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Re: NEXT UPDATE : Dragon Disciple
Posted: Tue Oct 31, 2017 8:00 pm
by Blackman D
Aurali wrote:I know this class has been released but would the team consider adding perform as a class skill as well as improving bard songs/ uses per day similar to stormsinger? Since it is restricted to sorc/bard only, Iām not seeing too many synergies with bard. I think it would add some flexibility to bard builds if these were added. Thanks.
sorc also gets no synergy from this, so its not as if sorc gets something and bard doesnt, they both only get caster progression (which normally is something they dont even get either)
Re: NEXT UPDATE : New storage solution
Posted: Wed Nov 01, 2017 6:36 am
by Theodore01
dedude wrote: āWed Nov 01, 2017 6:24 am
The new storage will be open to the public. It does
not include guild storage yet, only personal storage. Note that the system is in a BETA state for the time being, so don't start storing your epic items until you/we feel confident that no serious bugs managed to sneak past our internal tests.
It should look very familiar to those that have used the old kemo storage. The kemo storage is still available for item retrieval only.
I created a
wiki page for the system.
Nice !
Is it per account/cdkey or per character ?
Re: NEXT UPDATE : New storage solution
Posted: Wed Nov 01, 2017 7:50 am
by dedude
It is per character, just as the old kemo storage. Meaning you can use disguise to mule between your own characters.
Re: NEXT UPDATE : Dynamic Encounters
Posted: Wed Nov 01, 2017 10:17 am
by aaron22
Re: NEXT UPDATE : Dynamic Encounters
Posted: Wed Nov 01, 2017 12:34 pm
by Hawke
Re: NEXT UPDATE : Dynamic Encounters
Posted: Wed Nov 01, 2017 4:38 pm
by gedweyignasia
I like it!! Strongly recommend using something like the harmonic mean to calculate the DC so that having one high-level player doesn't make all the monsters unkillable for the rest of the party, but having a low-level player does drag it down quite a bit so the others will be able to protect them.
Re: NEXT UPDATE : Dynamic Encounters
Posted: Wed Nov 01, 2017 6:59 pm
by Theodore01
I love the spawn system. We (lv13+14) got into big trouble today at central cloakwood as a boss druid and 5+ other druids joined into the fight.
However that yellow boss spawn stayed at the transition for a long time.
(Got killed from it - run back all the way from BG to central cloakwood - and it was still there.)
Is it possible, that they could walk a bit away from the transition, if no one is there ?
Re: NEXT UPDATE : Dynamic Encounters
Posted: Wed Nov 01, 2017 7:39 pm
by sir_blacksoutalot
100% AWESOME.
You guys are rocking it with all these new additions!
Re: NEXT UPDATE : Dynamic Encounters
Posted: Wed Nov 01, 2017 8:12 pm
by Young Werther
This is why I'm taking a break from my break of playing.

Re: NEXT UPDATE : Pack Horses
Posted: Thu Nov 02, 2017 12:14 am
by Lockonnow
it is a idea take from a other game like dungeon siege
Re: NEXT UPDATE : Pack Horses
Posted: Thu Nov 02, 2017 7:07 am
by Laughingman
dedude wrote: āWed Nov 01, 2017 7:46 am
Pack horses will be open for the public. Note that the system is in a BETA state for the time being, so don't start storing your epic items on horses until you/we feel confident that no serious bugs managed to sneak past our internal tests.
Also note that it is currently only available on the surface. The UD will get their own version in one of the following updates.
I created a
wiki page for the system.
What happens to stored items when the horse dies?
How much will it cost?
Can players run around killing them (in a troll like manner)?
Is there a secure stable for them somewhere that will effectively become a bank?
Will there be naming rules?
How long will the beta likely take assuming no major problems?
Why was this implemented over the static storage/banking system formerly in place?
Re: NEXT UPDATE : Pack Horses
Posted: Thu Nov 02, 2017 7:49 am
by dedude
Laughingman wrote:What happens to stored items when the horse dies?
Laughingman wrote:How much will it cost?
Talk with your local horse merchant about that (after the update)
Laughingman wrote:Can players run around killing them (in a troll like manner)?
Yes they can, if the horse is out it can be killed. For now, that is considered against the PvP rules if no PvP consent is given. Horse killers are automatically reported to the DMs though. This may change in the future, though.
Laughingman wrote:Is there a secure stable for them somewhere that will effectively become a bank?
Laughingman wrote:Will there be naming rules?
I'm assuming the same rules that apply to characters apply to horses. Just keep it IC.
Laughingman wrote:How long will the beta likely take assuming no major problems?
Hard to say, but if no problems are found I would say 1-2 months.
Laughingman wrote:Why was this implemented over the static storage/banking system formerly in place?
It was not. Both systems are available next update.
Re: NEXT UPDATE : Pack Horses
Posted: Thu Nov 02, 2017 8:43 am
by chad878262
A note on storage vs. pack horses...
Storage:
The idea is that if you store items with merchant a, then only merchant a can be used to retrieve them. Thus if you are at FAI and you store items with someone at FAI then great! However, if you left some item in Nashkel then you're going to have to trek down there to retrieve said item.
Packhorse:
The idea is you can take your packhorse from BG to FAI, to Nashkel, or wherever else. You can stable the packhorse in town, go adventure and then retrieve your packhorse as needed between adventures to load it up with any goods that you don't want to sell at the time. There is danger involved when traveling with a packhorse, but this can easily be mitigated with things like teleport, invisibility, buffs and the like, or simply by not traveling any roads that are overly dangerous.
Point being to do our best to make both systems as IC'ly accurate while still useful. If you just want someplace to store an item that you utilize only for certain events then static storage is the way to go. Such as perhaps a Morninglord of Lathander storing ceremonial garb in storage somewhere in Beregost because they will only use it during specific events with players/DM's related to RP within the Temple. However, if you need access to your storage, such as for merchant RP then you'll want a packhorse. Many of my characters will likely utilize both for different circumstances!

Re: NEXT UPDATE : Pack Horses
Posted: Thu Nov 02, 2017 9:11 am
by Laughingman
dedude wrote:Laughingman wrote:What happens to stored items when the horse dies?
So will people be able to loot it was more what I was curious about.
dedude wrote:Laughingman wrote:Is there a secure stable for them somewhere that will effectively become a bank?
This really doesn't say if horses would be accessable while stabled. However it's not a big deal since this is not replacing normal storage but merely supplementing it. Personally the risk of ooc trolling will probably make it not worth messing with for me. I am extremely happy we will be getting back storage (this has been a tough few months for wizards!)
Re: NEXT UPDATE : Pack Horses
Posted: Thu Nov 02, 2017 9:20 am
by chad878262
Laughingman wrote:So will people be able to loot it was more what I was curious about.
No, the dead horse would not leave behind a loot bag. While this would IC'ly be more accurate, it leaves the door very wide for potential griefing and is not to be encouraged.
Laughingman wrote:This really doesn't say if horses would be accessable while stabled. However it's not a big deal since this is not replacing normal storage but merely supplementing it. Personally the risk of ooc trolling will probably make it not worth messing with for me. I am extremely happy we will be getting back storage (this has been a tough few months for wizards!)
No, the only way to access Packhorse storage is to get the horse out of the stable and then 'talk' to it to remove the saddle bag. This then puts a lootable container on the ground. When this container is on the ground is the ONLY time there would be any risk of another player taking your stuff. So long as you remove the container, get what you need, and then 'talk' to your horse to replace the saddlebags there are no issues. There was one issue where you could leave your saddlebag on the ground and then leave the area, but dedude fixed it so the saddlebag is auto-replaced if you transition from the area, just in case someone forgets.