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Re: Coming Soon: Tenser Transformation change
Posted: Sat Jul 31, 2021 9:01 am
by Ravial
R.I.P. Tenser's becoming useful.
Re: Coming Soon: Tenser Transformation change
Posted: Sat Jul 31, 2021 2:37 pm
by EasternCheesE
Ravial wrote: ↑Sat Jul 31, 2021 9:01 am
R.I.P. Tenser's becoming useful.
But it will become super useful now. You will be able to drink heal pots and hurl wands if needed. Being CL 20 heavy tenser's user, i couldn't even want for more!
It's very useful spell even now, so having it working as intended will only make it even better.
Re: Coming Soon: Tenser Transformation change
Posted: Sat Jul 31, 2021 4:20 pm
by Ravial
Divine Power > Tensers, even with this change. Battle of consumables, while important for PvP, is also the core of everything that is wrong with PvP
As for PvE content, I think it'll still remain largely an unused spell.
Re: Coming Soon: Tenser Transformation change
Posted: Sun Aug 01, 2021 12:40 am
by YYA
I would say that it depends on the build, and actual willingness to make use of UMD. As others have said, they just want to replenish their Mirror Images through a wand, and now they can. Which means that the spell is indeed far more useful to any non-polymorphing Gish.
But at the same time, if you are not using wands, and you didn't see this spell as something appealing before... Well, you are still not going to use it. But hopefully there are few players who can make more use of i it, namely to drink those potions of Heal, because their build's Dex/Int investment has left them with very poor strength score to carry a sufficient amount of those 'nom-nom-nom' healing kits.
Re: Coming Soon: Tenser Transformation change
Posted: Sun Aug 01, 2021 3:28 am
by DaloLorn
Yeah, I'll admit being able to heal is nice. But on the other hand, the characters on my roster that are most likely to take Tenser's Transformation are either capable of tossing on so many buffs and armor that the need to use external buffs or healing is indicative of a big problem (Shali), or so utterly useless without their spells that they might as well prepare a Shapechange or stay in their natural form (Vilmar, Vichan, and Ollandor are great examples of this).
Add to this the extremely short duration of the spell, and it quickly becomes quite a dubious pick.
Re: Coming Soon: Shifter PRC
Posted: Sun Aug 01, 2021 3:36 am
by Domovoi
Re: Coming Soon: Regional History Feats and Human Subraces (Split 1.2)
Posted: Sun Aug 01, 2021 4:43 am
by Rhifox
Note on human subraces: These all use custom color palettes based on realism and their canon descriptions. For people who use Unified Colors, note that Unified Colors
does not work with the new subraces, as it was designed only for subraces that existed at the time of its making. As Unified Colors is a third party mod, we are under no obligation to fix it to work with the new subraces. It might get looked at at some point, but I'm in no rush, as I'd rather people use the colors I actually painstakingly put together for the subraces.
Also, for now all human subraces use default human height/weight. I didn't have time to adjust their default settings for the update, but I will look into this for the next update.
Re: New/Updated Spells (Split 1.2)
Posted: Sun Aug 01, 2021 4:56 am
by YYA
Sure, why not.
Re: Coming Soon: Tenser Transformation change
Posted: Sun Aug 01, 2021 5:16 am
by YYA
But let us create a hypothetical build with "Wizard 5/Swashbuckler 5/Eldritch Knight 10/Archmage 10" -- Swashbuckler levels 4 and 5 are taken in the epics in order to get Archmage -- with as high intelligence modifier as possible, in order to get double intelligence damage with a rapier or something. You will have a moderate dexterity bonus for both AC and AB, but with BAB of just 22 it may feel somewhat lacking, but once you add +5 from Greater Magic Weapon, +1 from Haster, +4 from Greater Heroism, and +8 from Tenser's Transformation you are looking at AB of 40 before taking your dexterity modifier into any consideration. Therefore, something like a +6 from Dexterity could easily offset the -6 AB penalty from Improved Combat Expertise, while you could add your character's intelligence modifier -- usual within the range of somewhere between +7 and +12 -- as damage per hit, and twice against most enemies. Oh, and you could retain the caster level of 30, or go as high as 31.
Thus if you extend that Tenser's Transformation along with a multitude of other short duration spells, you will be fine against the usual PvE of this server, and Tenser's Transformation shares its duration with Haste, so you can move relatively quickly from one lone mob to another.
Re: Coming Soon: Tenser Transformation change
Posted: Sun Aug 01, 2021 5:27 am
by EasternCheesE
Ravial wrote: ↑Sat Jul 31, 2021 4:20 pm
Divine Power > Tensers, even with this change. Battle of consumables, while important for PvP, is also the core of everything that is wrong with PvP
As for PvE content, I think it'll still remain largely an unused spell.
Tenser's is non-transmuter melee gishe's bread and butter imo. Get all the AB you lost for going wizard with quite a good duration for boss of hard fight.
Being a CL 20 stabber gish, i use it all the time with PvE when i get into sticky situations or simply want to speed things up to ensure i get hit less often.
Re: Coming Soon: Regional History Feats and Human Subraces (Split 1.2)
Posted: Sun Aug 01, 2021 5:45 am
by YYA
United Colors tends to make characters weirdly coloured anyhow... Sometimes it is just missing the exact hue.
Re: New/Updated Spells (Split 1.2)
Posted: Sun Aug 01, 2021 7:28 am
by Anchor
Great addition of spells, especially with Move Earth giving a movement tool for UD druids/shamans!
Re: Coming Soon: Regional History Feats and Human Subraces (Split 1.2)
Posted: Sun Aug 01, 2021 8:37 am
by Steve
Rhifox wrote: ↑Sun Aug 01, 2021 4:43 am
Note on human subraces: ...
Ethnicities!!! C'mon!!
BTW, I was wondering: how can or does this work with Half-Elves and Half-Orcs?
Re: Coming Soon: Regional History Feats and Human Subraces (Split 1.2)
Posted: Sun Aug 01, 2021 8:44 am
by Rhifox
Steve wrote: ↑Sun Aug 01, 2021 8:37 am
Rhifox wrote: ↑Sun Aug 01, 2021 4:43 am
Note on human subraces: ...
Ethnicities!!! C'mon!!
BTW, I was wondering: how can or does this work with Half-Elves and Half-Orcs?
There are regions for every race, and all races can take other race's regions (to represent being a minority somewhere that does not commonly have that race).
Re: Coming Soon: Regional History Feats and Human Subraces (Split 1.2)
Posted: Sun Aug 01, 2021 8:53 am
by YYA
In otherwords you, can pick a human subrace, or a half-elf, or a half-orc, or whatever, and then just select a different Heritage feat.