, I believe that the server is adapting to these changes. Area monsters/traps can and have been upgraded to make them more difficult for Epic characters, and if you have ever been in a dungeon crawl of mine you know that it goes from easy to almost-impossible (ok sometimes impossible) based on how characters survive, and this is where the fun is. "Am I going to die?" creates the excitement where, "I contemplate casting a spell, yawn, and decide to wait and see what the angry god does to me" creates boredom. The challenge for the DM staff is two-fold: a) make sure gear falls within the server rules and that everyone abides and adheres to this, and b) make sure that players are challenged without (always) being overpowered; no one wants to grind endlessly for 1xp per creature, but no one wants to die either trying to kill a monster that gives 50xp. Remember too that as people play the game they learn how to maximize their builds-and-gear ratios and that experience can help them make powerful, Epic level toons too. I think the staff is doing a great job of keeping the player-base engaged, and will continue to monitor things and adapt as required.
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Re: Ask Arkanis

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NegInfinity wrote:Few more questions.

1. How much strength does my character need to lift a person by the throat with one hand? It is said that character can lift as much weight over his/her head as its "maximum carrying capacity"... would that mean that medium-sized bipedal creature with 20 strength can lift weight up to 400lbs? (181kg)

2. What happens to a familiar when its master dies? hotU had intelligent rat, that was once a familiar of some wizard. Is that compatible with D&D lore?

1. It depends on how heavy the person is you are trying to lift, how much leverage you have (i.e. you are strong as an ox but only 4 feet tall attempting to lift someone who is 7 feet tall)
There are charts out there for quick reference in various DnD manuals for strength vs. weight - in this table a person with a STR score of 20 could life 400lbs over their head but as per below would stagger around due to weight. I believe that what you are trying to describe is more of a "military press" that is to say, "a variation of the overhead press weight training exercise using very strict form and no pre-movement momentum." I checked with a body-builder friend of mine who put me onto a website about this standing still, and lifting above your head, and he tells me that excessive weight is very hard to lift over your head, even for very strong people, and usually cannot be sustained for long periods of time. (seconds) All this to say, if your goal is to free-form pick someone up by the throat and hold them off of their feet for any period of time (say, the time it takes to monologue to them about what happens to them NEXT TIME! or some such thing ;) ) then as a PnP DM I would take in to consideration not only your characters max-load but the weight you are lifting (i.e. the other person), that person's ability to break the hold (their STR, DEX, etc. vs.) and the length of time you would hold them off of their feet.
The short answer is, that with a STR of 20 you can lift 400lbs over your head for a short period of time, but you might stagger around a little.

2. Check out these links:

http://www.wizards.com/default.asp?x=dnd/rg/20050906a
http://www.reddit.com/r/AskScienceFicti ... ts_wizard/

The first is a WotC QnA about familiars, and the second is an op-ed about familiars gaining power as their masters do and if the master dies at a high enough level the familiar would be a magical, powerful creature, who was intelligent enough not to be driven insane by the masters death, and who even could be more powerful than the master (bit of a stretch but ok...)

I think that if a low-level wizard died that their familiar might simply revert to its older state, maybe retain a few new skills/abilities/magical properties, but that they would just go back to the way things were before becoming a familiar. If there was a longer period of time where the familiar and the wizard bonded more I would expect the familiar to have some emotions (good or bad) around this and that would affect them more. Once the magical bond between wizard and familiar is broken does the familiar die? Can't find any definitive lore on this for DnD/FR - the creature might have to make a FORT save/take some magical damage... I would leave it up to the DM to decide on a case-by-case basis.


From source material:

"Lifting and Dragging

A character can lift as much as his or her maximum load over his or her head.
A character can lift as much as double his or her maximum load off the ground, but he or she can only stagger around with it. While overloaded in this way, the character loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action).
A character can generally push or drag along the ground as much as five times his or her maximum load. Favorable conditions can double these numbers, and bad circumstances can reduce them to one-half or less."
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DM Arkanis
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Re: Ask Arkanis

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mireigi wrote:What would the implications, or RP benefit, be to picking the Leadership feat on any given character? Mechanically there is none, but what about RP, and how would one showcase having this feat to validate any RP that might spawn from it?
There are a few feats that grant no bonuses (mechanically) and are primarily there for RP purposes only. The dilemma is that these feats take up slots without granting the character anything other than being able to say that they have it, and do you take these feats and sacrifice abilities gained from other feats? It comes down to individual player choice I would say - do you need the Leadership feat to be a leader? For me, it would depend on the build of the character - a pally who is of some rank in their church would benefit RP-wise from having the feat, and it might even be considered a pre-requisite to being in a leadership position. That said, do we enforce this on the server (in terms of guild membership/leadership?) Mostly I would say no. Bottom line for me would be that some people put a lot of time and effort into their characters back-story, and RP the character strictly on the basis of their character sheet info, while other players have a more ambiguous view of their characters history; they are a "work in progess." I would say that it would depend on the player, in terms of choosing a feat that grants no mechanical bonuses, as to how they would like to RP having the feat. I have had this discussion with others before about the True Believer Feat which is similar, and it was seen more as a question of how the character views themselves and thus how they then interract with others RP-wise as opposed to having mechanical benefits from taking a feat.
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blue_penguin wrote:I never understood why Burning Hands belongs to Transmutation and not Evocation :?
"Transmutation spells change the properties of some creature, thing, or condition.

Evocation spells manipulate energy or tap an unseen source of power to produce a desired end. In effect, they create something out of nothing. Many of these spells produce spectacular effects, and evocation spells can deal large amounts of damage.

Burning Hands causes a cone of fire, emanating from the caster's hands, to burn everything within a 30-foot cone. This causes 1d4 points of fire damage per caster level, up to a maximum of 5d4."

Here are some answers I found:

"you can justify any effect under transmutation. Just say it is changing air into actual fire, or changing air into a substance that combusts when exposed to air or whatever.
Its effect fits evocation best of course but the special efect of how the flame gets there can easily justify it being trans."

"Because it transforms your fingers into tiny flamethrowers!"

"It's never been Evocation, even in previous editions.
I think it was so specialists who ban evocation still got at least one damaging spell."

"Same reason why Flame Arrow is conjuration. They want each specialist to have at least one damage spell."
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Re: Ask Arkanis

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DM Arkanis wrote:
mireigi wrote:What would the implications, or RP benefit, be to picking the Leadership feat on any given character? Mechanically there is none, but what about RP, and how would one showcase having this feat to validate any RP that might spawn from it?
- snip -

I would say that it would depend on the player, in terms of choosing a feat that grants no mechanical bonuses, as to how they would like to RP having the feat. I have had this discussion with others before about the True Believer Feat which is similar, and it was seen more as a question of how the character views themselves and thus how they then interract with others RP-wise as opposed to having mechanical benefits from taking a feat.
Thanks Arkanis. Picked the feat on my latest character, a Tempuran Knight. Solely for RP purposes.



Now for another question. Interpretation of deity dogma. I know you love those :)
Tempus Dogma wrote:1. Be fearless
2. Never turn away from a fight
3. Obey the rules of war*
*: These are supposedly detailed in full in the book Forgotten Realms Player's Guide, but I can't find it anywhere online, nor in my own collection of PDFs.
Extended Dogma wrote:Tempus does not win battles, he helps the deserving warrior win battles. War is fair in that it oppresses and aids all equally and that in any given battle, a mortal may be slain or become a great leader among his or her companions. It should not be feared, but seen as a natural force, a human force, the storm that civilization brings by its very existence. Arm all for whom battle is needful, even foes. Retreat from hopeless fights but never avoid battle. Slay one foe decisively and halt a battle quickly rather than rely upon slow attrition or the senseless dragging on of hostilities. Remember the dead that fell before you. Defend what you believe in, lest it be swept away. Disparage no foe and respect all, for valor blazes in all regardless of age, sex, or race. Tempus looks with favor upon those that acquit themselves honorably in battle without resorting to such craven tricks as destroying homes, family, or livestock when a foe is away or attacking from the rear (except when such an attack is launched by a small band against foes of vastly superior numbers). Consider the consequences of the violence of war, and do not wage war recklessly. The smooth-tongued and fleet of feet that avoid all strife and never defend their beliefs wreak more harm than the most energetic tyrant, raider, or horde leader.
Currently I'm still trying to hash out a sensible way to implement the rules of war on the server, and have concluded that at the bare minimum, it is considered a breach of the rules of war and an offense to honorable combat under the gaze of Tempus, if your opponent cannot fight back while you kill him or her.

This translates into usage of
  • Assassin Death Attack Paralyzation
  • Flesh to Stone
  • Bigby's Crushing/Grasping/Forceful Hand
  • Solipsism
How would you say that a Tempuran Divine Champion and Knight would apply the rules of war, as outlined above, on the server - not only on the battlefield, but also off it, when discussing tactics or telling tales of past adventures or preferred methods of dealing with various foes?

What abilities or situations would you consider to be a breach of the rules of war, as dictated by Tempus?
Fhaeo'Lingi Mriht'Ess - Akh'Aegis of EDE
Tolan Faeglin - Morninglord of Lathander
Phar Anlith - Mercenary, Tracker, Information Broker
Adoros Battleheart - Ungraceful battlerager
Cain Gellantara - Knight Champion of Tempus
Davvry - Sneaks
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Re: Ask Arkanis

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"Because it transforms your fingers into tiny flamethrowers!"
I'll take it!
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Re: Ask Arkanis

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mireigi wrote:What would the implications, or RP benefit, be to picking the Leadership feat on any given character? Mechanically there is none, but what about RP, and how would one showcase having this feat to validate any RP that might spawn from it?

Bards get +1 to Inspire Courage with taking the Leadership feat.
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Re: Ask Arkanis

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mireigi wrote:
DM Arkanis wrote:
mireigi wrote:What would the implications, or RP benefit, be to picking the Leadership feat on any given character? Mechanically there is none, but what about RP, and how would one showcase having this feat to validate any RP that might spawn from it?
- snip -

I would say that it would depend on the player, in terms of choosing a feat that grants no mechanical bonuses, as to how they would like to RP having the feat. I have had this discussion with others before about the True Believer Feat which is similar, and it was seen more as a question of how the character views themselves and thus how they then interract with others RP-wise as opposed to having mechanical benefits from taking a feat.
Thanks Arkanis. Picked the feat on my latest character, a Tempuran Knight. Solely for RP purposes.



Now for another question. Interpretation of deity dogma. I know you love those :)
Tempus Dogma wrote:1. Be fearless
2. Never turn away from a fight
3. Obey the rules of war*
*: These are supposedly detailed in full in the book Forgotten Realms Player's Guide, but I can't find it anywhere online, nor in my own collection of PDFs.
Extended Dogma wrote:Tempus does not win battles, he helps the deserving warrior win battles. War is fair in that it oppresses and aids all equally and that in any given battle, a mortal may be slain or become a great leader among his or her companions. It should not be feared, but seen as a natural force, a human force, the storm that civilization brings by its very existence. Arm all for whom battle is needful, even foes. Retreat from hopeless fights but never avoid battle. Slay one foe decisively and halt a battle quickly rather than rely upon slow attrition or the senseless dragging on of hostilities. Remember the dead that fell before you. Defend what you believe in, lest it be swept away. Disparage no foe and respect all, for valor blazes in all regardless of age, sex, or race. Tempus looks with favor upon those that acquit themselves honorably in battle without resorting to such craven tricks as destroying homes, family, or livestock when a foe is away or attacking from the rear (except when such an attack is launched by a small band against foes of vastly superior numbers). Consider the consequences of the violence of war, and do not wage war recklessly. The smooth-tongued and fleet of feet that avoid all strife and never defend their beliefs wreak more harm than the most energetic tyrant, raider, or horde leader.
Currently I'm still trying to hash out a sensible way to implement the rules of war on the server, and have concluded that at the bare minimum, it is considered a breach of the rules of war and an offense to honorable combat under the gaze of Tempus, if your opponent cannot fight back while you kill him or her.

This translates into usage of
  • Assassin Death Attack Paralyzation
  • Flesh to Stone
  • Bigby's Crushing/Grasping/Forceful Hand
  • Solipsism
How would you say that a Tempuran Divine Champion and Knight would apply the rules of war, as outlined above, on the server - not only on the battlefield, but also off it, when discussing tactics or telling tales of past adventures or preferred methods of dealing with various foes?

What abilities or situations would you consider to be a breach of the rules of war, as dictated by Tempus?
Old Man, you sure know how to get to an Old DM. My first, best loved, and well RP-ed toon is a devout fighter of Tempus. Let me answer from my own perspective.

"Tempus (pronounced TEM-pus), also known as the Lord of Battles, was the god of war. His dogma was primarily concerned with honorable battle, forbidding cowardice and encouraging the use of force of arms to settle disputes"

Hate to mix my genres but does anyone else see the similarities with Klingons or is it just me?

Tempus loves war for the sake of war. He is not about winning, or losing. He is not about the moral reasons behind war. His aims are fighting for the sake of fighting. Yes, within that there are certain rules (I believe Tempuran followers should be CN) but they are limited only to combat. Tempus himself has been known to appear in a battle, and change sides at random. Honour in the Tempurian sense has to do wtih fighting a worthy foe though, and not outright slaughter. He might charge a superior force to prove his honour and die gloriously in the attempt. Remember, it is not about good or evil, it is about the fight. About honour. About being the best. Fighting a lost cause because the fight was there. If you happen to help people that is fine, but you won't go out of your way to be underhanded. Personally, I think the best jousters, field at arms fighters must be Tempurans. Yes, Tyr/Torm/Lathander/Illmater, etc. have great champions, but fighting for Justice is different from fighting for the sake of the fight - the Tempuran would look for ways to better herself in combat; seek out the tricks of the trade, learn from the best, be a presteige fighter, champion of arms. Allegiance to a certain lord would be only cosmetic - fight for the honour of fighting and seeing who was better. That is Tempus. You can parlay that as good or evil, lawful or chaotic, but in the end the fight is all there is.
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Re: Ask Arkanis

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Few more questions. Deities this time.

1. Is there a god for evil (neutral evil) crossbowmen/crossbowwomen? Malar comes to mind, but I couldn't find anything specific a neutral evil not-very-social mercenary crossbowman would pick. Loviathar implies socialite, I think. Bhaal is a hassle with murdering things every day. Bane needs being bent on world domination. Aside from obvious choice of being faithless or worshipping another elemental lord, I couldn't think of anything.

2. Is there a faeruinan deity that seeks to end the world (or the whole multiverse)? A god of "end of everything". I couldn't find anything like that. There is god of destruction (Garagos), talos, etc. But they don't seem to have such goal. There IS an entity that seeks to end the world, but that's Abyss, and as far as I know, nobody is worshipping abyss itself. There are ancient evils (gods of aboleths and aberrations), but I don't think mortals can worship those? Any other god I missed? As far as I can see, most of the divine entities are concerned with shaping the world to their liking, but not destroying it (kinda makes sense)
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Re: Ask Arkanis

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NegInfinity wrote:Few more questions. Deities this time.

1. Is there a god for evil (neutral evil) crossbowmen/crossbowwomen? Malar comes to mind, but I couldn't find anything specific a neutral evil not-very-social mercenary crossbowman would pick. Loviathar implies socialite, I think. Bhaal is a hassle with murdering things every day. Bane needs being bent on world domination. Aside from obvious choice of being faithless or worshipping another elemental lord, I couldn't think of anything.

2. Is there a faeruinan deity that seeks to end the world (or the whole multiverse)? A god of "end of everything". I couldn't find anything like that. There is god of destruction (Garagos), talos, etc. But they don't seem to have such goal. There IS an entity that seeks to end the world, but that's Abyss, and as far as I know, nobody is worshipping abyss itself. There are ancient evils (gods of aboleths and aberrations), but I don't think mortals can worship those? Any other god I missed? As far as I can see, most of the divine entities are concerned with shaping the world to their liking, but not destroying it (kinda makes sense)
1. If the diety themselves has to be NE you have a choice of: Shar, Mask, Myrkul, Auril, Beshaba, Velsharoon, Abbathor, and Luthic. If you have to stick with the alignment I'd choose Mask I think - he is a loner, patron of assassins, associated with thieves and those of ill-repute. If you are an evil mercenary type, it fits I'd say.

2. Kezef the Chaos Hound is about as close as an apocalyptic diety-like-being as I think you're going to find as it wanted to eat all of the Faithful of all of the gods (effectively destroying the world) but he was caught and shackeld and bit off Tyr's hand... Good story. Cyric when he was mad was pretty close to wanting to destroy everything as well, "Cyric became utterly mad when he read a tome he had created, the Cyrinishad, which made whomever read the book believe everything it says, thus making him or her a wholly devoted follower of Cyric, and came to believe that he was the greatest power in all of the universe, superseding even Ao, the overgod. Two books were created, one that told Cyric's lies and one that told the true tale of Cyric's rise to godhood. Reading his own book drove him mad but in that madness his faith made him truly more powerful than the other gods and threatened reality itself."
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Re: Ask Arkanis

Unread post by Deathgrowl »

NegInfinity wrote:Few more questions. Deities this time.

1. Is there a god for evil (neutral evil) crossbowmen/crossbowwomen? Malar comes to mind, but I couldn't find anything specific a neutral evil not-very-social mercenary crossbowman would pick. Loviathar implies socialite, I think. Bhaal is a hassle with murdering things every day. Bane needs being bent on world domination. Aside from obvious choice of being faithless or worshipping another elemental lord, I couldn't think of anything.
Any evil god, really. Unless you mean as a ranger so you have to pick nature gods?

Kossuth and Auril fits elemental archer quite well at least. Talos as well, I guess.
NegInfinity wrote:2. Is there a faeruinan deity that seeks to end the world (or the whole multiverse)? A god of "end of everything". I couldn't find anything like that. There is god of destruction (Garagos), talos, etc. But they don't seem to have such goal. There IS an entity that seeks to end the world, but that's Abyss, and as far as I know, nobody is worshipping abyss itself. There are ancient evils (gods of aboleths and aberrations), but I don't think mortals can worship those? Any other god I missed? As far as I can see, most of the divine entities are concerned with shaping the world to their liking, but not destroying it (kinda makes sense)
Jergal is called Lord of the End of Everything, but nothing about the god implies destroying everything.

Talos is the god of destruction. Everything about Talos revolves around destroying things.

The gnomish god Urdlen is about killing everything. More of a bloodlust god (even more so than Malar, as Urdlen's bloodlust is completely mindless).

The orcish god Yurtrus is the epitome of the precepts of destroying all life.

You can probably make an argument for Moander fitting the category as well.
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DM Arkanis
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Re: Ask Arkanis

Unread post by DM Arkanis »

Superman vs. Batman. I used to read a lot of comics but sold or gave away everything years ago. I remember there being a little friction between these guys (in fact Superman said, "I'll give you one shot" and Batman hit him hard (for Batman) and went to take another swing, and Superman stops his fist with his hand and says, "I said one.") but is there enough for a "vs." movie?
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