Marigold wrote:I know in game in DM events when it comes time to rest there is a debate on how long this actually takes in game time because the results are pretty much Instant. I know in first edition to regain spells by either prayer and studying a spellbook the time to regain spells was 10 min per spell level so in order for a Archmage to get all his spells back it would take a total of 90 min at 10 min per spell lvl *9 being he has 9th level spells. Do this still hold true in this setting 3.5 or does the staff here have another standard they use?
Before someone posts about soc and FS my guess is that may be recoup time involved in order to prep oneself.
Interesting question. Remember that the semantics of the NWN2 game are not always in-sync with DnD "rules" that you might follow in a PnP game. In PnP you can use whichever rules you want around resting and RP it out by saying, "and the party rests overnight - the wizard memorizes, the cleric prays, the fighter sews up his cuts" etc. In our game you just hit "R" and kneel, and a bunch of zeds appear over your head and you snore a little and then VOILA! your spells and HP are restored and buffs and other ailments are gone. This is the NWN2 version of rest defined as:
"Resting allows a character to regain lost hit points and memorize spells. Resting is considered the end of the day, and all abilities and items with uses per day will be recharged.
You can not rest when enemies are nearby, or immediately after being in combat or casting a spell. In certain areas you can not rest at all, and in other areas enemies may interrupt you while resting. In the official campaign it takes 5 seconds to rest, and there are no other restrictions on how often you can do so. The rules of resting may be different in other modules.
Spell effects that are not permanent will end when resting. Mage armor, for example, will disappear when resting, but the effects of Bestow curse will not. Supernatural effects are not removed by resting, but Magical and Extraordinary effects are removed.
Hit points and spells are regained periodically while resting, so even if the rest is ended prematurely, some hit points and spells will still be regained. All buffs are removed immediately when the rest is initiated, though. Spells regained start with the lowest spell levels, progressing towards the higher spell levels. Therefore, cantrips are recharged first, and your highest level spells will require a complete rest to regain."
"Natural Healing: You recover 1 hit point per character level per day of rest..." Rest here is also defined as doing light/nonstrenuous activites over the course of the day and you will still gain the points back for that day. Complete bed-rest you get 1.5x HP back. (p. 129 v3.0 PHB) To regain spells here also the wizard needs 8h of rest or "calm" and a clear mind (p.154) - divine casters preparation "is the same as for a wizard" (p.156)
There are some things that the semantics of the game arre just not congruent with the PnP version of the game and resting is one of them. I think you could define/interpret the differences in a few ways:
1. Your character "rests" when you RP it. "Frank sits down by the fire and closes his eyes..."
2. Time IG passes differently than it does IRL, and for the purposes of playing the game if your toon had to sit out for a week to rest up because they got bashed, either no one would be around because we'd all be in hospital, or no one would engage in combat for fear of being knocked out of the game. You could also say that when your character is not IG that they rested up then. Kind of like in the TV series, "24" when the commercials are on for us is when Jack Bauer uses the rest room or eats....

3. The action of being able to rest is actually something that can be adjusted by the dev guys too. There are (ok maybe were...) other servers that were "hard-core" when it came to resting/eating and you had to rest more often, and eat. The timer we have for resting is based on the characters level - the higher you are, the longer the interval is between rests, but the timer can be set to zero and you can rest whenever you like. I think where we have it set balances the desire to keep playing after getting pasted, with an appropriate amount of interval time between rests.
4. There are a limited number of variables that the game can incorporate due to the limits of the software and the designers had to simplify the whole issue of resting so to go from Near Death to fully healed being almost instant is a part of the NWN2 game while it isn't part per se of the PnP game.
5. Maybe, it's just magic?
http://www.youtube.com/watch?v=qK1tYOuQKH4
Arky (listen to verse 2 of this one

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http://www.youtube.com/watch?v=wMQjYJdtwoc